MMORPG Tycoon 2 is a single-player world-builder game about creating the greatest MMORPG of all time – yours.
Recent Reviews:
Very Positive (17) - 82% of the 17 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (2,569) - 86% of the 2,569 user reviews for this game are positive.
Release Date:
Jan 6, 2020
Developer:
Publisher:
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Early Access Game

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Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“MMORPG Tycoon 2 has been in development for a long time, and is now to a state where I'm happy for new players to join in and give feedback and help shape the direction of further development!

The basic game and core simulation loops are all now present, but at this stage the game needs a lot of tuning and additional content to make it properly complete. I'm hoping that a new set of players will join and provide us with fresh eyes and fresh feedback to help us take the game further!”

Approximately how long will this game be in Early Access?

“I'm expecting this to be a long Early Access period, with regular content drops containing new building types, customizable character models, quests, and event content. We'll only go into full release when I'm satisfied that the game fully stands on its own two feet.”

How is the full version planned to differ from the Early Access version?

“The full version of the game is planned to be similar to the early access version, just with more content; more variations in building models, more monster types, more player types, more combat effects, more sounds, more world events, more unlockable technologies, and so on.”

What is the current state of the Early Access version?

“The game is currently in a fully playable state, although custom hand-authored content runs out after a few hours of play, leaving just the procedural game simulation to generate narrative. Authoring more of that hand-authored content will be one of the key goals of our Early Access period!”

Will the game be priced differently during and after Early Access?

“My current plan is to leave the game's price unchanged through Early Access and into full release.”

How are you planning on involving the Community in your development process?

“I'm extremely open with my development process, and regularly chat and discuss upcoming changes with players and testers. The whole point of opening up to Early Access is to bring in more people, to help guide development.

This happens mostly in our Discord server, but also on the game's own discussion board. And once it's available, I'll be looking over the discussion board here as well!”
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About This Game

Delight your subscribers as you build the simulated MMORPG of your dreams.

Take charge of a full-sized MMORPG world and fill it with monsters, towns, NPCs, and quest chains. Design the player classes for AI subscribers to use, and keep them entertained!

Design the monsters, balance the combat, and keep your subscribers happy and playing (and paying!) so that you can cover your server and bandwidth costs, all while building new regions for your players to explore as they increase in levels and power!



Build:

  • Craft the terrain, lay out scenery to make your world beautiful, raise new land from the seafloor; the world is yours to craft!
  • Design the appearance and the combat abilities of your game's player classes, monsters, and more. Buff and nerf classes at your whim!
  • Lay out villages and towns, roads, questing areas, and even individual quests with quest chains to keep your subscribers busy!



Manage your Community

  • Catch cheaters and ban them (or don't; as long as they keep paying their subscription fees, do you really care what they do?)
  • Issue warnings to misbehaving subscribers to keep them from bothering other players
  • Assist subscribers who become stuck, or hire game masters to do it for you!




Profit!

  • Be a traditional boxed product with subscription fees, or go for a Free-to-Play strategy and instead set microtransactions on potions, weapons, or other goods and services!

System Requirements

Windows
macOS
SteamOS + Linux
    Minimum:
    • OS *: Microsoft Windows XP or later (64-bit)
    • Processor: Intel Core 2 Duo or equivalent
    • Memory: 8 GB RAM
    • Graphics: Discrete graphics card, support for OpenGL 3.3
    • Storage: 300 MB available space
    Recommended:
    • OS *: Microsoft Windows 7 or later (64-bit)
    • Processor: Intel Core i5 or i7 or equivalent
    • Memory: 16 GB RAM
    • Graphics: Discrete graphics card, support for OpenGL 3.3
    • Storage: 300 MB available space
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.
    Minimum:
    • OS: OSX 11.0 or later
    • Processor: Apple M1 or Intel Core 2 Duo or equivalent
    • Memory: 8 GB RAM
    • Graphics: Discrete graphics card, support for OpenGL 3.3
    Recommended:
    • OS: OSX 11.0 or later
    • Processor: Apple M1 or Intel Core i5 or i7 or equivalent
    • Memory: 16 GB RAM
    • Graphics: Discrete graphics card, support for OpenGL 3.3
    Minimum:
    • Processor: Intel Core 2 Duo or equivalent
    • Memory: 8 GB RAM
    • Graphics: Discrete graphics card, support for OpenGL 3.3
    • Storage: 300 MB available space
    Recommended:
    • Processor: Intel Core i5 or i7 or equivalent
    • Memory: 16 GB RAM
    • Graphics: Discrete graphics card, support for OpenGL 3.3
    • Storage: 300 MB available space

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