Sculpt a tiny pixel world, seed it with life, and watch civilizations rise on their own. Kingdoms war, trade, and crown kings; dynasties fall to rebellion; whole ages turn. A cozy god-game sandbox where the story isn't scripted — it's discovered. No goals, no clock. Just a tiny world that lives.

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Эта игра ещё не доступна в Steam

Запланированная дата выхода: 6 июл. 2026 г.

До выхода этой игры осталось приблизительно 8 дн.

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Об этой игре

A world that lives without you

  • Civilizations emerge on their own — villagers found settlements, take up professions (farmer, lumberjack, hunter, warrior, builder), and grow through four race-themed housing tiers from a single hut to a castle or an orc fortress.

  • Kingdoms wage real wars: armies muster, march across the map, and lay siege to enemy towns while you watch from above.

  • Auto-discovered trade routes thread the world together, with merchants ping-ponging goods between distant villages.

  • Religions are founded, vassal bonds and pacts are sworn, and rebellions boil up from the unhappy — no two worlds politick the same way.

Dynasties, blood, and succession

  • Inspect any creature to read its name, traits, profession, and full family tree.

  • Kings sire bloodlines; thrones pass down; a botched succession can crack a kingdom open into civil war.

  • Heraldry and kingdom identity give each rising power its own colors and character.

  • Read it all back in a living Chronicle — a world-history log of births, betrayals, battles, and collapses — plus a politics screen and population graphs.

Sculpt the stage

  • Raise and lower land, pour water, lava, and ice, and paint biomes — forest, jungle, savanna, desert, swamp, tundra.

  • A live procedural terrain shader paints it all; rivers carve their own paths through hydraulic erosion.

  • Seasons turn, weather rolls in, lightning cracks, and a day/night cycle sweeps across the map.

  • World Eras bias the whole simulation into chapters — an Age of Sun drought, an Age of Tears deluge, a creeping Dark Age — so history itself has moods.

Seed the life

  • 30+ creatures: humans, elves, orcs, dwarves, bandits; cows, sheep, deer, horses; wolves and bears; sharks, dolphins, fish, and sea serpents; boar, fox, rabbit, giant spider, troll; and mythics and undead — dragon, kraken, hero, zombie, necromancer.

  • Animals spawn and roam wild on their own; civilization and the undead are yours to place.

Play god — wrath and mercy both

  • Rain down catastrophe: bombs, nukes, meteors, the Tsar Bomba, earthquakes, tornadoes, volcanoes, floods, blizzards, black holes, plague, acid rain.

  • Or be merciful: raise mountains, part the sea, summon rain, smite the wicked, bless a bloodline, possess a single creature, polymorph a mob into livestock, clone, teleport, or just gild something with a golden touch.

Bake your own rules

World Laws let you set what kind of god a world even has — toggle disasters, wildlife, aging, war, rebellions, vegetation, and reproduction on or off before you generate. A peaceful

botanical sanctuary, or a deathless gladiatorial pit? Each ruleset is baked into its world, so every save is its own experiment.

Pull up a chair

There are no goals, no timers, no fail screen. Pick a creature and follow it for an afternoon. Watch a dynasty you've grown fond of get swallowed by the kingdom next door. Light and dark

UI, 145 achievements to chase if you want them, mod-friendly, and so light it runs on pure C and SDL2. A digital ant farm with a thousand years of drama inside — you just poke at it.

Key Features

  • Genuinely emergent history — villages, kingdoms, wars, trade, and collapse all run themselves; the story is discovered, never scripted.

  • Deep civilization sim — professions, four-tier cities, religions, vassals, pacts, and rebellions.

  • Dynasties & politics — kings, bloodlines, succession crises, civil wars, heraldry, and a living world Chronicle.

  • Per-world World Laws — toggle disasters, aging, war, wildlife, vegetation, and reproduction to bake your own ruleset.

  • A living landscape — procedural terrain shader, self-carving rivers, seasons, weather, day/night, and mood-setting world Eras.

  • 30+ creatures — civilizations, wildlife, sea life, wild beasts, mythics, and the undead.

  • Dozens of god powers — wrath and mercy both, from the Tsar Bomba and black holes to part-the-sea, possession, and blessings.

  • Cozy and light — pixel-art charm, light and dark UI, 145 achievements, mod-friendly, pure C and SDL2.

Информация об ИИ-контенте

Вот как разработчики описывают контент в игре, сгенерированный ИИ:

Godwright ships some generative-AI content, all pre-rendered (baked into the build, never live-generated):
Localization: the non-English UI text (Simplified Chinese, Spanish, Portuguese-BR, Russian, German, French, Japanese, Korean, Turkish, Indonesian) was machine-translated.

Системные требования

Windows
SteamOS + Linux
    Минимальные:
    • ОС: Windows 10 (64-bit)
    • Процессор: Dual-core x64, 2.0 GHz
    • Оперативная память: 1 GB ОЗУ
    • Видеокарта: Integrated, OpenGL 2.1 / DirectX 9 capable
    • DirectX: версии 9.0c
    • Место на диске: 150 MB
    • Звуковая карта: any
    • Дополнительно: Keyboard + mouse.
    Рекомендованные:
    • ОС: Windows 11 (64-bit)
    • Процессор: Quad-core x64, 3.0 GHz+
    • Оперативная память: 2 GB ОЗУ
    • Видеокарта: Any dedicated or modern integrated GPU
    • DirectX: версии 11
    • Место на диске: 250 MB
    • Звуковая карта: any
    • Дополнительно: More CPU cores speed up large worlds.
    Минимальные:
    • ОС: Ubuntu 20.04 / SteamOS 3
    • Процессор: Dual-core x64, 2.0 GHz
    • Оперативная память: 1 GB ОЗУ
    • Видеокарта: Integrated, OpenGL 2.1
    • Место на диске: 150 MB
    • Звуковая карта: Any
    • Дополнительно: Keyboard + mouse.
    Рекомендованные:
    • ОС: Ubuntu 22.04+ / SteamOS 3
    • Процессор: Quad-core x64, 3.0 GHz+
    • Оперативная память: 2 GB ОЗУ
    • Видеокарта: Any dedicated or modern integrated GPU
    • Место на диске: 250 MB
    • Звуковая карта: Any
    • Дополнительно: More CPU cores speed up large worlds.
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