Take the night shift watching CCTV over a sealed-off site: spot the smallest thing out of place, report it, and last until your shift ends. You can't trust what's on the screens — or the aging terminal showing them to you.

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“S.A.M. is an observation horror game where you monitor CCTV feeds and a terminal OS at the same time, hunting for subtle anomalies and reporting them. How fun — and how frightening — this kind of surveillance play feels depends heavily on real players: what they miss, what feels too easy or too hard, and which anomalies genuinely unsettle them. Early Access lets us tune the detection difficulty, pacing, fairness, and scare design of these anomalies against real play data, and expand the surveillance areas, anomalies, and the presences that appear based on community response. At the same time, we want to catch stability issues and bugs across a range of setups to raise the quality of the full release.”

Approximately how long will this game be in Early Access?

“We're planning on under roughly 1-3 months. That said, this timeframe may be adjusted depending on community feedback and how stabilization progresses.”

How is the full version planned to differ from the Early Access version?

“For the full version, we plan to broaden the range of surveillance areas (stages), anomalies, and the presences that appear. We also plan to increase the variety of both CCTV and terminal-OS anomalies, and to refine per-camera visual treatments (such as black-and-white and night vision) along with the overall horror direction and quality-of-life features. We aren't locking in a specific schedule or promising that any particular piece of content will be added — we intend to adjust our direction based on community feedback.”

What is the current state of the Early Access version?

“The core experience is already fully playable. The main loop — switching between the CCTV feeds and the terminal OS, spotting the differences between the normal and anomalous states, and reporting them — is in place, along with the failure conditions tied to the normalcy meter and the anomalies and presences that appear to frighten you. One completed surveillance area (stage) is currently playable; clearing it in a single run takes about 14 minutes, but because anomalies occur with a degree of randomness, actual play time varies from run to run. The game supports 11 languages, and some visual presentation and quality-of-life elements are still being refined.”

Will the game be priced differently during and after Early Access?

“During Early Access, the game is offered at a lower price than its full-release price. We plan to raise the price at full release. (We may run a separate limited-time discount to mark the full launch.)”

How are you planning on involving the Community in your development process?

“We plan to communicate primarily through the discussions and the announcement/update notes on the Steam Community Hub. We'll gather player feedback and bug reports — especially opinions on the detection difficulty, scares, and fairness of the anomalies — and fold them into our updates.”
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About This Game


We are an asset management company overseeing a number of facilities. We are currently hiring night-shift personnel for the position below.


Night Observation Temp · Contract · 6 days a week · Solo shift, no rotation

Your first week is a probationary period. Only those who complete probation will be offered a formal contract.

There are currently six surveillance sites available for assignment. Each site differs in equipment and layout, so follow the separate instructions provided after assignment.



Monitor the CCTV at your assigned site. In practice, the job is a repeating cycle of three steps.

1. Watch — Switch between your assigned feeds yourself and sweep through them.

2. Find — The lighting, where objects sit, how many people there are. Anything "different from usual."

3. Report — Report which camera, and what kind of anomaly, per protocol.

Missing reports, or repeatedly filing wrong ones, lowers the observer's Normality. Once Normality is fully depleted, that night's shift ends on the spot. Should depletion recur, your probationary contract may be terminated.

Shifts begin at night and end at dawn. Make it safely through your hours and the day's work is done.



You will be issued one dedicated monitoring terminal. It occasionally malfunctions on its own, but there is no need to worry — we provide both SecureNet and repair tools.

Bear in mind, however: take your eyes off the screens and you will miss anomalies; fail to keep your SecureNet connection and your surveillance duties will be seriously compromised. Holding on to both at once is the core of this role.



  • Able to keep your eyes on the screens for long stretches

  • A sharp eye that misses no small change

  • Able to stay calm no matter what you see

  • Not the type to wonder about the previous worker

  • Willing to sign a confidentiality agreement regarding anything witnessed on shift



  • Even if something on the screen looks back at you, do not leave your post.

  • Not everything the terminal shows you is true. Even so, the work must continue.

  • If someone calls your name during your shift, do not turn around. Our staff do not speak to observers on duty.

  • If the time shown on the surveillance feed differs from the terminal's clock, always take the surveillance feed as correct.

  • Zooming in on a feed whose signal has broken up is also part of the job. Whatever you see, report it before you close the screen.

  • Repeatedly missing or misfiling reports will be handled accordingly.

  • Diligence and performance are logged at all times and reflected in contract renewal and review for permanent employment.



  • New hires are provided orientation training to help you settle into the role.

  • For entities you have finished observing, you are granted access to their records in the company archive.

  • Meals and snacks on shift are entirely up to you — bring whatever you like and eat while you work.

  • You may listen to music on shift. The terminal we issue comes with a Music app stocked with tracks to play while you work. That said, it may disturb other staff, so headphones or earphones are strongly recommended.

  • When your shift ends, we take it upon ourselves to see you safely home. We will never leave you alone on the way back.

  • Should any harm come to an observer through an on-shift incident, we will restore you at no cost, up to the prescribed number of times. We cherish those who will stay with us for the long term, so anyone who applies themselves has little to fear.



The position is always open. Applicants able to start tonight will be given priority.

Shall we begin your shift?

About This Game

Don't trust the screen. Or the terminal.

An observation horror sim where you must guard both the surveillance feeds and the terminal. Find and report what's out of place on screen, hold your crumbling OS together, and make it to dawn. The longer you stay on the job, the more of what the company never told you comes to light.

Anomalies are randomized every shift. Even at the same site, no two nights are ever alike. Every entity you witness is kept in the archive.

No gore. Jumpscares, yes. Be careful when you zoom in.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Visual assets in this game are created using generative AI.

Mature Content Description

The developers describe the content like this:

S.A.M. may rarely include nudity without genital exposure. The game contains no sexual content, sexual acts, or explicit behavior.

As a psychological/analog horror game, it does NOT include graphic gore, self-harm/suicide depictions, or drug/alcohol abuse.

Key elements:
- Very rare nudity (non-sexual, no genital exposure)
- Jumpscares and psychological horror
- Surveillance and control themes

System Requirements

Windows
macOS
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Intel Core i3-8100 / AMD Ryzen 3 2200G or better
    • Memory: 8 GB RAM
    • Graphics: DX11 GPU with HEVC (H.265) hardware decoding (integrated OK: Intel UHD 620 / AMD Vega 8 or better), 2GB VRAM
    • DirectX: Version 11
    • Storage: 1 GB available space
    • Additional Notes: SSD recommended
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11 64-bit
    • Processor: Intel Core i5-10400 / AMD Ryzen 5 3600 or better
    • Memory: 16 GB RAM
    • Graphics: GTX 1050 Ti / RX 560 or better, 4GB VRAM
    • DirectX: Version 11
    • Storage: 2 GB available space
    • Additional Notes: SSD recommended
    Minimum:
    • OS: macOS 12 Monterey
    • Processor: Apple M1 / Intel Core i5
    • Memory: 8 GB RAM
    • Graphics: Apple M1 / Intel Iris Plus 640
    • Storage: 1 GB available space
    • Additional Notes: SSD recommended
    Recommended:
    • OS: macOS 14 Sonoma
    • Processor: Apple M2 or better
    • Memory: 16 GB RAM
    • Graphics: Apple M2
    • Storage: 2 GB available space
    • Additional Notes: SSD recommended
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