Battalion recaptures the core of classic competitive shooters & refines the ‘classic’ FPS feel for the next generation. Focusing on 5v5 infantry combat, where precise flick shots with your Kar98, covering fire with your Thompson and fluid movement are key to clutching every round for your team.
Recent Reviews:
Very Positive (3,004) - 84% of the 3,004 user reviews in the last 30 days are positive.
All Reviews:
Mixed (12,019) - 64% of the 12,019 user reviews for this game are positive.
Release Date:
May 23, 2019

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Buy BATTALION 1944: First To Fight Edition BUNDLE (?)

Includes 2 items: BATTALION 1944, BATTALION 1944: First To Fight Upgrade


Recent updates View all (71)

July 12

Official Post Release Roadmap - Coming Soon

Battalion 1944’s launch was a huge success.
Success we knew the game had the potential to have - but couldn’t quite believe ourselves when it started to happen. We have smashed sales expectations, smashed player count expectations (1000 peak was the dream) and recently raised our review score from Mostly Negative to Very Positive. This was done through hard work and absolute support from our community. However - there’s one question that’s on everyone’s lips.

“What’s next?”

We’re doubling down on Battalion 1944. This success has meant ‘post release’ plans have taken a little longer than we would have wanted to spin up, prepare and announce. However, with our belief in this project we’re reinvesting back into Battalion to turn this IP into a long term top tier FPS.

We know Battalion 1944 can be better.
We know the game isn’t perfect.
We echo the same wants & needs as you because we are players too!

We’re a growing independant studio. We have made mistakes, we wear our hearts on our sleeves and we respond as earnestly and honestly as we can about development to our players because this game is something more than just another FPS - Battalion 1944 is the last remaining chance we have as gamers to keep the raw thrill of a skilled and competitive fast paced FPS relevant within this rapidly changing landscape.

Our publishing friends at Square Enix Collective understands that significance and will be helping us support this community every step of the way. Battalion 1944’s success has sent a message that this style of FPS is something that can thrive within the modern era - and with love, polish, time & your continued support over the next few years - we can take Battalion to where we aim it to be in the long term.

In the short term however - some players want more content, some players want map redesigns, some players want overall polish and stability, some players want the competitive scene to grow with leagues and tournaments to play for...

We have a plan to deliver on ALL of those wishes.

We’ve been reading every single piece of feedback since launch and have worked to create a roadmap with a bunch of new content, gamemodes, polish and fixes that address all of these concerns.

This is why we’ll be releasing a development roadmap very soon - prior to the launch of BattleRank Season 5!

We’ve doubled down our investment into Battalion 1944 by expanding our development team significantly purely for this post release content and we can’t wait to share our plans with you.

Focusing on the Big Picture - New & Casual Player Experience
The goal with the upcoming roadmap is not to be worrying about, or trying to force, the player base to grow too early - it's about making Battalion 1944 a better game throughout the next year, so that when we do free weekends and sales and new players flood back into the game at key points - they get an even better experience than the update before.

Every single update we’re going to be focusing on improving that new player & casual player experience, which coincidently will mean huge quality of life improvements for existing hardcore players. This will mean more content, more players and more polish based on your feedback. Making sure players feel like they can transition from new players, to casual players, to competitive players and eventually beginning their path to pro is very important to us. This means helping new players get to grips with the game is our number one priority and focus with new features and development.

It will take time to shape Battalion 1944 into this ideal package, meaning we need our existing playerbase to have faith and commit to playing through the lulls to keep Battalion 1944 healthy and strong. That way, when we arrive at those key dates and we market & push the game infront of new players, they want to stick around and continue to help grow Battalion 1944.

Competitive Roadmap Begins
Battalion 1944 managed to capture the hopes and dreams of young and veteran FPS lovers worldwide. We will be growing the competitive side of the game at the same rate as Battalion’s potential, which will grow ever bigger as development & support continues for years to come.
We’re currently in the process of organising Battalion’s competitive future. But it’s important that our players know that we aren’t just blindly throwing six figure prize pools at tournaments in the next two months when the game isn’t ready.

