A neon horde-survival roguelite where your cursor is the only weapon. Guard the core, sweep through endless swarms with osu!-style precision, evolve a build from loot-tier upgrades, and outlast 10 nightmare bosses. Then chase a cheat-proof global leaderboard.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Suho's core is here and genuinely fun end to end - dozens of weapons, weapon evolutions, a full 5-tier rarity system, ten bosses, meta-progression, and a working cheat-proof global leaderboard. Early Access lets real players shape the balance and tell us which builds, bosses, and modes to deepen before we call it 1.0. A precision survivors-game lives or dies on feel, and the fastest way to nail that is in the open, with players in the game.”

Approximately how long will this game be in Early Access?

“We expect to be in Early Access for roughly 3 to 6 months. That said, our priority is leaving Early Access when the game is ready rather than on a fixed date.”

How is the full version planned to differ from the Early Access version?

“We plan to expand on the foundation that is already in place: more bosses and enemy archetypes, additional weapon evolutions and affixes, daily-seed challenge runs and ranked seasons on the leaderboard, extra arenas and guardians, an onboarding tutorial, and continuous balance tuning driven by live data. The core loop - sweep, survive, draft, evolve, climb - is already complete and playable; we plan for the full version to be depth, breadth, and polish on top of it, not a different game.”

What is the current state of the Early Access version?

“Fully playable and content-rich. You get endless survival with a real difficulty ramp, 10 mechanically distinct bosses and 8 enemy types, a deep level-up draft with cross-evolutions and a 5-tier rarity-plus-affix loot system, guaranteed boss-reward chests, meta-progression with a shard shop, three difficulties, an adaptive stem-layered soundtrack with audio-reactive visuals, and a deterministic, cheat-proof online leaderboard. It is genuinely early in places and some systems are still being tuned, but it is a complete game, not a demo.”

Will the game be priced differently during and after Early Access?

“Suho is a one-time purchase, and we're not planning on changing the price when we leave Early Access - it stays the same during and after. There are no microtransactions and no pay-to-win: what you buy is the whole game, and Early Access buyers receive every future update at no extra cost.”

How are you planning on involving the Community in your development process?

“Directly and continuously. We also actively read and respond to feedback in the Suho Community Hub discussions here on Steam, and you can reach us directly at steam community page or check our Support Contact. Player reports on balance, bugs, and leaderboard fairness directly shape our Early Access update priorities. On top of that, we run a Discord where players report bugs and share their runs and builds, and we read all of it. Balance changes, new bosses, and our priorities are shaped by what players actually do and ask for, and we ship regular patch notes so the community can see exactly what changed and why.”
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This game is not yet available on Steam

Planned Release Date: Q3 2026

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About This Game

Protect the core. Survive. Every kill comes from your cursor.

Suho is a neon horde-survival roguelite that fuses osu!-style mouse precision, Vampire-Survivors build progression, and core-defense. No twin-stick, no auto-aim crutch - you are the weapon. Sweep your cursor through the swarm, trace elite shapes under pressure, and keep a relentless tide off the core for as long as your build and your hands can hold.

YOUR CURSOR IS THE WEAPON. Contact damage lands where you sweep. Flick to fire soundwaves, circle to charge a blade, trace shields and glyphs mid-fight. A higher kill-streak literally raises your damage.

BUILD A RUN, THEN BREAK IT. Level up and draft from a deep pool of weapons and passives - cursor, aura, satellites, turrets, arc lightning, boomerang glaives, gravity wells, mines and more. Then go further: cross-evolutions fuse a maxed weapon with a partner into a transformed super-weapon.

LOOT THAT HITS LIKE LOOT. Every upgrade rolls a rarity - Common, Uncommon, Rare, Epic, Legendary - that multiplies its power and rolls bonus affixes. Boss kills drop a guaranteed high-tier reward.

TEN BOSSES THAT FIGHT BACK. A rotating cast of bosses, each with a real mechanic: a Hydra whose severed heads regrow unless you burst them down together, an armored Bulwark, a Devourer that eats the swarm to heal, a teleporting Blink, and more. They scale with your power, so they always stay a fight.

GET STRONGER FOREVER. Earn shards every run and spend them on permanent upgrades - vitality, regeneration, power, and weapon initiates that change how every future run begins.

YOUR SOUNDTRACK, YOUR TEMPO. An adaptive, stem-layered score builds from a bass-and-drums foundation to a full-shred peak as your streak climbs, and the whole screen pulses to the music.

TUNED TO BE REPLAYED. Easy, Normal, and Hard difficulty, and a cheat-proof global leaderboard: every score is re-simulated on the server from your exact inputs, so the board is pure skill.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Suho's background music was produced with the help of a generative AI music tool, and some store-page text was drafted with AI assistance and edited by a human. We intend to replace the AI-generated music with commissioned, original music. All gameplay, game design, code, and in-game visual art are human-authored or rendered programmatically (not AI-generated), and no AI content is generated live during play - the soundtrack ships as fixed, pre-made audio files.

System Requirements

Windows
macOS
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Dual-core 2.0 GHz
    • Memory: 4096 MB RAM
    • Graphics: Vulkan-capable GPU (GeForce GTX 900-series / Radeon equivalent or newer)
    • Storage: 400 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11 64-bit
    • Processor: Quad-core 2.5 GHz
    • Graphics: Dedicated Vulkan GPU (GeForce GTX 1060 / Radeon RX 580 or better)
    Minimum:
    • OS: macOS 11 Big Sur or later
    • Processor: Dual-core 2.0 GHz (Intel or Apple Silicon)
    • Memory: 4096 MB RAM
    • Graphics: Metal-capable GPU; integrated graphics OK
    • Storage: 400 MB available space
    Recommended:
    • OS: macOS 13 Ventura or later
    • Processor: Apple Silicon (M1 or newer) or quad-core Intel
    • Graphics: Apple Silicon GPU or a dedicated Metal GPU
    Minimum:
    • OS: Ubuntu 20.04+ / SteamOS, 64-bit
    • Processor: Dual-core 2.0 GHz
    • Memory: 4096 MB RAM
    • Graphics: Vulkan-capable GPU; integrated graphics OK
    • Storage: 400 MB available space
    Recommended:
    • OS: Ubuntu 22.04+ / SteamOS, 64-bit
    • Processor: Quad-core 2.5 GHz
    • Graphics: Dedicated Vulkan GPU
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