She fell into the sea and woke up at the bottom of a tower, unable to remember how she fell. Inside, flying costs your own blood. Three chapters, eighteen floors, a new rule on each, and someone she knows waiting on every one. Each floor up, she remembers a little more.

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Planned Release Date: Q1 2027

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About This Game

She fell into the sea and woke up at the bottom of a tower in the middle of it. She can't remember how she fell.

People Can't Fly is a 2D platformer: three chapters, eighteen floors. Inside the tower, flying costs your own blood.

When she was little, her dad, a pilot, spent his days off folding paper planes with her in the yard to see whose flew farther. Then he got hurt, stopped talking about flying, and only ever said that people can't fly.

Every floor of the tower is a stretch of her life: the house she grew up in, school, a rented room of her own. Each floor up, she remembers a little more. At the top, you make a choice for her.

Blood is the fuel

Hold W to spray blood and lift off. A and D don't walk left and right, they turn her body, and she flies wherever her head points. So she never rises in a straight line. She wobbles up, correcting as she goes.
Landing on a platform lets her catch her breath. When the blood runs out, the run is over.

A new rule on every floor

Chapter one has six floors: mushrooms, paper planes, an old TV, rockets, vines and books, a big banyan tree. On the paper plane floor you climb on the planes. On the TV floor you only see platforms where the lamp shines. On the vine floor you keep hitting the flowerpots until the leaves grow big enough to stand on.
In chapter two the water keeps rising. In chapter three the neon signs only hold you while they're lit.

Someone she knows lives on every floor

The old pilot, the lamp lady, her sister, Grandma Apple, the red-pen teacher, the top student who sat next to her... someone she knows is waiting on every floor, and she's heard everything they say before.
Hear them out and you get a bit more stamina, and one more piece of the story.

Each chapter ends with a boss

On the last floor of each chapter, once that floor's person has finished talking, they turn into the boss.
Grandma Apple in chapter one sends a whole row of roots bursting out of the ground, rains apples from the sky, and gets meaner when her health bar runs low. The other two you'll have to meet yourself.

Endless mode

Walk up to the "Endless" painting in the main menu to go in. Every floor is different. Break the phantoms, collect stars, and pick one of three upgrades when you have enough.
Mix ten cards however you like: blood shots that bounce all over the platforms, shots that burst on hit, shots that pierce straight through, a tailwind... and see how high you can climb.

System Requirements

    Minimum:
    • OS: XP
    • Processor: i3
    • Graphics: 2060
    • Storage: 200 MB available space
    • Sound Card: /
    • VR Support: /
    • Additional Notes: /
    Recommended:
    • OS: Win10
    • Processor: i9
    • Memory: 2 MB RAM
    • Graphics: 3080
    • Storage: 2 GB available space
    • Sound Card: /
    • VR Support: /
    • Additional Notes: /