We’re under no illusions that Battalion as a brand has a way to go before it can enter the top tier of FPS titles that we intend it to eventually become. This doesn’t mean that we aren’t intending to support our competitive player base until those days inevitably arrive in 5/10 years time. In the meantime - we want Battalion 1944 to provide that dream for our new & dedicated players - the path for anyone to become a professional gamer.

This is why we’re happy to announce today the first step in our three tiered plan for competitive play...

Announcing The Blitzkrieg League

The first phase of our Tournament Roadmap begins with the Summer Season Update...
Ran and organised by our friends over at The Plays, we want to introduce players to our competitive league format with some nice prize pool bonuses for playing.

Official Website of Blitzkrieg Summer:

The first step towards your path to pro begins in the Blitzkrieg Open League.

Open League - Open to everyone. At the end of the season the four best teams will progress into the playoffs with their share of prize pool and a chance to qualify for the premier division. The “Relegation” cup at the end of the season will be the one and only way to qualify for the premier division.

Everyone has the opportunity to graduate from the Open Division into the premier division.

Premier League - 2 groups, each group has 6 teams. Top 4 teams will be going into playoffs. The top 6 teams will get their share of the prize pool depending on their placement in playoffs. The last team of each group will go into the “relegation cup” against the top 4 teams of Open League and they will fight for their spot in the premier division.

The qualification method for the Season 1 of the Premier Division positions are still being decided. Follow @ThePlaysGG on twitter for up to date information.

Summer 2019 Season Prizing

Start: August 1st 2019
End: October 6th 2019
Total Prizing: $3,000
1st Place: $1,500
2nd Place: $750
3rd Place: $500
4th Place: $250

Start: August 1st 2019
End: October 6th 2019
Total Prizing: $7,000
1st Place: $3,500
2nd Place: $1,750
3rd Place: $750
4th Place: $500
5th Place: $250
6th Place: $250

With this commitment to growth from us at Bulkhead with the backing of Square Enix its a no brainer for anyone wanting to follow the dream and invest your time for the long term. As you’re reading this the competition is already starting to practice - what are you waiting for?

Grab your mates & sign up to the Open League next week right here:

Hiring Full Time Community Manager
We’ve been working insanely hard on plans and development, meaning we’ve almost been too busy to communicate directly with our players as much as we would like. We’re happy to announce we have hired a community manager to help connect our playerbase to us as developers with the regular communication you deserve across Steam, Discord and Reddit.

The person we’ve hired is a well known figure within our own community who will help us structure and grow our game based on your feedback and concerns.

Our Community Manager starts bright and early on the 5th August 2019 - and we can’t wait to introduce you to them!

Closing Comments
We’re on this journey with you as players like no other studio before us. We’ve shown time and time again that we eventually deliver on what the community wants from us when given the time & patience that’s needed with a smaller game development studio. We’re asking you to believe in us once again and to keep playing the game as we lead up to previewing our content plans every month.

The first seasonal update - The Summer Update drops August 1st.

Excited? We’ll be previewing the content in this update later this month… stay tuned to our Official Twitter, Discord and Steam news to stay in the loop with everything you need to know.

For now - We’ll be on the servers this weekend playing with you guys.

Play Battalion 1944 Competitive this weekend and receive a FREE War Chest!

This weekend, earn 1 Red Star War Chest for playing five matches of Battalion 1944 on Faceit!
The Mission will be live on Faceit from 5PM BST today, Friday 12th, and run throughout the weekend!

Grab your friends, boot up Battalion 1944 and strap in for a load of post release content starting with our upcoming roadmap announcement. Today is just the beginning.

Bulkhead Interactive
42 comments Read more

July 9

Patch 23076 - Community Feedback & BattleRank Season 4 Fixes

Hey all

Small client patch this morning addressing some smaller issues since the BattleRank Season 4 update on July 1st. The entire server update process could take up to 2 hours of downtime.

Community Feedback

We received some great comments and suggestions within the comments section of our last patch notes post where we asked you to let us know what you would like to see from the future of the game.

We’ve collated all of the feedback you’ve been providing on Steam, Reddit and our personal Twitter mentions and we’ve been talking internally to see how we can further expand & support the game’s post release development and the Battalion 1944 competitive scene. We believe Battalion 1944 is shaping into the game it was always supposed to be. The exciting news here is that because of this success we’re going to be reinvesting more than previously planned to ensure we can address as many of your requests, concerns and feedback as possible over this next year and beyond with continued post release development.

