Follow an Emperor's bounty to a rain-soaked island where the locals are going strange, an ancient god is waking, and you are exactly where you were meant to be. A narrative text RPG with real consequences.

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Download The Crown of The Vermillion Devil Demo

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Planned Release Date: Q4 2026

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About This Game

ABOUT THE GAME

The Emperor has placed a bounty on an artifact called the Crown of the Vermillion Devil — enough gold to retire a king. Adventurers from every corner of the known world are chasing it. Your trail has led you here: a rain-soaked fishing village on an isolated island at the edge of the map, where the lampposts barely hold back the dark, the locals are going strange, and something older than memory is watching from the shadows.

Crown of the Vermillion Devil is a narrative text adventure RPG. Choose your class, build your character, and navigate a world built on branching dialogue, hidden stat checks, and decisions that carry real weight. Every conversation is an opportunity — or a trap waiting to happen.

A WORLD COMING APART

Something is wrong with the island. The wrong kind of wrong — not bandits or bad weather, but something that gets into the cracks between things. Townsfolk acting strange. A refined gentleman who stands in the rain without getting wet. An old woman who screams warnings that don't quite make sense, then vanishes without leaving footprints.

The further you venture from the docks, the worse it gets. An ancient order of knights reduced to a single young man filing reports no one reads. A lizardman tribe collapsing from within, its Elder dying, its new chieftain something that is not quite what it appears to be. A village where everyone wakes up every morning covered in blood they don't remember. 

A god whose name no one has spoken in ten thousand years, stirring at the bottom of everything like sediment disturbed by a passing boot.

Crown of the Vermillion Devil draws heavily on Lovecraftian themes of cosmic dread, forgotten divinity, and the particular horror of realizing that the thing hunting you is not hunting you at all — you are exactly where it wants you to be.

FEATURES

Three playable classes — Fighter, Rogue, and Magic User — each with distinct capabilities, stat spreads, and starting equipment that shape how the world responds to you

A deep branching dialogue system with hidden stat checks across Strength, Dexterity, Intelligence, Charisma, and more — different builds unlock different paths, outcomes, and story revelations that other playthroughs will never see

Turn-based combat with spells, consumable items, status effects, and a meaningful ally system — the companions you recruit fight alongside you, and how many of them are standing at the end depends on choices made long before any battle starts

A cast of original characters with their own histories, agendas, and arcs — a Red Lions soldier who writes incident reports no one answers, a dryad whose tree has been burned, a shrine maiden who woke up on a stone table with no memory of falling asleep.

A world map navigated on foot, with every region carrying its own atmosphere, hazards, and things that do not behave correctly.

Dungeons and interiors that reward observation — locks that yield to patience or strength, traps that punish carelessness, rooms that remember whether you have been in them before.

An original score that shifts with your location — from the rain-soaked docks of Plaeti to the silence of an emptied city to the particular quiet of somewhere ancient that has been waiting.

Multiple endings with meaningfully different outcomes, shaped by everything you have done across the full length of the campaign.

THE WORLD

The island is larger than it first appears, and most of it does not want you there.

From the docks of Plaeti to the lizardman swamps of the south, the forest roads of the interior, the ruins of a city no one fled from, a tomb built for a king and repurposed by people who do not know what they are disturbing — Crown of the Vermillion Devil is a game about following a thread through a world that is actively unraveling. The Crown is real. The bounty is real. What you find at the end of the trail is something else entirely.

Two divine forces have been at work on this island for longer than anyone alive can remember. One of them wants to be found. The other has almost entirely forgotten its own divinity. The artifacts they left behind still work. Whether that is good news depends on what you do with them.

A NOTE ON TONE

This is not a game about chosen heroes. It is a game about someone unraveling a mystery into somewhere they should probably not have gone, and having to decide — incrementally, at each fork — what kind of person they are willing to be about it. The writing aims for the literary end of the genre: dry, precise, occasionally funny in the way that very bleak things are sometimes funny, and genuinely interested in its characters as people rather than obstacles.

If you have ever wanted a text RPG that trusts you to read carefully and rewards you for doing so, this is that game.

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AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

AI DISCLOSURE
Crown of the Vermillion Devil uses AI-generated imagery for its location artwork. All writing, game design, systems, music, and narrative content are original human-authored work. We are a small independent project and have been transparent about this from the start. If that affects your purchasing decision, we respect it.

System Requirements

    Minimum:
    • OS: Windows 10
    • Processor: Intel Core i3 or equivalent (2.0 GHz+)
    • Memory: 2 GB RAM
    • Graphics: 512MB VRAM, DirectX 11 compatible
    • DirectX: Version 11
    • Storage: 200 MB available space
    Recommended:
    • OS: Windows 10/11
    • Processor: Intel Core i5 or equivalent (2.5 GHz+)
    • Memory: 4 MB RAM
    • Graphics: 1 GB VRAM, DirectX 11 compatible
    • DirectX: Version 11
    • Storage: 200 MB available space
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