BACK*SPACE2 is a liminal space walking simulator game that builds on the exploration from its predecessor. Calmly explore 16 new levels and search for the hidden tape inside each location. Will you ever find your way out of these rooms, or will the only lure you in deeper?

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“After building BACK*SPACE, I realized, I wanted more. Not only did I want to build more spaces, but I wanted to build an even more immersive world. However, BACK*SPACE feels complete, and large enough with 16 levels. The logical choice was to make a sequel with another 16 levels.

BACK*SPACE2 will start in early access with a few levels to start, and will be fully released once all levels are finished.

I want to start in Early Access to get a playable version of the game out sooner, and to continue to gather feedback from BACK*SPACE players on what they want out of a sequel. Level design is in progress, and feedback will be used to influence design choices such as more/less interactability or puzzles, linear/nonlinear exploration, and level size.”

Approximately how long will this game be in Early Access?

“estimating 12-18 months. Players familiar with the size of BACK*SPACE know that the world is pretty big, it takes me a while to build.”

How is the full version planned to differ from the Early Access version?

“All gameplay features listed in the 'About This Game' will be ready at first release of Early Access. BACK*SPACE2 Early Access release will start with a limited number of walkable levels available, with Full Release containing all planned 16 levels. Minor updates/fixes will be dynamic, but I will provide a Major Update to the EA for each completed level. The planned difference is only in number of available levels. Once all 16 levels are complete, BACK*SPACE2 will hit Full Release.”

What is the current state of the Early Access version?

“All features listed in the store description will be available at the start of Early Access. Levels included at Early Access:
Tutorial level
Hub level (provides access to the 16 main levels)
one 'backroom' themed level
one 'poolroom' themed level

Will the game be priced differently during and after Early Access?

“I plan to start the price lower in Early Access, and anticipate raising the price to match BACK*SPACE upon final release.”

How are you planning on involving the Community in your development process?

“Players can provide input on game development using Steam discussion boards and the official BACK*SPACE discord server which is listed on the store page.”
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About This Game

BACK*SPACE2 is a walking sim exploration game, and is a continuation of its predecessor.  Again, wanderers are placed in a world of liminal space.  A place they thought they escaped.  A place, you may never escape.

BACK*SPACE2 consists of 16 unique levels, each with unique themes.  The themed levels are loosely based on familiar liminal space, such as backrooms and poolrooms, malls and motels, and are all connected at the centralized Mall of BACK*SPACE Hub, where a wanderer can choose to explore levels in nonlinear fashion.

Each level will contain minor interactable objects to influence exploration, such as ladders, doors, and levers, things to hop over or crawl under, but not so much as to detract from the exploration experience.

Each level contains a hidden 'key', a VHS tape lost within the clutter.  Collect all the keys, and perhaps you will find your way to the Exit this time.  Be watchful, as collecting the key may shift your surroundings...

BACK*SPACE2 features multiple options to adapt the visual experience.  It begins with a heavy analog/VHS look, but multiple VHS effects can be removed in game options if a clean look is desired.  This is meant to help with wanderers who may be sensitive to motion sickness.

Other options include disabling head-bob effects, use-icon effects, footstep sounds,  look sensitivity, and audio disable.

Some areas utilize some flickering fluorescent lights. It is not particularly extreme by any means, but users with photosensitivity should proceed with caution.

Some areas contain references to tobacco usage, in the form of discarded cigarettes/ashtrays.

BACK*SPACE2 features a manual save ability, so wanderers can continue wandering at a later time.  3 save slots are usable.  Saving will store tapes found, time played, and current level.  Saving once you return Home is recommended, to make venturing forth easier.

BACK*SPACE2 can be played with either keyboard/mouse or XBOX controller.

Features Summary

-introductory level with control explanation

-16 levels of liminal exploration

-search for VHS at your own pace

-no entities or monsters

-Visual and Gameplay options to change analog-style filters and motion control settings

-3 Save Slots

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Requires a 64-bit processor and operating system OS: 10 or newer
    • Processor: Intel i5 or AMD Ryzen 5 series
    • Memory: 8 GB RAM
    • Graphics: NVidia RTX 2000 series or higher; Radeon RX5000 series
    • DirectX: Version 11
    • Storage: 11 GB available space
    • Additional Notes: GPU with Ray Tracing support required for Unreal Engine 5 Lumen
    Recommended:
    • Requires a 64-bit processor and operating system
    • Processor: Intel i7 or AMD Ryzen 7 series
    • Memory: 16 GB RAM
    • Graphics: NVidia RTX 3000 series or higher; Radeon RX6000 series
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