A co-op seance communications game where one of you died first, and only you can see what's killing the others. Your only voice is a Ouija board your friends keep misreading. Guide them down 9 floors of a haunted house and banish the demon before sunrise. 2-6 players. Brain required.

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Vroegtijdige toegang

Krijg direct toegang om te spelen en raak bij dit spel betrokken tijdens het ontwikkelingsproces.

Opmerking: Spellen in vroegtijdige toegang zijn nog niet voltooid en kunnen nog veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'WE ARE SO DEAD has invented a new genre where your dead friend warns you, probably too late. Nobody has done this before. Players loved it in our playtesting. And I have so many ideas for things to add. The game was already considered done, but then we've gained 100,000 wishlists in 1 month. I'm already happy with the state of the game and the amount of content; the reason I'm swapping to Early Access is because I'd love to keep expanding it further together with the community, as there is a huge amount of potential for what else could be added. The updates for the game are already in development and I can't wait for you to get to them!'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'I estimate about 6-12 months but it will highly depend on community interest, if there is a lot of interest for additional content, I might extend the Early Access period.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'My current plan is to add 2 new worlds - including in total 18 new floors, and new unique demons. And if there is more interest, I will happily add more. Apart from new content, the existing content, core gameplay, and balance - will be updated as needed based on community feedback.'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'The current state of the game can be considered a full-release eligible version with 1 world, 9 floors, and 9 unique demons. It's about 4-10 hours of gameplay time, with tons of replayability value because each floor is procedural and each friend group plays differently.'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'Yes, I plan to increase the price gradually as I release new major updates.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'Please send your feedback! Let me know how the game can be improved, any balance feedback you have, and what you'd like to see added. You can submit feedback through the in-game form link, or through Steam discussions, or the best place - our Discord (linked in the pause menu and on the right side of this page).'
Meer informatie

WE ARE SO DEAD kopen

INTRODUCTIEAANBIEDING! Aanbod eindigt op 31 augustus

 
Alle discussies weergeven

Meld bugs en laat feedback voor dit spel achter op de discussiefora

Recensies

“The game is really good. The game is really addicting. We were about to play this game for 30 minutes, but it's already one hour. The time went really fast. The game is really enjoyable. As we loved the game we will be playing It on a daily basis.”
Obitooo

“The game is really fun and I don't wanna glaze but holy shit the jumpscares are scary. Me and my friends tried to find a fun multiplayer game especially horror for a long time and everything was boring, the jumpscares werent scary at all and we just quit it after like 10 minutes but We Are So Dead was completely different, it was very funny and damn I didn't get scared like that in a long time like my heartbeat was so fast dude, a bit complicated to understand at first but we instantly found out how it works after like 2 minutes so yea, I thought a playtest would be more "meh" yk? but we are so dead is really cool!”
däwid

I think the problem is that people didn't understand that you don't need to write full words to warn your friend. The whole premise is doing one-letter warnings or codes so that your friend can quickly get the info. So if you struggle with that and rage about it, it's a skill issue. [...] Other than that, the game is really fun and I really look forward to more!”
Canelle

Over dit spel

A co-op seance communications game where one of you died first, and only you can see what's killing the others.
Your only voice is a Ouija board your friends keep misreading.
Guide them through a haunted house and banish the demon before sunrise.
Can you banish the demon on each floor and reach the bottom of the house?
2-6 players. Brain required.

  • One of you starts dead. Each game, one player becomes the ghost — able to see the demon, the dangers, and the way out, but unable to be heard by the living. Ghosts can hear the living, and each other (ghosts can hear other players, but cannot be heard by non-ghosts.)
    As the ghost, you can see everything — the thing hunting the others, where it's safe, the way out before sunrise. The catch: you can't be heard by the living, you can't touch anything, and your only voice is some flickering lights and a seance board that your friends half-believe is even you.

  • The Ouija board is one of the only voices of the dead. The ghost moves the planchette to point, answer yes or no, or slowly spell things out — and the living will attempt to question them and read it under pressure.

  • A different demon every time. Its rules are hidden and change each session. Only the dead find out what they are, when they strike, and where. The ghosts can see the danger before it hits. They must communicate it with the living and help them banish the demon so they can leave the house before sunrise.

  • Gather the relics, one trip at a time. The ghosts search the house for what the ritual needs, then attempt to communicate it to the living, who will then be carrying each piece back while the ghost steers them around what they can't see and what will kill them. Only the ghost can see what and where the relics are, and only the ghost can see the dangers.

  • You're a ghost. Do ghost things. The ghosts can flicker lights, open and close doors, go through the living and they'll feel it, and as a last resort: scream, loudly -- and if you're all silent enough, you may just hear it. The seance board is not the only way to communicate, but is the only stable way to get full words across to the living.

  • Banish the demon by name. Winning means spelling out its true name — readable only to the dead once all the relics are collected, then the living must spell it back — so you can banish the demon and get everyone out before sunrise. For example, you and your friends will be spelling ULALULA on the board like crazy people to win the game (and pray that you read it right from the ghost player in the first place!).

  • Dying lets you help. Players the demon takes join the dead, adding another voice to the seance, and more help at finding the relics and warning players of the dangers. 

  • Nine floors down. The house is bigger underneath. Banish the demon to unlock the next floor, each further from sunrise than the last, and each one holding something the floor above it didn't. Can you and your friends reach the bottom of the house and beat floor 9?

  • 2-6 players online co-op.
    You spell H-E-L-P. They read HELL and cheer. Someone gets dragged into the dark. To survive the night, the living will have to haul the right relics back to the seance board and spell out the demon's true name to banish it — and the dead are the only ones who can read that name.

It only takes one friend who listens to the dead to save everyone. You do not have that friend.

Systeemeisen

    Minimum:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem: Windows 10+
    • Processor: Intel Core i5-7400 @ 3.3 GHz or AMD Ryzen 3 3300X
    • Geheugen: 8 GB RAM
    • Grafische kaart: NVIDIA GeForce GTX 1050-TI or AMD Radeon RX 5500 XT
    • Netwerk: Breedband-internetverbinding
    • Opslagruimte: 3 GB beschikbare ruimte
    • Aanvullende opmerkingen: Microphone required.
    Aanbevolen:
    • Vereist een 64-bitsprocessor en -besturingssysteem
Recensiefilters