Scapegoat is a social deduction game developed to be played as either a singleplayer game against a host of AI LLM driven characters or as a multiplayer. Multiplayer is a rotating lottery of who the killer and scapegoat are. Your goal is ensuring the killer faces justice and the scapegoat cleared.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are releasing through early access because we are a tiny studio with limited expertise. We don't have a massive budget or a large team behind us, so we need to work with actual gamers that are willing to play early access games to provide us feedback on what is wrong, what is right, and what needs to be improved. The game is playable, but we'd like to make it better than just playable.”

Approximately how long will this game be in Early Access?

“We estimate between six months to a year. Mostly because we are doing this on a shoestring budget with two developers.”

How is the full version planned to differ from the Early Access version?

“The full version will present multiple options of play. There will be fully developed multiplayer versions in various settings that rely on cooperation and communication to work through. Singleplayer will have added content that will allow for several different brief games or a longer campaign story.”

What is the current state of the Early Access version?

“Scapegoat is playable end-to-end in both modes. In single-player you investigate a murder across a living inn of six AI-driven suspects — question anyone about anything in free-form conversation, read their reactions, gather what you learn, and accuse, with multiple possible verdicts depending on who you condemn. In multiplayer, six players become the suspects themselves in a timed social-deduction round: question each other, bluff, vote, and hang someone — guilty or not. The AI cast runs on a bundled on-device model out of the box, with an optional premium cloud brain available in-game. All features listed in the "About This Game" section above are implemented in the current build.”

Will the game be priced differently during and after Early Access?

“No — the game is free to play and will remain free. It offers optional in-game token packs, billed through Steam, which power an optional premium cloud AI for NPC dialogue. These are never necessary to play the game, and the built-in AI is free forever.”

How are you planning on involving the Community in your development process?

“Most of the conversation will happen in the discussions on our Steam community page, and our website lists an email address players can reach us at directly — we'll answer as much correspondence as we can. We want players telling us what's wrong, what's right, and what doesn't feel quite right: bug reports, balance gripes, and honest reactions to having an AI-driven cast at the heart of gameplay — how comfortable it feels, where it surprises, where it falls flat. That feedback will steer development priorities.

As the community grows, we plan to run engagement events, get to know the people playing this early version, invite artists to contribute skins, and explore opening the game up to modding. Above all, we intend to stay in touch — players should always know what we're working on and why.”
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This game is not yet available on Steam

Planned Release Date: August 2026

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About This Game

Scapegoat is both singleplayer and multiplayer. The singleplayer version hosts a cast of characters that utilize an AI LLM for their dialogue choices. The characters were human authored and the art is human made and the story was human developed. The AI is only meant to enhance gameplay through improvisation based on established personalities and stories.

In singleplayer, you play as Grey, hired by the Duke whose Duchy the valley resides in, to investigate trade caravan disappearances happening in Deepwood Valley. Unfortunately, as soon as you walk into the local inn, someone turns up dead. Aldric, the fresh corpse, appears to be a merchant but looks have been known to be deceiving. Unfortunately for you, any incidents are required to be investigated per your contract.

Interrogate, make friends with, or terrorize the inn's residents. One of them is a killer. Your job is to make sure the right person is held accountable for the crime while the scapegoat is cleared of suspicion.

What makes it tick

A cast that actually thinks.

Living characters

No scripts. No dialogue trees.

Each suspect is driven by its own mind — memories, motives, a temperament, and a secret it will bend the truth to keep. Say something new and you get a new answer. It all runs offline, on your own PC, no account and no connection required.

Speak, don't select

Just talk to them.

Type your questions, or hold a key and say them out loud — speech recognition runs locally on your machine. Interrogation, the way it should feel: you asking, them dodging.

No canon culprit

A different killer every game.

The murderer is drawn fresh at the start of each round, and the evidence is written so the guilty and the innocent look exactly alike. Learn the tells and they'll still fool you.

Solo & six-player

Deceive alone, or together.

Play the singleplayer mystery against the AI cast — or drop into a six-player round where the liars across the table are human, and one of them is quietly steering you toward the wrong neck.

A night at the inn

How a case actually breaks.

1

Make the rounds.

The six pieces of the story live in what people say, scattered across the whole cast. Nobody hands you the picture — you assemble it, room by room.

2

Find each person's key.

Red gives way to the truth. Yellow to gentleness. Green only to hard proof. Bring the wrong approach and the door stays shut — bring the right one and it swings open.

3

Catch the confession.

Press the right suspect the right way and the ground goes out of them. It's the one thing the evidence can never do for you, and the only thing that names the killer for certain.

4

Name the killer — and clear the scapegoat.

Accuse on evidence alone and you'll condemn the innocent one it was built to frame. It takes the truth to hang the guilty and free the falsely blamed. Be sure.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

The suspects' personalities are written by humans, but none of their dialogue is scripted — it is generated live by a language model (a bundled on-device model by default; optionally the player's own local model, or an optional cloud model). Every AI line passes through a deterministic, non-disableable content filter that blocks explicit sexual content, illegal content, and hate speech; romantic dialogue is capped at suggestive innuendo. There is no AI of any kind in Multiplayer.

Mature Content Description

The developers describe the content like this:

Scapegoat is a murder mystery: a killing has occurred and its aftermath, motives, and suspects are discussed throughout. There is no combat or graphic gore in gameplay. Alcohol is served in the inn setting. NPC dialogue is AI-generated at runtime and is not scripted: it may include moderate profanity and suggestive (never explicit) romantic remarks. A built-in content filter that cannot be disabled blocks explicit sexual content, illegal sexual content, and hate speech before any line is shown.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11 64-bit
    • Processor: Quad-core, 2.5 GHz+ (e.g. Intel Core i5-8400 / AMD Ryzen 5 2600)
    • Memory: 8 GB RAM
    • Graphics: DX12-capable GPU, 4 GB VRAM
    • DirectX: Version 12
    • Storage: 5 GB available space
    • Sound Card: DirectX compatible sound card
    • VR Support: N/A
    • Additional Notes: Unreal Engine 5 requires up-to-date graphics drivers. If the game crashes on launch, update your GPU driver first · · , then relaunch. On-device AI NPCs run best with 6 GB+ VRAM; an optional cloud AI option is available in-game.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11 64-bit
    • Processor: 6-core, 3.5 GHz+ (e.g. Intel Core i5-12400 / AMD Ryzen 5 5600)
    • Memory: 16 GB RAM
    • Graphics: RTX 2060 / RX 5700 or better, 6 GB VRAM
    • DirectX: Version 12
    • Storage: 6 GB available space
    • Sound Card: DirectX compatible sound card
    • VR Support: N/A
    • Additional Notes: Unreal Engine 5 requires up-to-date graphics drivers. If the game crashes on launch, update your GPU driver first · · , then relaunch. On-device AI NPCs run best with 6 GB+ VRAM; an optional cloud AI option is available in-game.
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