A pool-building roguelike deckbuilder. You draw cards, but never build a deck. Line units across 3 lanes and weave 49 units into 21 synergies. Damage stacks in three layers—Base × Combo × Resonance—and the deeper you specialize, the harder it explodes. Three classes, one pool to sharpen.

Daftar masuk untuk menambah item ini ke senarai hajat anda, ikuti atau tandakannya sebagai diabaikan

Akan Datang ke Akses Awal

Pembangun permainan ini berhasrat untuk melancarkannya sebagai projek yang sedang berlangsung, dengan perkembangan dipengaruhi oleh maklum balas pemain.

Nota: Permainan dalam Akses Awal belum lengkap dan mungkin akan mengalami perubahan. Jika anda tidak berminat untuk bermain permainan ini dalam versi semasa, anda seharusnya menunggu untuk melihat jika permainan ini akan terus dibangunkan. Ketahui lebih lanjut

Kata-kata daripada pembangun:

Kenapa Akses Awal?

“MindGate is a deep, systems-driven roguelike deckbuilder, and I want to refine its balance and content together with players who love the genre. Early Access lets me gather real feedback on synergies, difficulty, and build variety, and shape the game with the community before the 1.0 release.”

Berapa lama permainan ini dijangka akan berada dalam Akses Awal?

“I'm planning roughly 12 months of Early Access, though this may adjust based on player feedback and the scope of updates.”

Apakah perbezaan yang dirancang antara versi penuh dan versi Akses Awal?

“The full version is planned to add an Endless Mode, a Synergy Trial mode, daily challenges, full achievements, and complete English localization, along with ongoing balance refinements based on community feedback. These are plans and may change as development continues.”

Bagaimanakah keadaan semasa versi Akses Awal?

“The Early Access version is already a complete, fully playable build: all 16 battles, 3 playable classes, 49 units with 21 synergies, 127 relics, 83 augments, and the 10-tier Mind Layer difficulty system. It is content-rich and stable; Early Access focuses on balance tuning and adding new modes.”

Adakah harga permainan ini berbeza semasa dan selepas Akses Awal?

“Yes. MindGate is offered at a lower introductory price during Early Access. We don't plan major price changes during Early Access itself, and we plan to raise the price for the 1.0 full release as the game gains more content and features.”

Bagaimana anda merancang untuk melibatkan Komuniti dalam proses pembangunan anda?

“Players can share feedback and ideas through the Steam community hub and discussions. Balance changes, difficulty tuning, and new-content priorities will be guided by player feedback throughout Early Access.”
Baca lagi
Bahasa Bahasa Melayu tidak disokong

Produk ini tidak menyokong bahasa tempatan anda. Sila semak senarai bahasa yang disokong di bawah sebelum membuat pembelian

Permainan ini belum tersedia di Steam lagi

Tarikh Keluaran Dirancang: 2027

Berminat?
Tambah ke senarai hajat anda dan terima pemberitahuan apabila permainan sudah tersedia.
 
Lihat semua perbincangan

Laporkan pepijat dan tinggalkan maklum balas untuk permainan ini di papan perbincangan

Tentang Permainan Ini

No deck. Just the pool. Sharpen it.

You don't win with the cards you draw. You win with how you place them.
You draw cards — but you never build a deck.
In MindGate, what you do is compress your pool.
Pick from a hand of 8, line your units across 3 lanes, and weave synergies.
Your units do the fighting. You decide the battle through placement and preparation.

What is pool-building?

A deckbuilder is a game about adding cards.
MindGate is the opposite — a game about cutting the cards you don't need.
Your pool is fixed from the start. The more you compress it, the purer your hand, the more stable your synergies, the bigger your combos explode.
It's not about what you draw — it's about what you keep. That's everything.

Three layers of explosion

Damage stacks through three multipliers.
Base × Combo × Resonance
Combo accumulates as you push through each wave.
Resonance grows the deeper you specialize into a synergy.
Half-committed builds stay weak. Mastered builds detonate.

3 waves, 3 lanes

Each battle runs up to 3 waves. Units and field carry over between them.
Your early placement decides the late-game explosion.
The field starts at 3 slots, growing by one each turn up to 9.
Early on it's about choices; later it's about board design. The same game transforms turn after turn.

49 units × 21 synergies

7 origins × 7 classes = 49 distinct units.
Synergies number 21 in total: 7 origin, 7 class, and 7 hidden duos.
Hold the same cards, arrange them differently, and you're playing a different game.
Synergies activate across 3–4 tiers.
The deeper you specialize, the harder the effects spike and the higher resonance climbs.
Every unit carries its own passive skill, combining with synergies to create unique strengths.

Three classes, three games

Commander — a straight-ahead leader who marshals the field and stacks combos efficiently.
Magus — an unorthodox solver who tunes synergies at blistering speed with skills and magic.
Merchant — builds the board through a gold-and-relic economy all its own.
The same 49 units, three completely different experiences.

Explore and grow

A map spanning 4 areas, procedurally generated — a different route every run.
Buy relics, equipment, and skills at the shop.
Let events steer the fate of your build through their choices.
Elite enemies hit hard, but beating them yields powerful rewards.

Grind. Upgrade. Run again.


Gear drops after battles. Defeat a boss and the chest is guaranteed — rarity is up to luck.
Four slots: weapon, armor, two accessories.
Effects range from ATK and synergy strength to hand size and gold — cutting straight to the heart of your pool.

Break down extras into materials. Craft. Upgrade.
Gear doesn't disappear when you die.
Keep challenging. Build something that's entirely your own.

Mind Layers — at your own pace

From the base difficulty up through Mind Layers 1 to 10.
Constraints and enemy strength ramp step by step, so beginners and veterans alike can challenge at a level that fits them.
Conquer Mind Layer 10, and you stand where only those who truly understand this game can see.

Content at a glance

  • Units: 49 (all with original art)
  • Synergies: 21 (7 origin + 7 class + 7 duo)
  • Relics: 127
  • Augments: 83
  • Equipment: 35
  • Skills: 26
  • Events: 37
  • Mind Layer difficulties: 10
  • Run structure: 4 areas × 16 battles × up to 3 waves

About Early Access

MindGate is currently in Early Access.
What's included at EA launch
A high-completion build with everything in place: all 16 battles / 3 classes / 49 units / 10 Mind Layers / 127 relics / 83 augments.
Planned updates
  • EA +4 months: Endless Mode
  • EA +8 months: Synergy Trial + English localization (alpha)
  • EA +12 months: v1.0 (daily challenges, full achievements, complete English)

Pendedahan Kandungan Dihasilkan AI

Pembangun menerangkan cara permainan mereka menggunakan Kandungan Dihasilkan AI seperti berikut:

MindGate's content—including character illustrations, related store and promotional images, and in-game text—is created by the developer using generative AI tools. The developer directs, selects, edits, and finalizes every asset, and makes all gameplay design and balance decisions.

Keperluan Sistem

    Minimum:
    • OS: Windows 10 64-bit
    • Pemproses: Intel Core i3 / AMD 同等以上
    • Memori: 4096 MB RAM
    • Grafik: DirectX 11 対応の統合GPU以上
    • DirectX: Versi 11
    • Storan: 2048 MB ruang tersedia
Tiada ulasan untuk produk ini

Anda boleh menulis ulasan anda untuk produk ini untuk berkongsi pengalaman anda dengan komuniti. Untuk menulis ulasan anda, gunakan kawasan di atas butang pembelian pada halaman ini.

Penapis Ulasan