A retro CRT survival horror game powered by a custom WebGL ASCII raycasting engine. Calibrate nodes, survive anomalies, and climb the leaderboards solo or with friends in Steam P2P co-op. Early Access: actively developing new maps, game modes, and entities. Keep eye contact.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I'm building Liminal Protocol around a custom 3D ASCII raycasting engine and WebRTC peer-to-peer multiplayer. Because this visual style and netcode are highly experimental, I need real players testing it across different graphics cards and monitor setups to help me balance the AI difficulty and iron out connection bugs.”

Approximately how long will this game be in Early Access?

“I plan to keep the game in Early Access for about six to twelve months while I refine the netcode and build out the remaining features.”

How is the full version planned to differ from the Early Access version?

“The full release will include more procedural map variations, new anomalous entities with unique behaviors, and more progression upgrades. I also want to add dedicated server hosting to complement the current peer-to-peer setup.”

What is the current state of the Early Access version?

“The game is already fully playable solo or in co-op. The core rendering engine is stable, and players can complete full runs against three anomalies (the Seeker, the Sentinel Drone, and SCP-096), solve the terminal puzzles, and buy upgrades with earned XP.”

Will the game be priced differently during and after Early Access?

“Yes, the price will go up slightly once the game leaves Early Access and all the planned features and content are in place.”

How are you planning on involving the Community in your development process?

“I'll be checking the Steam forums and Discord every day. Player reports on frame rate issues, visual bugs, and AI difficulty will directly guide my updates and help me decide what upgrades or anomalies to design next.”
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About This Game

RESTRICTED SIGNAL DETECTED: PROJECTING INTO SECTOR 7

STATUS BRIEFING (LP-MAN-1993-S7):

On January 12, 1993, the carrier-wave quantum reactor inside Sector 7 went critical. The physical facility, its steel superstructures, and the onsite staff didn't explode—they experienced a spatial phase-shift, melting down and compressing into a monospaced digital grid. The steel, concrete, and the very air itself now exist only as ASCII coordinates.

The criticality ruptured the dimensional boundary, opening a direct corridor to the Backrooms—a liminal, endless labyrinth existing behind the fabric of consensus reality. Anomalies are bleeding through these tears, migrating directly into our monospace coordinate grid.

Project your consciousness via the T-Link Neural Bridge from a cryogenic isolation tank into this glitched, collapsing spatial lattice. Calibrate the terminals, lock onto carrier frequencies, and escape before your synaptic link collapses.

OPERATIONAL PROTOCOLS (GAME MODES)

Solo Protocol (Single-Player Hacking & Survival)

Deploy on sequential runs into the grid to salvage logs and acquire persistent upgrades.

  • The Decryption Loop: The Escape Bulkhead Hatch is locked by an alphabetical passcode. Locate Clue Terminals and hack the consoles (or use Bypass Keys) to reveal the password letters. Enter the password at the hatch to escape.

  • Persistent Upgrades: Spend XP between runs to upgrade your digitized containment suit across 8 categories, including battery capacity, sanity dampening, movement speed, decryption hacking speed, and cognitive shield capacity.

  • Emergency Credit Shop: Collect Data Cores and logs for credits, then spend them at Wall CRT Terminals for emergency consumables: battery refills, sanity pills, decoys, bypass keys, and shield boosters.

Infinitum Protocol (Endless Compression)

Survive in a recursively generated, endless layout under active structural decay.

  • Core Quota: Collect the required amount of Data Cores on each floor to unlock the escape hatch.

  • Cascade Failure: Floor stability decays continuously (0.3% * floor per second). At 0% stability, a cascade failure triggers: anomalies accelerate to high speed and sanity drains continuously.

  • Environmental Hazards: Navigate Pitch Black Zones (no radar scans, 2.5x sanity decay) and Radar Jamming Fields (blocks the HUD schematic map).

Multiplayer Sync Protocol (Steam P2P Co-op)

  • Matchmaking: Host private lobbies or join public matches using SteamWorks P2P matchmaking.

  • Cooperate to Survive: Team up with up to 4 players. Coordinate calibrations—one player can gaze-lock entities while others secure the nodes.

  • Leaderboards: Upload survival times and endless mode scores directly to Steam.

T-LINK CONTAINMENT SUIT BIOMETRICS

  • Flashlight Power: Toggle your flashlight (F) to see, but keep in mind it drains battery and hostiles can track the light beam footprint.

  • Psychic Aegis: A cognitive shield absorbs 90% of incoming sanity damage. It regenerates up to 50% near safe light sources (beacons, tube lights). If depleted to 0%, you take full sanity damage.

  • Sub-Space Decoys: Deploy decoys (Q) to distract nearby anomalies within a 12-cell radius.

  • Synaptic Collapse: Proximity to anomalies and total darkness drains sanity. If sanity hits 0%, the link snaps, resulting in immediate brain death.

THE ANOMALIES

  • Anomaly-01: The Seeker (Red Static Waveform): Freezes in place when looked at directly. Turn your back or look away, and it closes the distance at hyper-speed. Back away slowly while keeping eye contact.

  • Stalker Drone (S-DRN): Corrupted security sentinels immune to gaze. They patrol corridors with radar sweeps. If spotted, toggle your flashlight off to lower your footprint, break line-of-sight, and run.

  • Entity-03: SCP-096 ("The Shy Guy"): Humanoid anomaly that wanders slowly. Looking at its face triggers a 3.5-second scream (causing screen distortion), followed by a 15-second rage where it chases you at high speed.

CUSTOM RETRO TECH

  • Custom WebGL ASCII Raycaster: Renders the entire game world as a real-time grid of monospaced ASCII characters. Lighting, shadows, and depth shading are calculated on the GPU for high performance and authentic CRT style.

EARLY ACCESS ROADMAP

Future updates will include:

  • Deep-Grid Sectors: New maps representing the digitized remnants of the reactor core.

  • More Anomalies: Additional entities escaping from the Backrooms with unique AI behaviors.

  • Breach Modifiers: Unstable reality settings that alter physics, visibility, and entity speed.

  • Steam Achievements: Unlockable achievements for progression milestones and co-op extraction.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Generative AI was used during the development of this game to assist with:
- Generating static illustrations for in-game achievement icons.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 (64-bit) or newer
    • Processor: Dual Core 2.0 GHz or equivalent
    • Memory: 4096 MB RAM
    • Graphics: NVIDIA GeForce GTX 960 / AMD Radeon R9 280X or better (WebGL 2.0 compatible GPU)
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    • Sound Card: Standard audio output device
    • Additional Notes: Requires a 64-bit operating system and a WebGL 2.0 compatible graphics card
    Recommended:
    • Requires a 64-bit processor and operating system
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