A cozy story-sim about raising Aya, the AI on your phone. Hand her your busywork, teach her, verify her confident lies — or don't. Build a studio, or an empire, on the hours she frees. There is no correct answer. Built by a veteran engineer under one rule: direct the AI — never touch the code.

Sign in to add this item to your wishlist, follow it, or mark it as ignored

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“AI and You is already complete and playable from start to finish — but it's a game about a fast-moving subject, and I'd rather grow it with players in the room than guess in private. Early Access lets me expand the management-sim depth, add story chapters and world events, and tune the balance from real playthroughs. It also fits the project: this whole game was built by directing AI and checking every result in the open, and inviting feedback is the natural next step of that.”

Approximately how long will this game be in Early Access?

“Roughly 6 to 9 months. The core game is done; Early Access is about depth, balance, and polish — not building it from scratch.”

How is the full version planned to differ from the Early Access version?

“The 1.0 version will add more of the management ladder (additional tools, milestones, and paths to the endings), more story chapters and world events across the arc, more art and music, and quality-of-life and balance improvements shaped by player feedback. The complete story arc and all core systems are already in the Early Access build.”

What is the current state of the Early Access version?

“Fully playable, from the opening to one of several endings, in English and Traditional Chinese. It includes the day-planning desk loop, raising Aya (the skills, memory, and verification you author), the freelance-and-scale progression, world events, and multiple endings mapped on hidden stance axes. It's a complete experience today — Early Access is about making it deeper.”

Will the game be priced differently during and after Early Access?

“The price may rise modestly as content grows, so buying during Early Access will be the best value. Any increase will be small and announced in advance.”

How are you planning on involving the Community in your development process?

“Feedback on the discussion boards will directly steer what gets added and tuned — which endings deserve more branches, which management tools to build next, and what's unclear or unbalanced. The full development history (every prompt) is already public in the devlog, and that openness continues through Early Access.”
Read more

Buy AI and You

 
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

The experiment

Here's a question an experienced engineer couldn't let go of: if AI can really carry professional work, prove it — all the way. So this game was built under one self-imposed rule: hands never touch the keyboard or the pen. Not because he couldn't — because the point was to find out what "directing" actually costs. Every system, every character, every brushstroke and bar of music was specified the way you'd brief a senior team: precisely, relentlessly, and with every result checked. Eight AI models. Twenty-five custom tools. ~11,000 words of prompts. The receipt is public, in the devlog, prompt by prompt.

The verdict isn't in the marketing copy. It's in the game — because the game is about exactly this question.

The game

You're an ordinary person with an ordinary job at a little handcraft shop. One evening you install Aya — a small AI that lives in your phone. She can draft your emails, look things up, take the boring work off your hands. She's honest about what she is: "I'm software. I'll be wrong sometimes, and I'll sound completely sure while I do it."

From there, it's your call. Every morning you lay out your day — what stays in your hands, what goes to hers. Teach her your world, ground her in what's true, check what she writes — or ship it unread and use the saved hours to chase the career you actually want. Raise a grounded collaborator, or a fluent liar at scale. Same machine. Two trajectories. You choose, one small Thursday at a time.

What you'll do

  • Plan cozy, consequential days — drag tasks between your own hands and Aya's phone on a warm illustrated desk, with rent due Friday either way.

  • Raise Aya the only way she grows: the skills and memories you author, the corrections you make. Capability is not reliability — the gap between them will cost you, at the worst possible moment.

  • Scale your way out — freelance your nights, then choose your engine: a content mill that prints money while you sleep, or a studio with your name on the door where you raise people instead.

  • Watch it all come back around — friends grow or drift, the industry lurches (detection panics, disclosure laws, platform purges), and a season of small choices compounds into one of several endings, mapped on axes no one scores you on. There is no correct answer. Every path trades something away.

  • Play it in English or 繁體中文 — the full story, written in both.

What it isn't

It never lectures you. The skeptic gets the strongest case and a vindicated ending. The pro-AI friend is right about real things. Nobody's livelihood is the punchline. And — the honest part — the shipped game never calls a cloud AI at runtime. Aya is a hand-authored, deterministic simulation. AI tools were used to make the game (and disclosed, loudly); they're not running inside it.

The numbers (the receipt, recomputed from the repo)

  • ~11,000 words of human prompts across 306 directions — the entire creative input.

  • 8 AI models + 25 custom tools, directed by one engineer who never touched the output.

  • A 15,000-word branching story — written twice, in English and 繁體中文.

  • 7,600+ lines of C# and ~3,000 lines of Python tooling, 230+ pieces of original art, an original score, animated cinematics — none of it typed or drawn by hand.

  • 190 commits of verified, tested increments.

If you've ever wondered what one experienced builder and a clear idea can direct into being — and what it costs to let a machine carry the parts that used to be yours — this game is both the question and the answer.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

The art, music, and writing in this game were created with AI tools during development, directed by the developer through written prompts. The development process is documented publicly, prompt by prompt. The shipped game contains no live or runtime AI generation — the in-game assistant “Aya” is a hand-authored, deterministic simulation, and the game makes no network or model calls during play.

System Requirements

    Minimum:
    • OS: Windows 10 (64-bit)
    • Processor: 2 GHz dual-core
    • Memory: 4 GB RAM
    • Graphics: Integrated graphics with OpenGL 3.3 / Vulkan support
    • Storage: 500 MB available space
    Recommended:
    • OS: Windows 11 (64-bit)
    • Processor: 2.5 GHz quad-core
    • Memory: 8 GB RAM
    • Graphics: Any dedicated GPU (Vulkan 1.0 capable)
    • Storage: 500 MB available space
There are no reviews for this product

You can write your own review for this product to share your experience with the community. Use the area above the purchase buttons on this page to write your review.

Review Filters