Arcade car chases on real city streets: grab the flag, ram whoever carries it and escape, on Istanbul's Taksim, New York's Times Square or any street you pick on the map. Then race, wreck or run down the dead. 2 to 8 cars, online or with bots.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Hitflag is a chase game, and how it plays depends on the people you chase. The core works, but much of the game is still open, and two of us can't settle it alone: how hard a hit should land, how long a flag should stay with one car, which streets make the best chases, how the four modes balance, and what brings players back every day. We want players to decide these with us, and to build the rest of the game, the place of the day, city rivals and progression, on what they actually enjoy rather than on our guesses.”

Approximately how long will this game be in Early Access?

“We expect about 9 to 12 months, depending on what players tell us. We would rather leave Early Access when the game is ready than on a fixed date.”

How is the full version planned to differ from the Early Access version?

“We plan to bring Street Race and Hitzom online; to add city rivals, characters in real neighbourhoods whose cars you can win; a place of the day where online players meet, with players voting on the places; a daily solo run with leaderboards and medals; more places and cars, and more ways to customise your car and your garage; and seasons shaped by what players play most. We also plan to keep improving the driving, the bots, performance and stability. These plans will change with what we learn from players during Early Access.”

What is the current state of the Early Access version?

“Playable, and changing every week. Today you can play Flag Capture, Street Race (Sprint, Circuit, Drift and Drag), Demolition and Hitzom with 2 to 8 cars and bots in every empty seat, on Istanbul's Taksim & Cihangir, New York's Times Square, Neon Mesa or any street you pick on the world map. Flag Capture and Demolition (Wreck and Last Car Running) also play online or on a local network; Street Race and Hitzom are offline for now. Much is unfinished: Street Race, Demolition and Hitzom are newer than Flag Capture and their rules and balance will change; streets built from the map can have broken spots; the bots are still learning; the place of the day has only just begun and its vote is not in yet; city rivals, cars to win and most of the progression are not in yet. Expect bugs and big balance changes between updates.”

Will the game be priced differently during and after Early Access?

“We plan to raise the price somewhat when Hitflag leaves Early Access, as the game grows, so that early players get it for less. We do not plan to charge Early Access players again for what we add to the base game.”

How are you planning on involving the Community in your development process?

“Players' feedback will decide what we work on next. We read the Steam discussions and every bug report, post notes with every update, and hold regular playtest sessions where we play with you. The big choices, such as which places and modes come next, we plan to put to a vote.”
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This game is not yet available on Steam

Planned Release Date: Q2 2027

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About This Game

Real streets. One flag. Hit. Steal. Escape.

One flag stands somewhere on a real city street. Drive through it and every other car hunts you. Ram the carrier hard enough and the flag is yours. Reach the drop zone to score. No laps, no finish line: a chase that keeps changing hands.

Your street, or any street

Istanbul's Taksim & Cihangir and New York's Times Square, rebuilt from OpenStreetMap at one and a half times life size with their slopes, bridges, tunnels and street names, and Neon Mesa, a city of our own.

Or pick any other street on the world map and the game builds it. Hitflag opens in your own garage, on a street you choose.

Four ways to play

  • Flag Capture: one flag, every car after it. Free-for-all or two teams.

  • Street Race: Sprint, Circuit, Drift and Drag, on routes you can draw yourself.

  • Demolition: score with every hit, or be the last car running.

  • Hitzom: the city is overrun by the dead. Run them down.

Cars, power-ups and nights out

Three car classes, each with an ultimate of its own. Power-ups on the street. Four looks, from rain-soaked noir to synthwave, with weather that rolls in on its own.

With friends, or alone

  • 2 to 8 cars, online or on your local network

  • Bots fill every empty seat

  • Keyboard or gamepad

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

The soundtrack was made with AI music tools (Suno) and mixed by the team. Everything else in the game and on this store page is made by the team; the screenshots, trailer footage and capsule art are the game's own rendering. Nothing is generated while you play.

System Requirements

Windows
macOS
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 or 11, 64-bit
    • Processor: Quad-core 64-bit CPU, 2.5 GHz or faster
    • Memory: 8 GB RAM
    • Graphics: DirectX 11 GPU with 2 GB VRAM (GeForce GTX 960 / Radeon RX 470 class)
    • DirectX: Version 11
    • Storage: 2 GB available space
    • Additional Notes: Online play and building new places from the world map need an internet connection.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 or 11, 64-bit
    • Processor: 6-core CPU, 3.0 GHz or faster
    • Memory: 16 GB RAM
    • Graphics: GeForce GTX 1660 / Radeon RX 5600 XT class, 6 GB VRAM
    • DirectX: Version 11
    • Storage: 2 GB available space
    • Additional Notes: Online play and building new places from the world map need an internet connection.
    Minimum:
    • OS: macOS 12 (Monterey) or later
    • Processor: Apple silicon or Intel (64-bit)
    • Memory: 8 GB RAM
    • Graphics: Metal-capable GPU
    • Storage: 2 GB available space
    • Additional Notes: Online play and building new places from the world map need an internet connection.
    Recommended:
    • OS: macOS 13 (Ventura) or later
    • Processor: Apple silicon (M1 or later)
    • Memory: 16 GB RAM
    • Graphics: Apple silicon GPU
    • Storage: 2 GB available space
    • Additional Notes: Online play and building new places from the world map need an internet connection.