QuiVr is the defining archery experience, made from the ground up for Virtual Reality. Grab your bow, arrows, and some friends to fight the enemy onslaught.
All Reviews:
Very Positive (376) - 93% of the 376 user reviews for this game are positive.
Release Date:
Dec 19, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access allows active involvement from the community while QuiVr continues to improve and add features. This is critical in creating a polished and fun final product!”

Approximately how long will this game be in Early Access?

“QuiVr will be in early access until mid 2018 as it continues to make large strides in development and everything is still subject to change.”

How is the full version planned to differ from the Early Access version?

“The current planned additions include:
  • Additional abilities and items
  • More varied enemies
  • Achievements and statistics
  • A huge lumbering colossus that you can ride and shoot from

A full list of features can be seen in our public design doc

What is the current state of the Early Access version?

“Players can play a full game experience in the Frostfall Canyon as well as participate in personal and competitive multiplayer target practice. Features currently include
  • Well polished bow mechanics
  • Expressive enemies with interesting behaviors
  • Mixture of polished and placeholder graphics
  • Persistent armor/ability collection to change how you look and play
  • Single and Multiplayer experience
  • Global leaderboards

Will the game be priced differently during and after Early Access?

“Price will increase throughout the life of Early Access as the game improves.”

How are you planning on involving the Community in your development process?

“Each recommendation in the discussions section or Reddit forums is read and most are replied to. The entire point of Early Access is to get community feedback, so all suggestions are welcome and encouraged!”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.

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Recent updates View all (269)

May 22

Patch 0.45.0

New Event

The final Early Access event is now ready to experience! The Pit will be a harder event (only available as 2nd+ event tile), will test the waters for movement-based events in the future, and should provide a fun (and hectic) challenge.

Next Few Weeks
Now that we are done with the 8 events needed to exit Early Access, we will be spending the remaining weeks updating some of the game systems to be more intuitive, interesting, and fun. If you haven't already, consider joining the QuiVr Discord to discuss the game, give feedback, and suggest changes during the final weeks of development before exiting Early Access!

Other Changes
  • Event Tiles now appear every 6 tiles
  • Updated map seed
  • Fixed issue with Statue Event dark blobs network sync
1 comments Read more

May 15

Patch 0.44.68

Event Progress and Near Future
While this week has been primarily spent working on next week's event. I wanted to take the opportunity to outline what is planned for the remaining weeks before exiting Early Access in June.

Item Rewards & Reforging - The item reward system in its current state is very simplistic. The items in QuiVr have not been made in such a way that Legendary items are required to progress far into the game. In reality the Legendary items generally require a better understanding of the game mechanics to preform at the same level as many of the lower rarity items.
That being said it feels good to get a legendary item, and with a simple 1% chance to get one the reward system is not smart enough to be a compelling reason to keep playing.
Similarly the Reforge system uses simple RNG to decide when to upgrade an item, which can lead to unlucky streaks that feel terrible and leave you without any Relic Fragments. There are definitely better ways to handle 'random' reforging and I will be exploring some of them to try to find a more fulfilling reward experience.

Enemy Types and Combinations - While we do have a pretty good cast of characters in the game, I think that a few more enemy types (particularly during the early gates) would add more variety. In addition, I think that a more interesting change would be spawn group combinations, for example a gate where you only get Charging and Smoke-Screen enemies. These enemy spawn groups will be something that I will be trying in the Beta branch and, if successful, pull into the game.

More Powerups - The powerup drops introduced a few weeks ago have been received very well, and I think the only serious thing lacking is variety. so I'll be working on some more interesting powerups for enemies to drop.

I'm sure that there will also be some more bug fixes and minor changes but these will be the big tasks before releasing out of Early Access.

Changes and Fixes
  • Updated Analytics for GDPR compliance
  • Increased Cups event difficulty with 4 players
  • Updated map seed
4 comments Read more
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Report bugs and leave feedback for this game on the discussion boards

Design Document

Here is the Public Design Document that outlines the plans for leaving Early Access.

About This Game

QuiVr literally puts the power of the bow and arrow in your hands. Tasked with defending your keep (and the power within) from an ever-advancing enemy, you’ll find yourself in a thrilling fight for your very survival! It won’t be an easy battle - but with steady hands and powerful friends, you’re sure to succeed...

With satisfying, intuitive archery gameplay, QuiVr is the game of choice for both VR veterans and newcomers alike. This is what Virtual Reality was made for.


  • Best in class bow and arrow physics: researched with and modelled after real life counterparts
  • Drop-in/Drop-out multiplayer
  • Global, weekly leaderboards
  • Fluid Difficulty System to provide challenge for all skill levels
  • Customizable Armor: Change your appearance and abilities to help destroy the encroaching hordes (and look awesome doing it)
  • Personal and competitive target practice
  • Unique, expressive cast of enemies
  • Spectator mode with cinematic camera
  • And so much more!

Official Discord: https://discord.gg/8Y3CtCr

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7
    • Processor: Intel i5-4590 3.3 GHz
    • Memory: 6 GB RAM
    • Graphics: NVidia GTX 970
    • DirectX: Version 11
    • Storage: 5 GB available space
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Intel i7-4770 3.4 GHz
    • Memory: 16 GB RAM
    • Graphics: NVidia GTX 980
    • DirectX: Version 11
    • Storage: 5 GB available space
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