A fast, arcade hockey game built on big hits and quick goals. Skate, deke, and one-time blistering shots, then drop the gloves and light the lamp. Catch fire on a hot streak across exhibition, season, training camp, and online two-player matchups. Old time hockey the way it's supposed to feel!

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Old Time Hockey is a one-person passion project, and arcade hockey lives or dies on how it feels; the weight of a hit, the timing on a deke, whether a slap shot from the point feels worth winding up. I can tune that on my own all day, but nothing beats getting it in front of people who grew up on '94 and the Hitz games. Early Access lets me do that - put out a game that's already genuinely fun to play, then sharpen the feel, the balance, and the content alongside the people actually playing it. I'd rather build the rest of this with a community than guess in a vacuum.

Approximately how long will this game be in Early Access?

“I'm planning on roughly 6 months, but I care more about getting it right than hitting a date. The game is already a complete, playable package, so for me Early Access is about polishing and adding to it, not finishing something half-built. How long it takes will depend a lot on what players want me to focus on first.

How is the full version planned to differ from the Early Access version?

“The Early Access build is already a full game, so my goal for the full version is to deepen it, not fill in missing pieces. Things I plan to work on:

More teams and arenas, plus a new rink model and finished team logos and kits.
A deeper season/franchise layer on top of the existing season, career, and Cup Run modes.
More ways to play: couch multiplayer for up to 4 (2v2), a pond-hockey free-play mode, and a skills-competition night.
A real announcer/commentary pass, and more music and crowd audio.
An art and animation polish pass across the board.
Ongoing improvements to online multiplayer.

These are the directions I want to take it. Exactly what lands, and in what order, will lean heavily on player feedback during Early Access.”

What is the current state of the Early Access version?

“It's a complete, playable arcade hockey game today — not a demo. What's in right now:

Full 5-on-5 hockey against the CPU, with real goalies, line changes, and shift fatigue.
Online head-to-head multiplayer and local play.
The whole arcade schtick: momentum skating with turbo, charged wrist and slap shots, puck dekes (toe drag, dangle, spin-o-rama, fake shot), deliberate poke and body checks, big board hits, one-timers, and Punch-Out-style fights (local only, online is button mashing).
Penalties, power plays, and special teams that follow real rules.
6 fictional teams, each with its own roster, stats, and identity.
Modes: exhibition, a 5 game mini season with playoffs, Challenge modes, practice/training camp, and CPU-vs-CPU spectate.
Presentation: pre-game intros and anthem, three-stars, instant replays for goals, a photo mode.
Full controller support, accessibility options like high-contrast kits, and 27 achievements.

It runs well and it's fun to play start to finish. Early Access is about making it deeper and more polished. not making it work.”

Will the game be priced differently during and after Early Access?

“I plan to start at a early access price and raise it gradually as I add new content and features.”

How are you planning on involving the Community in your development process?

“I plan to be hands-on with regular updates driven by what players run into. I already tweak the game constantly off playtest notes, and I want to keep doing that out in the open: balance changes, feel adjustments, and which features to build next. If something feels off, ex a hit that doesn't land right or a mode you wish existed, let me know because I want to hear it, and a big chunk of the roadmap will come straight from that. There are in game feedback areas and will monitor the community hub.”
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Join the Old Time Hockey Playtest

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This game is not yet available on Steam

Planned Release Date: To be announced

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About This Game

WELCOME TO THE LEAGUEOld Time Hockey is an arcade hockey game that crosses the simplicity of the 16-bit classics with the over-the-top speed and bone-crunching hits of late-'90s arcade rinks. It's built to be understood in seconds and hard to put down: a new player can score inside a minute, but mastering the one-timer takes a lot longer.

You watch the whole rink from a clean, broadcast-style 2.5D camera while real 3D players battle below.
Tap to snap a wrist shot or hold to wind up a slapper. Thread a one-timer off a tape-to-tape pass. Dangle past a defender with a toe drag or a spin-o-rama, then turn around and flatten the puck carrier to spring a breakaway. String together goals and hits to catch fore, and when tempers boil over, drop the gloves in a quick arcade fight with a winner and a loser.

SIX TEAMS. ONE CUP. ELBOWS UP.

Pick from six not-so-original teams each with its own city, colors, sweaters, and named barn — and play a full game with three periods, a game clock, faceoffs, penalties and power plays, goalies, overtime, and a shootout to settle ties. Play a quick Exhibition, grind a Season, sharpen up in Training Camp drills, or take it head-to-head in local and online two-player matches. Every goal lights the lamp and blasts the horn, the jumbotron erupts, and the booth cuts to an instant replay.

Fictional teams, players, and leagues only. No real names or logos, just old time hockey the way it's supposed to feel.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

AI was used to help program complex systems within the game to enable development. This is to help due to the constraints of a 1 person development "team"

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: Windows 10 (64-bit)
    • Processor: Dual-core x86-64, ~2.4 GHz
    • Memory: 4 GB RAM
    • Graphics: Vulkan-capable, ~2 GB VRAM
    • Storage: 1 GB available space
    Recommended:
    • OS: Windows 10/11 (64-bit)
    • Processor: Quad-core (Core i5 / Ryzen 5)
    • Memory: 8 GB RAM
    • Graphics: GTX 1060 / RX 580
    • Network: Broadband Internet connection
    Minimum:
    • OS: 64-bit
    • Processor: Dual-core x86-64, ~2.4 GHz
    • Memory: 4 MB RAM
    • Graphics: Vulkan-capable, ~2 GB VRAM
    • Storage: 1 GB available space
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