A 2D stickman strategy game on three lanes: you don’t micro troops you decide gold, deployments, and upgrades. Ally champions, lane-swapping bosses, and a campaign that only gets tougher.

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Download Stick Wars: The Laneborn Demo

This game is not yet available on Steam

Planned Release Date: Mar 31, 2027

This game plans to unlock in approximately 5 months

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About This Game

A real-time 2D strategy game fought across three lanes, TOP, MID, and BOT, where you win with decisions, not frantic clicking.

Minions, towers, and enemy waves push on their own. You choose where the gold goes, which lane to break, and when to commit. Destroy the enemy base to win. Lose yours, and it’s over.

You can’t buy everything. Upgrade towers to hold a lane, or upgrade your base for more HP, faster gold, and quicker spawns. Deploy Soldiers, Archers, and Commanders where they matter, watching costs and cooldowns. Catapults hit structures only push them forward before the enemy plugs the gap. Often the match is decided before the armies even clash.

Allied champions
 The campaign hands you new tools as you climb. The Warlock summons Wraiths, gathers fallen ghosts, and turns them into Skeleton Warriors and Archers. From level 2, the Minotaur brings melee fury, a retreat, and abilities that scale. From level 3, the Hero Archer delivers ranged DPS and smart kiting. Champions level up, earn XP, and unlock skills in battle with respawns, cooldowns, and gold costs that punish poor timing. Later stages unlock more of the roster: up to five allied champions in a match, chosen by you.

Enemy bosses
 Each campaign level raises the stakes. The enemy Minotaur presses melee with Bloodlust, Maze Master, Sharpened Horns, and area Fury. From level 2, the Hero Archer answers at range with heavy arrows, regeneration, and multi-shot. From level 3, the Paladin tanks with Aura and Final Verdict. They switch lanes, level up, and grow more dangerous as the fight stretches on.

Campaign and progression
 Five campaign levels, each with its own waves, compositions, and a soundtrack that moves from opening to clash to climax. Saves with profiles, unlocked stages, and lasting progression. An in-game tutorial with animated cards for every unit, structure, and ability. Interface available in Italian, English, and more.

Lane-push strategy in a MOBA spirit, drawn as hyper-stylized stickmen. Three lanes, economy, upgrades, siege units, up to five allied champions, and a gallery of enemy bosses with AI and progressive abilities. Single-player versus AI, with camera pan, zoom, and a minimap.

This is an early build: the current campaign covers the first three of ten planned levels. Feedback on balance, UI clarity, and how the game feels to play is welcome it helps shape the full release.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

hybrid use of AI for images everything passed through human hands

Mature Content Description

The developers describe the content like this:

The game contains fantasy combat between stylized stick-figure units using melee weapons, arrows, magic, and siege weapons. Characters are defeated in a non-realistic manner. There is no gore, dismemberment, sexual content, nudity, or depictions of real-world violence.

System Requirements

Windows
macOS
SteamOS + Linux
    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Intel Core i3-2100 / AMD FX-4300 or equivalent
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 4000 / AMD Radeon HD 5450 or equivalent (OpenGL 2.1 support)
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    • Sound Card: Any
    • Additional Notes: Bundled Java runtime included. OpenGL-capable GPU required.
    Recommended:
    • OS: Windows 10/11 64-bit
    • Processor: Intel Core i5-4590 / AMD Ryzen 3 1200 or equivalent
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 750 / AMD Radeon R7 260X or equivalent
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Sound Card: Any
    • Additional Notes: 1920×1080 display recommended for best UI scaling.
    Minimum:
    • OS: macOS 10.15 (Catalina) 64-bit
    • Processor: Intel Core i3 or Apple M1
    • Memory: 4 GB RAM
    • Graphics: Metal-capable GPU (Intel Iris, AMD, or Apple Silicon integrated)
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    • Sound Card: Any
    • Additional Notes: Bundled Java runtime included.
    Recommended:
    • OS: macOS 12 (Monterey) or newer
    • Processor: Intel Core i5 or Apple M1 / M2
    • Memory: 8 GB RAM
    • Graphics: Apple M1 or dedicated GPU with Metal support
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Sound Card: Any
    • Additional Notes: Native Apple Silicon build recommended when available.
* Starting February 15, 2024, the Steam Client will no longer support 32-bit games or macOS 10.14 or lower.
    Minimum:
    • OS: Ubuntu 20.04 LTS 64-bit (or equivalent distro with glibc 2.31+)
    • Processor: Intel Core i3-2100 / AMD FX-4300 or equivalent
    • Memory: 4 GB RAM
    • Graphics: OpenGL 2.1 capable GPU with working Mesa/NVIDIA/AMD drivers
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    • Sound Card: ALSA/PulseAudio compatible
    • Additional Notes: Bundled Java runtime included. 64-bit x86_64 only.
    Recommended:
    • OS: Ubuntu 22.04 LTS 64-bit or SteamOS 3.x
    • Processor: Intel Core i5 / AMD Ryzen 3 or equivalent
    • Memory: 8 GB RAM
    • Graphics: Dedicated GPU or modern integrated graphics with updated drivers
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Sound Card: ALSA/PulseAudio compatible
    • Additional Notes: Tested on X11/Wayland with Proton-compatible OpenGL drivers.
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