One persistent universe. No instances, no lobbies and full loot PvP. Mine, build, trade, fight, pirate, explore. Almost everything worth having in StarFrame was made by a player, and it can be taken by another.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“StarFrame is a persistent, single-universe multiplayer space sim, and systems like faction warfare, the galaxy-wide market, and zoned server load only reveal their real behavior with a large, live player base. We're launching in Early Access because we want players to directly shape where the game goes next — which roadmap features we build first, how game systems are balanced, and how the galaxy holds up at scale.

We're committed to actively developing StarFrame throughout Early Access, responding to feedback, and carrying it through to a complete 1.0 release.”

Approximately how long will this game be in Early Access?

“Early 2027 is the intended 1.0 release”

How is the full version planned to differ from the Early Access version?

“During Early Access we plan to expand StarFrame well beyond the current build. Planned additions include on-foot gameplay — leaving the cockpit for missions and entering structures as a person rather than a hull; a jobs-and-contracts board of always-available NPC work plus player-posted contracts; a third-person external flight camera; and an ongoing pass over visual effects and UI. We also plan to deepen existing systems: mining, industry, corporations, and faction warfare, and to let playtest feedback guide which new systems and expansions we pursue next. Alongside this we plan to keep fixing bugs and scaling server infrastructure to support higher concurrent player counts.”

What is the current state of the Early Access version?

“StarFrame is currently a fully playable persistent multiplayer space sim set in a single galaxy of 25 interconnected star systems and four warring factions. Players can mine asteroid belts, engage in PvP/PvE ship combat with lasers, autocannons, and lock-on missiles plus countermeasures, refine ore and manufacture ships, modules, and structures, and form corporations to contest territory.”

Will the game be priced differently during and after Early Access?

“No. The Premium License (subscription) 30 day pass will remain the same. The game will remain free and playable with limitations without this Premium License.”

How are you planning on involving the Community in your development process?

“We involve players through concurrent-player load testing and bug reporting, and most importantly, through direct feedback on gameplay systems, balance, and which roadmap features to prioritize. We plan to gather this through Discord and in-game feedback, post regular patch notes explaining what changed and why, and let community input steer what we build next.”
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Join the StarFrame Playtest

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This game is not yet available on Steam

Planned Release Date: Q4 2026

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About This Game

StarFrame

One shared, persistent universe — a single living galaxy where every pilot plays together, not instanced copies or matchmade lobbies. You don't click-to-move a dot on a map: you fly your ship directly, through star systems linked by gates. The world is always running: your cargo, your kills, your credits, the whole player-driven economy all persists. Real danger and real choices: almost everything of value was mined, built, and hauled home by a real pilot, and can be taken by another. Mine, trade, build, fight, pirate, or explore.

Risk you can see coming

Space is zoned by security. High-sec is a PvP free zone; the lawless low-sec frontier holds the rarest ore and the deadliest pirates. That gradient is the economy — the valuable hauls have to be physically flown home through gates where someone may be waiting. Get interdicted and you can lose your ship, your fit, and your cargo, and hand the wreck to your attacker as a salvage payday.

Build a ship, then put it to work

Mine asteroid belts, refine the ore, and manufacture ships and modules from blueprints you find and learn — a deep industry chain gated by skills that train as you use them. Fit your hull from a rich slot system. Combat is hands-on and skill-based: hold a lock to land damage, then earn every hit — hitscan lasers strike instantly wherever you point, autocannons and artillery have real projectile travel so you lead moving targets, and guided missiles lock on, answered by flares and jammers.

A galaxy of real players

Run in a party, or found a corporation with a shared wallet, storage, and rank hierarchy. Anchor storage depots and corp outposts — then defend them, or declare war and tear a rival's outpost down layer by layer. Between fights, hunt hidden signals and crack open caches in a skill-based code-breaking minigame, spend a Rift Key to dive timed high-stakes combat pockets solo or as a trio, or blow your credits at the Gambler's Den on multiplayer blackjack, Hold'em, and slots. Everyone you meet is a real player — a wingman, a customer, a rival, or a wreck waiting to happen.

Key Features

  • Direct Newtonian flight — momentum, drift, and a toggleable flight assist

  • Persistent, server-authoritative universe — the sim owns every outcome

  • Full industry chain — mine → refine → manufacture → fit → fight, gated behind a research tree

  • Aim-based combat — hitscan lasers, projectile autocannons and artillery you lead, and lock-on missiles vs. countermeasures

  • Security-zoned space — high, medium, and low sec, with risk that scales into real reward

  • Player-driven economy — per-system order books, a galaxy price view, and hand-to-hand proximity trading

  • Corps, parties & war — shared corp assets, fleet formation-follow, and deployable structures you fight over

  • Things to chase — signal-triangulation exploration, timed Riftspace runs, and the Gambler's Den

  • Distinctive wireframe aesthetic — a clean, modern take on the classic vector-space look; runs on anything

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Generative AI tools were used to help create some of StarFrame's content: certain promotional artwork on the store page, and some in-game text such as tutorial instructions and item descriptions. These were reviewed, adjusted, and finalized by the development team manually.

System Requirements

    Minimum:
    • OS: Windows 10/11
    • Processor: Any
    • Memory: 4 GB RAM
    • Graphics: 2GB VRAM
    • Storage: 300 MB available space
    Recommended:
    • OS: Windows 10/11
    • Processor: Any
    • Memory: 4 GB RAM
    • Graphics: 2GB VRAM
    • Storage: 300 MB available space
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