This is all thanks to you guys, supporting our studio and showing us that there’s demand for this style of FPS to be in your Steam library. All we ask is your continued support!

Patch Notes
  • Potential fix for the ‘MuteAll’ kick.
  • Various client & server crash fixes.
  • Forcing reset of CTF flag if left on the floor for 30 seconds.
  • Knife XP reduced to 5xp to discourage XP gain abuse during special events.
  • BattleRank Level 50+ Trenchgun Lionheart now animates correctly.
  • Corrected descriptions of Season 4 BattleRank skins.
  • Fixed collision issues on Coastal.
  • Fixed collision issues on Liberation.
  • Fixed collision issues on Manorhouse v2.
  • Fixed PPs43 fire rate bug - bringing it in line with the MP28/Grease Gun.

Bulkhead Interactive
37 comments Read more


“Doing things on a shoestring, going back to basics, taking on a challenge with spunk, skill and a dash of new tech—that's the traditional telling of the British war effort.”
PC Gamer

“Developers who say all the right things; World War 2 shooters were great and it would be awesome if they came back.”

“Bulkhead Interactive have gotten the feel of Battalion absolutely spot on. Everything from the game’s movement to the gun play brings you right back to the good old days of playing shooters online. The fast-paced action of Battalion is something I’ve missed for a long time.”

BATTALION 1944: First To Fight Edition

In addition to the core game, Battalion 1944: First to Fight Edition adds a digital soundtrack and 5 War Chests. It also features a weapon skin exclusive to the pack.

Special Offer

Owners of The Turing Test will automatically unlock a weapon skin in Battalion 1944 inspired by The Turing Test's iconic Energy Manipulation Tool.

About This Game

Battalion recaptures the core of classic competitive shooters & refines the ‘classic’ FPS feel for the next generation. Focusing on 5v5 infantry combat, where precise flick shots with your Kar98, covering fire with your Thompson and fluid movement are key to clutching every round for your team.

FACEIT – The Highest Level Of Competition
Battalion 1944 is the first game to integrate FACEIT’s competitive toolset directly into the game. FACEITs world-renowned skill-based competitive matchmaking, tournaments, rankings & leaderboards power competition within Battalion 1944.

5v5 Wartide – FACEIT Ranked
A 5v5 Attack/Defend scenario in which the first team to win 16 rounds goes home victorious. Perfect your tactics, sprint timings, and when to aim down sights in this highly competitive game mode. Every life matters and every round counts.

1v1 Showdown – FACEIT
You, your rifle, and a target looking to do everything within their power to stop you. Do you have what it takes to end them first?

Arcade – Run & Gun Fun
Capture the flag, control territories or simply land the most headshots in the server – Battalion 1944’s Arcade mode offers a variety of game types for casual and competitive shooter fan to enjoy alike.

Nations at War - The Eastern Front
In addition to US and German forces, you can now take on the fight on the Eastern Front as the Soviet Union. Wield a wide variety of period specific weaponry, from precision bolt action rifles to swift submachine guns.

Battlerank – Earn & Unlock
Complete challenges, earn medals, increase your rank and climb the leaderboards; all while unlocking free weapon war paint each and every season.

Match History & Replays
Pull off an ace or want to analyse strats? Battalion 1944’s in-game replay tool allows you to pull up match statistics and watch replays from 1st, 3rd and freecam perspectives.

Mod Tools & Dedicated Servers
With mod tools and dedicated server files freely available, anyone can host their own Battalion 1944 servers and avail of a whole host of custom configuration options. Those are you wanting to work on mods for Battalion can also do the same.

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: 64 Bit Only: Windows 7 SP1, Windows 8.1, Windows 10
    • Processor: Intel Dual-Core 2.7 GHz or AMD Dual-Core Athlon 3.0GHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 660 2GB / AMD Radeon HD 7850 2GB
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    • Requires a 64-bit processor and operating system
    • OS: 64 Bit Only: Windows 7 SP1, Windows 8.1, Windows 10
    • Processor: Intel Core i7- 3770 @ 3.5 GHz or AMD FX-8350 @ 4.0 GHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 970 or AMD RX 480 or above
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 20 GB available space

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