Merge-autobattler where every unit fights on two synergy fronts at once. Forge your own d12 of elements, roll it every round, and fuse with creatures. 13 types × 13 elements. Every element you apply is permanent — choose wisely.

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Akan Datang ke Akses Awal

Pembangun permainan ini berhasrat untuk melancarkannya sebagai projek yang sedang berlangsung, dengan perkembangan dipengaruhi oleh maklum balas pemain.

Nota: Permainan dalam Akses Awal belum lengkap dan mungkin akan mengalami perubahan. Jika anda tidak berminat untuk bermain permainan ini dalam versi semasa, anda seharusnya menunggu untuk melihat jika permainan ini akan terus dibangunkan. Ketahui lebih lanjut

Kata-kata daripada pembangun:

Kenapa Akses Awal?

“ELEMENTORS is built around two interlocking synergy systems and a player-forged dice economy — systems like these live or die by balance, and balance needs real players. Early Access lets us tune synergies, stat curves and the economy with the community instead of guessing in a vacuum.”

Berapa lama permainan ini dijangka akan berada dalam Akses Awal?

“We expect roughly 6 months, depending on how quickly the remaining content and balance work stabilizes. We'd rather extend Early Access than ship an unbalanced 1.0.”

Apakah perbezaan yang dirancang antara versi penuh dan versi Akses Awal?

“The 1.0 release is planned to include the complete roster of synergies across all 13 types and 13 elements, a full boss roster, 30 stages, items, and refined balance based on Early Access feedback.”

Bagaimanakah keadaan semasa versi Akses Awal?

“The core loop is fully playable: dice building, shop and economy, merging, both synergy axes, 15-round runs with creeps and bosses. 6 type synergies and 6 element synergies are implemented; the rest are being added throughout Early Access. Expect balance shifts between updates.”

Adakah harga permainan ini berbeza semasa dan selepas Akses Awal?

“We plan to keep the price the same at 1.0.”

Bagaimana anda merancang untuk melibatkan Komuniti dalam proses pembangunan anda?

“Feedback is the whole point of our Early Access. We're active daily in our Discord, run structured playtests before major balance patches, and publish changelogs explaining why numbers moved, not just what changed. Steam discussions and reviews are read by the developer personally.”
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Permainan ini belum tersedia di Steam lagi

Tarikh Keluaran Dirancang: Q4 2026

Berminat?
Tambah ke senarai hajat anda dan terima pemberitahuan apabila permainan sudah tersedia.
 
Lihat semua perbincangan

Laporkan pepijat dan tinggalkan maklum balas untuk permainan ini di papan perbincangan

Tentang Permainan Ini

One unit. Two synergies. Zero take-backs.

ELEMENTORS is a creature-merge autobattler where every unit on your board counts toward two independent synergy axes at the same time: its creature type (Beast, Dragon, Insect…) and its element (Fire, Ice, Shadow…). 13 types × 13 elements, fully orthogonal — the same Dragon can anchor a Dragon build in one run and a Fire build in the next.

Your elements come from a die you built yourself

Before each run you forge a d12 elemental loadout: 8 faces you pick (repeats allowed), 4 rolled at random. Every round you roll two dice for free and stash the results — those are the elements you'll infuse into your creatures.

And here's the catch: applying an element is permanent. That bare Beast becomes a Fire Beast forever. Commit early for tempo, or hold your stash for the perfect unit — every infusion is a small, irreversible bet.

Merge, cascade, dominate

  • Buy creatures, position them on a 6-slot hex board — front, mid and back rows all play differently.

  • Three identical units auto-merge into a 2★. Three 2★ merge into a 3★. Basic.

  • Type synergies reward deep, merge-heavy commitment. Element synergies reward wide, flexible drafting. The best boards do both.

A run is a gauntlet

Survive 30 rounds of escalating opposition: PvE creeps, PvP team snapshots, and of course, bosses. Fights are fast by design — no unit shuffling, no 3-minute stalemates. Win the run and keep going.

Features

  • Two orthogonal synergy systems — every creature contributes to both

  • 13 elements × 13 creature types × 3 star levels

  • Pre-run dice building: your economy of elements is a build choice, not a shared pool

  • Permanent element infusion — decisions stick

  • 30-round runs, build-win-repeat

  • Hand-crafted pixel art world

Pendedahan Kandungan Dihasilkan AI

Pembangun menerangkan cara permainan mereka menggunakan Kandungan Dihasilkan AI seperti berikut:

Some creature sprites and artwork were created with the assistance of AI image generation tools (Pixellab) and subsequently edited and refined by hand. All game design, mechanics, and balance are human-made. Development tools with AI assistance were used for portions of the code. The game does not generate any content with AI at runtime.

Keperluan Sistem

Windows
macOS
SteamOS + Linux
    Minimum:
    • OS: Windows 10 (64-bit)
    • Pemproses: Dual-core 2.0 GHz (Intel Core i3 / AMD equivalent)
    • Memori: 4 GB RAM
    • Grafik: OpenGL 3.3 compatible GPU (Intel HD 4000 or better)
    • Storan: 500 MB ruang tersedia
    Minimum:
    • OS: macOS 10.15 Catalina or later
    • Pemproses: Apple M1 or Intel Core i5
    • Memori: 4 GB RAM
    • Grafik: Metal compatible GPU
    • Storan: 500 MB ruang tersedia
* Mulai 15 Februari 2024, Steam Client tidak akan menyokong permainan 32-bit atau macOS 10.14 atau lebih rendah lagi.
    Minimum:
    • OS: Ubuntu 22.04 LTS or compatible / SteamOS 3.0
    • Pemproses: Dual-core 2.0 GHz
    • Memori: 4 GB RAM
    • Grafik: OpenGL 3.3 compatible GPU (Intel HD 4000 or better)
    • Storan: 500 MB ruang tersedia
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