Shank your way through historical locations, defeat your enemies and rise as the ultimate shanker.

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About This Game

Have you ever wanted to shank your friends? (in-game)

Well now you can!

Shanking Simulator is a 2D platformer fighting game where you fight in multiple locations with different hazards in your way. Fight with your friends locally or online with up to 8 players, collect drip clothing and master the art of shanking.

Key Features:

Weapons & Abilities With Different Movesets:

Multiple different main weapons and special abilities to learn and use.

Multiple Maps With Different Hazards:

6 different maps to play in at launch and potentially more to come in the future.

Character Customization:

Shanking Simulator has Steam Inventory so you can collect and trade your clothing (drip) with other people in the steam marketplace.

Local & Online Multiplayer With Up To 8 Players:

Play locally on your couch or with friends worldwide with multiplayer support up to 8 players! (Currently there are no dedicated servers but that might come in the future)

Singleplayer Campaign (Thug Trials):

Speedrun your way through various different maps with their own obstacles and beat records.

Disclaimer

Because of a hardcoded limitation in the Windows XInput API, only up to four XInput Xbox controllers can be connected and recognized simultaneously.

For slots 5–8 you must use other controllers like DualShock/DualSense, DirectInput devices, or other non-XInput controllers.

We are sorry about this inconvenience for the players who only have Xbox controllers, but there's not really much we can do about it.

Mature Content Description

The developers describe the content like this:

Blood (optional) and death

System Requirements

    Minimum:
    • OS: Windows 10, 11 (64-bit)
    • Processor: 64-bit Dual-core 2.0 GHz or equivalent
    • Memory: 2 GB RAM
    • Graphics: Integrated GPU with OpenGL 3.0 support or higher
    • Storage: 1 GB available space
    • Additional Notes: Requires at least OpenGL 3.0 compatible GPU (OpenGL 3.3 recommended).
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