Sculpt a tiny pixel world, seed it with life, and watch civilizations rise on their own. Kingdoms war, trade, and crown kings; dynasties fall to rebellion; whole ages turn. A cozy god-game sandbox where the story isn't scripted — it's discovered. No goals, no clock. Just a tiny world that lives.

Daftar masuk untuk menambah item ini ke senarai hajat anda, ikuti atau tandakannya sebagai diabaikan

Bahasa Bahasa Melayu tidak disokong

Produk ini tidak menyokong bahasa tempatan anda. Sila semak senarai bahasa yang disokong di bawah sebelum membuat pembelian

Permainan ini belum tersedia di Steam lagi

Tarikh Keluaran Dirancang: 6 Jul, 2026

Permainan ini dijadualkan untuk dibuka dalam kira-kira 8 hari

Berminat?
Tambah ke senarai hajat anda dan terima pemberitahuan apabila permainan sudah tersedia.
 

Tentang Permainan Ini

A world that lives without you

  • Civilizations emerge on their own — villagers found settlements, take up professions (farmer, lumberjack, hunter, warrior, builder), and grow through four race-themed housing tiers from a single hut to a castle or an orc fortress.

  • Kingdoms wage real wars: armies muster, march across the map, and lay siege to enemy towns while you watch from above.

  • Auto-discovered trade routes thread the world together, with merchants ping-ponging goods between distant villages.

  • Religions are founded, vassal bonds and pacts are sworn, and rebellions boil up from the unhappy — no two worlds politick the same way.

Dynasties, blood, and succession

  • Inspect any creature to read its name, traits, profession, and full family tree.

  • Kings sire bloodlines; thrones pass down; a botched succession can crack a kingdom open into civil war.

  • Heraldry and kingdom identity give each rising power its own colors and character.

  • Read it all back in a living Chronicle — a world-history log of births, betrayals, battles, and collapses — plus a politics screen and population graphs.

Sculpt the stage

  • Raise and lower land, pour water, lava, and ice, and paint biomes — forest, jungle, savanna, desert, swamp, tundra.

  • A live procedural terrain shader paints it all; rivers carve their own paths through hydraulic erosion.

  • Seasons turn, weather rolls in, lightning cracks, and a day/night cycle sweeps across the map.

  • World Eras bias the whole simulation into chapters — an Age of Sun drought, an Age of Tears deluge, a creeping Dark Age — so history itself has moods.

Seed the life

  • 30+ creatures: humans, elves, orcs, dwarves, bandits; cows, sheep, deer, horses; wolves and bears; sharks, dolphins, fish, and sea serpents; boar, fox, rabbit, giant spider, troll; and mythics and undead — dragon, kraken, hero, zombie, necromancer.

  • Animals spawn and roam wild on their own; civilization and the undead are yours to place.

Play god — wrath and mercy both

  • Rain down catastrophe: bombs, nukes, meteors, the Tsar Bomba, earthquakes, tornadoes, volcanoes, floods, blizzards, black holes, plague, acid rain.

  • Or be merciful: raise mountains, part the sea, summon rain, smite the wicked, bless a bloodline, possess a single creature, polymorph a mob into livestock, clone, teleport, or just gild something with a golden touch.

Bake your own rules

World Laws let you set what kind of god a world even has — toggle disasters, wildlife, aging, war, rebellions, vegetation, and reproduction on or off before you generate. A peaceful

botanical sanctuary, or a deathless gladiatorial pit? Each ruleset is baked into its world, so every save is its own experiment.

Pull up a chair

There are no goals, no timers, no fail screen. Pick a creature and follow it for an afternoon. Watch a dynasty you've grown fond of get swallowed by the kingdom next door. Light and dark

UI, 145 achievements to chase if you want them, mod-friendly, and so light it runs on pure C and SDL2. A digital ant farm with a thousand years of drama inside — you just poke at it.

Key Features

  • Genuinely emergent history — villages, kingdoms, wars, trade, and collapse all run themselves; the story is discovered, never scripted.

  • Deep civilization sim — professions, four-tier cities, religions, vassals, pacts, and rebellions.

  • Dynasties & politics — kings, bloodlines, succession crises, civil wars, heraldry, and a living world Chronicle.

  • Per-world World Laws — toggle disasters, aging, war, wildlife, vegetation, and reproduction to bake your own ruleset.

  • A living landscape — procedural terrain shader, self-carving rivers, seasons, weather, day/night, and mood-setting world Eras.

  • 30+ creatures — civilizations, wildlife, sea life, wild beasts, mythics, and the undead.

  • Dozens of god powers — wrath and mercy both, from the Tsar Bomba and black holes to part-the-sea, possession, and blessings.

  • Cozy and light — pixel-art charm, light and dark UI, 145 achievements, mod-friendly, pure C and SDL2.

Pendedahan Kandungan Dihasilkan AI

Pembangun menerangkan cara permainan mereka menggunakan Kandungan Dihasilkan AI seperti berikut:

Godwright ships some generative-AI content, all pre-rendered (baked into the build, never live-generated):
Localization: the non-English UI text (Simplified Chinese, Spanish, Portuguese-BR, Russian, German, French, Japanese, Korean, Turkish, Indonesian) was machine-translated.

Keperluan Sistem

Windows
SteamOS + Linux
    Minimum:
    • OS: Windows 10 (64-bit)
    • Pemproses: Dual-core x64, 2.0 GHz
    • Memori: 1 GB RAM
    • Grafik: Integrated, OpenGL 2.1 / DirectX 9 capable
    • DirectX: Versi 9.0c
    • Storan: 150 MB ruang tersedia
    • Kad Bunyi: any
    • Nota Tambahan: Keyboard + mouse.
    Dicadangkan:
    • OS: Windows 11 (64-bit)
    • Pemproses: Quad-core x64, 3.0 GHz+
    • Memori: 2 GB RAM
    • Grafik: Any dedicated or modern integrated GPU
    • DirectX: Versi 11
    • Storan: 250 MB ruang tersedia
    • Kad Bunyi: any
    • Nota Tambahan: More CPU cores speed up large worlds.
    Minimum:
    • OS: Ubuntu 20.04 / SteamOS 3
    • Pemproses: Dual-core x64, 2.0 GHz
    • Memori: 1 GB RAM
    • Grafik: Integrated, OpenGL 2.1
    • Storan: 150 MB ruang tersedia
    • Kad Bunyi: Any
    • Nota Tambahan: Keyboard + mouse.
    Dicadangkan:
    • OS: Ubuntu 22.04+ / SteamOS 3
    • Pemproses: Quad-core x64, 3.0 GHz+
    • Memori: 2 GB RAM
    • Grafik: Any dedicated or modern integrated GPU
    • Storan: 250 MB ruang tersedia
    • Kad Bunyi: Any
    • Nota Tambahan: More CPU cores speed up large worlds.
Tiada ulasan untuk produk ini

Anda boleh menulis ulasan anda untuk produk ini untuk berkongsi pengalaman anda dengan komuniti. Untuk menulis ulasan anda, gunakan kawasan di atas butang pembelian pada halaman ini.

Penapis Ulasan