You are not the captain — you are the wind. Lay gusts and lulls to carry a little sloop and her Skipper across a moonlit archipelago. A slow, pretty sailing roguelike to unwind to — even fall asleep to, with soundscapes, a wake-up alarm, and a boat that sails itself.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“First ever game, excited to start testing.

Approximately how long will this game be in Early Access?

“until launch, like 2 weeks maybe

How is the full version planned to differ from the Early Access version?

“Not at all, maybe some updates. ”

What is the current state of the Early Access version?

“Finished. ”

Will the game be priced differently during and after Early Access?

“no”

How are you planning on involving the Community in your development process?

“that is the hope
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This game is not yet available on Steam

Planned Release Date: Q3 2026

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About This Game

You are the wind.

A little sloop crosses a moonlit sea, and her Skipper sails it alone; trimming, tacking, dodging reefs, trusting the sky to provide. The sky is you. Drag gusts across the water to fill her sails; lay lulls to becalm her before the rocks. You can nudge her, or knock her flat. You can even swap places and steer her.

Reach twenty havens across a quiet sea threaded with reefs. Every landing is a harbormaster's stall. Take one of three finds across four rarities to grow her hull, her sails, and your own breath. Real sailing physics underneath: apparent wind, a no-go zone, heel and capsize. Every sea is new.

Or take the helm. Swap places with a keypress and you steer while the Skipper becomes the wind, whistling up your breeze. When the air dies completely, she rows by hand.

A game designed to be boring.

Tailwind is built to unwind to... and, honestly, to fall asleep to. Choose a soundscape: Moonlit Night, Storm-Lulled (rain and far-off thunder), or Daydream Lofi ... each with its own ten-minute tracks, twelve in all, crossfaded so nothing ever loops in your ear. A day dial turns the whole sky from high sun through a moonrise down to full black. Set a wake-up alarm and drift off: she sails on her own, sea after sea, and at your hour the dawn rises and a ship's bell gently wakes you.

Features:

- Blow gusts and lulls, or take the helm, two ways to play one calm sea

- 20-haven procedural voyages with upgrades and reefs to read

- Three living soundscapes with day and night skies and a full day-dial

- 12 original ~10-minute tracks, tuned on sleep research

- A wake-up alarm and a boat that sails itself overnight

- Full controller and touch support

- Every voyage a fresh seed a quiet roguelike to nap about

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

This game was created with the assistance from Claude Code and elevenlabs for audio.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 (64-bit)
    • Processor: Dual-core 2.0 GHz
    • Memory: 4 GB RAM
    • Graphics: WebGL 2.0 capable GPU (Intel HD Graphics 4000 or newer)
    • DirectX: Version 11
    • Storage: 500 MB available space
    • Sound Card: Any Windows-compatible sound card
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11 (64-bit)
    • Processor: Quad-core 2.5 GHz
    • Memory: 8 GB RAM
    • Graphics: Dedicated GPU with 1 GB VRAM (GeForce GTX 750 / Radeon R7 260X or newer)
    • DirectX: Version 12
    • Storage: 500 MB available space
    • Sound Card: Any Windows-compatible sound card
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