Merge-autobattler where every unit fights on two synergy fronts at once. Forge your own d12 of elements, roll it every round, and fuse with creatures. 13 types × 13 elements. Every element you apply is permanent — choose wisely.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“ELEMENTORS is built around two interlocking synergy systems and a player-forged dice economy — systems like these live or die by balance, and balance needs real players. Early Access lets us tune synergies, stat curves and the economy with the community instead of guessing in a vacuum.”

Approximately how long will this game be in Early Access?

“We expect roughly 6 months, depending on how quickly the remaining content and balance work stabilizes. We'd rather extend Early Access than ship an unbalanced 1.0.”

How is the full version planned to differ from the Early Access version?

“The 1.0 release is planned to include the complete roster of synergies across all 13 types and 13 elements, a full boss roster, 30 stages, items, and refined balance based on Early Access feedback.”

What is the current state of the Early Access version?

“The core loop is fully playable: dice building, shop and economy, merging, both synergy axes, 15-round runs with creeps and bosses. 6 type synergies and 6 element synergies are implemented; the rest are being added throughout Early Access. Expect balance shifts between updates.”

Will the game be priced differently during and after Early Access?

“We plan to keep the price the same at 1.0.”

How are you planning on involving the Community in your development process?

“Feedback is the whole point of our Early Access. We're active daily in our Discord, run structured playtests before major balance patches, and publish changelogs explaining why numbers moved, not just what changed. Steam discussions and reviews are read by the developer personally.”
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This game is not yet available on Steam

Planned Release Date: Q4 2026

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About This Game

One unit. Two synergies. Zero take-backs.

ELEMENTORS is a creature-merge autobattler where every unit on your board counts toward two independent synergy axes at the same time: its creature type (Beast, Dragon, Insect…) and its element (Fire, Ice, Shadow…). 13 types × 13 elements, fully orthogonal — the same Dragon can anchor a Dragon build in one run and a Fire build in the next.

Your elements come from a die you built yourself

Before each run you forge a d12 elemental loadout: 8 faces you pick (repeats allowed), 4 rolled at random. Every round you roll two dice for free and stash the results — those are the elements you'll infuse into your creatures.

And here's the catch: applying an element is permanent. That bare Beast becomes a Fire Beast forever. Commit early for tempo, or hold your stash for the perfect unit — every infusion is a small, irreversible bet.

Merge, cascade, dominate

  • Buy creatures, position them on a 6-slot hex board — front, mid and back rows all play differently.

  • Three identical units auto-merge into a 2★. Three 2★ merge into a 3★. Basic.

  • Type synergies reward deep, merge-heavy commitment. Element synergies reward wide, flexible drafting. The best boards do both.

A run is a gauntlet

Survive 30 rounds of escalating opposition: PvE creeps, PvP team snapshots, and of course, bosses. Fights are fast by design — no unit shuffling, no 3-minute stalemates. Win the run and keep going.

Features

  • Two orthogonal synergy systems — every creature contributes to both

  • 13 elements × 13 creature types × 3 star levels

  • Pre-run dice building: your economy of elements is a build choice, not a shared pool

  • Permanent element infusion — decisions stick

  • 30-round runs, build-win-repeat

  • Hand-crafted pixel art world

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Some creature sprites and artwork were created with the assistance of AI image generation tools (Pixellab) and subsequently edited and refined by hand. All game design, mechanics, and balance are human-made. Development tools with AI assistance were used for portions of the code. The game does not generate any content with AI at runtime.

System Requirements

Windows
macOS
SteamOS + Linux
    Minimum:
    • OS: Windows 10 (64-bit)
    • Processor: Dual-core 2.0 GHz (Intel Core i3 / AMD equivalent)
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.3 compatible GPU (Intel HD 4000 or better)
    • Storage: 500 MB available space
    Minimum:
    • OS: macOS 10.15 Catalina or later
    • Processor: Apple M1 or Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: Metal compatible GPU
    • Storage: 500 MB available space
* Starting February 15, 2024, the Steam Client will no longer support 32-bit games or macOS 10.14 or lower.
    Minimum:
    • OS: Ubuntu 22.04 LTS or compatible / SteamOS 3.0
    • Processor: Dual-core 2.0 GHz
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.3 compatible GPU (Intel HD 4000 or better)
    • Storage: 500 MB available space
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