Somewhere past the river, two capybaras found a meadow. Lead them: buy land and pick each tile's biome, build huts and hot springs, host festivals, welcome babies. Gentle day/night rhythm, full pacifist option, zero fail states. The coziest colony you'll ever run.

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This game is not yet available on Steam

Planned Release Date: Nov 17, 2026

This game plans to unlock in approximately 13 days

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About This Game

CHOOSE YOUR WORLD, TILE BY TILE

CapyHaven is a cozy colony builder where the map is yours to compose. Every new hex you unlock offers a choice: will this be a forest, a lake, a cave, farmland? Your picks decide what your colony harvests, where your capybaras fish and mine, and how your world looks when you zoom out at sunset.

And it is cozy by promise, not just by palette: nobody ever dies. A capi who takes too much simply faints, rests where it fell, and gets back up. There is no lose state and no run to restart. The worst night in CapyHaven costs you a morning, not a colony.

EVERY CAPYBARA HAS A LIFE

Your colonists aren't units. They have traits (lazy, brave, foodie…), jobs you assign (forager, chopper, farmer, miner, fisher, guard and more), huts they share with family, and needs to keep balanced. They court, pair up and have babies, who grow up and inherit what makes them theirs. Everything they live through lands in your Colony Chronicle.

GENTLE NIGHTS, YOUR RULES

When night falls, snakes and jaguars test your torches, guards and walls. This is where the no-death promise gets its teeth: a capi who loses a fight faints, rests right where it fell, and is back on its feet soon after. You can lose a night. You cannot lose the colony.

Prefer pure peace? Pacifist mode removes combat entirely, from day one. You keep all 17 biomes in the calm draw, the whole 31-tech tree up to Capital, every festival and 50 of the 55 building types. It sets aside exactly three things, and we would rather you knew: the five contested biomes, which are reached by fighting for them; the five buildings that can only stand on those biomes; and six of the sixty achievements, so a Pacifist file stops short of 100 %.

A YEAR THAT LIVES

  • Four seasons that change daylight, harvests and moods

  • Festivals with souvenir hats: be there or miss them

  • A Colony Journal that tracks your calendar, chronicle and achievements

BUILD IT YOUR WAY

  • Over 50 things to build: huts and farms, hot springs, kitchens, schools, watchtowers and festival fields, plus roads, decor and caravan economies

  • A 31-tech tree spined by a Colony Charter: age your village up to a capital (reachable even in full Pacifist mode)

  • Crafting, resource producers, and a passive coin economy for the late game

  • Photo mode for the moments you'll want to keep

Wishlist CapyHaven

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Much of the in-game pixel art (characters, buildings, terrain tiles, interface frames and achievement icons) was generated with PixelLab, an AI pixel-art tool, from prompts written to our own style guide and colour palette. Every asset was then selected, cleaned up and edited by the developer, and several sets were drawn by hand. The key art illustration used for the splash screen and store images, and the animated key art at the end of the trailer, were created with Midjourney. In-game text and the Dutch and German translations were written with the help of AI writing tools.

The music was composed by the developer, the sound effects are synthesised by our own scripts, and all gameplay in the trailer and screenshots is captured from the game itself.

System Requirements

    Minimum:
    • OS: Windows 10 (64-bit)
    • Processor: x86-64 / AMD64
    • Memory: 2 GB RAM
    • Graphics: GPU with OpenGL 3.3 support
    • Storage: 500 MB available space
    Recommended:
    • OS: Windows 11 (64-bit)
    • Processor: 4-core, 2.5 GHz or better
    • Memory: 4 GB RAM
    • Graphics: Dedicated GPU or a 2020-or-later integrated GPU, OpenGL 3.3
    • Storage: 500 MB available space