Light is your only weapon. Vesper carries the last lantern into a world swallowed by the dark: flash to reveal invisible platforms, freeze what hunts you, and watch the battery. When the light dies, the dark takes you.

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Story

There was a time when Lumen shone without end. Its lighthouses kept the shadows in the corners, and people lived without fear of the dark.

Then the light began to die. The lighthouses fell, the Shadows grew bold, and a hunger took shape at the center of the world — **the Heart of the Darkness**.

Vesper is the last to carry a lantern. Step by step, realm by realm, Vesper descends toward the Heart: across **the Limits** where the last light ends, through **the Threshold** into true dark, past **the Ruins of Light** where the lighthouses once stood, into **the Tide of Shadows** that drains all warmth, and finally to **the Heart of the Darkness** itself.

Defeat the Heart, and a portal opens — but the night still breathes. *To be continued.*

**The five realms**

1. **The Limits** — tutorial; learn the lantern, the phantom platforms and the batteries.

2. **The Threshold** — the descent into true darkness begins.

3. **The Ruins of Light** — the fallen lighthouses; light a beacon to reveal a bridge.

4. **The Tide of Shadows** — the dark itself damages you; shadows drain your battery.

5. **The Heart of the Darkness** — near-total black, the Stalker, and the final boss.

About This Game

The world of Lumen has gone dark.

You are Vesper, and you carry the last lantern.

Light is a tool. Light is a weapon. Light runs out.

  • The flash — reveals phantom platforms for a single instant. Memorise the path and cross it blind, because every flash moves it and drains the battery.
  • The lantern — freezes the creatures that hunt you and keeps the dark at arm's length.
  • The battery — the real timer. Some shadows feed on it. When it empties, the dark stops waiting.

Something is following you.

It does not stop. It does not get tired. Your light is the only thing between you and it — and swinging pendulums, collapsing paths and puzzles built out of beams will all try to make you put the light down.

Descend.

Cross The Threshold, The Depths and The Lighthouse, and reach the Heart of the Darkness itself. Each realm ends with something that cannot be beaten by hitting it. It has to be solved.

A solo project.

Made in Unity by Nightwick Games Studio. Interface, audio and subtitles in English and Spanish.

System Requirements

    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Doble núcleo 2.0 GHz
    • Memory: 4 GB RAM
    • Graphics: compatible DX11 / Shader Model 5 (Intel HD 4000, GTX 600 o similar)
    • Storage: 1 GB available space
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