Enigmatis 3: The Shadow of Karkhala is the final chapter in the blockbuster trilogy, an exciting detective story rife with adventure, puzzles, and ancient mystery. Follow the trail of a demonic preacher and unravel the secrets of Karkhala Peak!
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Väldigt positiva (305) - 92% av 305 användarrecensioner för det här spelet är positiva.
Utgivningsdatum:
11 aug, 2016
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18 januari

The creative process behind creating the locations in Irony Curtain



This time we’d like to acquaint you with the creative process that goes into creating the scenes in the game. Here, for example, we have one of the first locations in the game – the conference Evan attends in order to present a speech on Matryoshka.

If you'd like to support the game, don't forget to add Irony Curtain to wishlist!



1. First off, we begin with a very rough concept art - mapping out the placement of active elements of the scene (the interactive parts that will contain moving objects), and on this, we build the gameplay (with placeholder dialogues and text and placeholder screens instead of minigames). This is usually the fastest part of the process. If we don’t like it or something doesn’t play out quite as well, we re-do parts of it until everything fits the way we want it to.


PS. Drawing each location out by hand means, that we have concept arts for each and every location in the game! Would you like to see them as bonus material?


2. After the sketch is completed we create a mood board, which sets the color schemes for all locations (we wanted it to not only be cohesive throughout the whole game but also reflect the passing of time – morning, afternoon, evening, etc). This is possible thanks to the “macrolocation” system we have – once you go through a set of locations you will not return to them again, so we can give you this sense of passing time.



3. Based on the concept we then proceed to fill in the details – this leads us to a complete lineart. A lineart is (just like the name suggests) a picture that has only the outlines, usually in black. If you haven’t seen one, it resembles a page taken out of a child’s coloring book.




4. When we’re happy with the result we create a color palette from the mood board and roughly place them on the lineart. At this stage, we check out if everything works together – if the scene conveys what we wanted to say and if it’s also pleasant for the eye.



5. Then come the flat colors – literally filling in the line art with flat colors. Just one color layer, no shadows, no color blending. You could think of it as colorful paper cutouts placed on the lineart.



6. The second-to-last step is creating all the shading, light reflections, and all small details that will make-or-break the picture, bringing it to life and helping us tell a story even before there’s a single word spoken or even before we introduce any of the main characters.

7. Then, of course, with games comes the step of creating the animations, different states of interactive elements (etc. closed/open doors), etc. But that’s a different part of this tale.

So, did you enjoy this little tour? Would you like to see more from Irony Curtain?
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11 januari

The Giants wake up!

Add the game to your wishlist and stay updated!



In the world built on the shoulders of sleeping giants, join your sister Adrianne to prevent a terrifying annihilation that may irreversibly change the world. Explore the history of a forgotten civilisation to save the citizens of Skyland and reveal the mystery of your father's death.

Skyland: Heart Of The Mountain will be available at a discount for 7 days after the launch.

https://store.steampowered.com/app/949800/Skyland_Heart_of_the_Mountain/

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Om detta spel

What secrets does the ancient monastery hold, high on its snow-covered mountain slope? What has brought the demonic Preacher here, and can anyone stop him now that he is more powerful than ever?

Play the enthralling hidden object puzzle adventure game from the creators of Grim Legends!

Enigmatis 3: The Shadow of Karkhala is the final chapter in the blockbuster trilogy: an exciting detective story rife with adventure, puzzles, and ancient mystery.

The ultimate hidden object adventure begins!

The demonic preacher has escaped to the remotest mountains in pursuit of a grim secret that could give him ultimate power. He has already eluded the investigation of the protagonist detective and her partner Hamilton twice: once in Maple Creek, and again in Ravenwood. It’s no mystery that this time it’s personal.

43 hand-drawn locations full of HO scenes!

After returning to Maple Creek and uncovering new evidence about the preacher’s enigmatic plan, the two detectives set out in search of a centuries-old monastery hidden high in the breathtaking mountains where the immortal preacher’s lifelong quest for world domination could finally meet its sinister end.

Exciting 25 mini games and puzzles set in the Karakorum Mountains!

What is hiding in the ancient monastery that clings to upper reaches of the snow-covered mountain? What nightmarish secret is the preacher looking for there?

Fantastic detective story rich in eerie mysteries!


Drawn into this ancient struggle between the forces of light and darkness, the detective must defeat the ominous preacher at any cost. Will they even be able to stop him now that he’s more powerful than ever before?

More mini games and puzzles in the bonus adventure!

Play the Blood on the Snow prequel to the main game for more storylines and even more mysteries and hidden object scenes!

Features

  • The ultimate hidden object adventure begins!
  • 43 hand drawn locations full of Ho scenes!
  • Exciting 25 mini games and puzzles set in Karakorum Mountains!
  • Fantastic detective story rich in eerie mysteries!
  • More mini games and puzzles in bonus adventure!

Systemkrav

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, Windows Vista, Windows 7, Windows 8, Windows 10
    • Processor: 2 GHz
    • Minne: 1 GB RAM
    • Grafik: 256 MB VRAM
    • DirectX: Version 9.0b
    • Lagring: 3 GB ledigt utrymme
    Rekommenderade:
    • OS: Windows XP, Windows Vista, Windows 7, Windows 8, Windows 10
    • Processor: 2.5 GHz
    • Minne: 1 GB RAM
    • Grafik: 512 MB VRAM
    • DirectX: Version 9.0b
    • Lagring: 3 GB ledigt utrymme
    Minimum:
    • OS: 10.6.8
    • Processor: 2 GHz
    • Minne: 512 GB RAM
    • Grafik: 256 MB VRAM
    • Lagring: 3 GB ledigt utrymme
    Rekommenderade:
    • OS: 10.6.8
    • Processor: 2.5 GHz
    • Minne: 1 GB RAM
    • Grafik: 512 MB VRAM
    • Lagring: 3 GB ledigt utrymme
    Minimum:
    • OS: Ubuntu 12.04 (32/64bit)
    • Processor: 2 GHz
    • Minne: 1 GB RAM
    • Grafik: 256 MB VRAM
    • Lagring: 3 GB ledigt utrymme
    Rekommenderade:
    • OS: Ubuntu 12.04 (32/64bit)
    • Processor: 2.5 GHz
    • Minne: 1 GB RAM
    • Grafik: 512 MB VRAM
    • Lagring: 3 GB ledigt utrymme

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