Wind up, swing hard, and send your opponents flying in a physics party brawler. Grab, throw, and cause chain reactions with hammers, freeze rays, and black holes. Play solo against bots, with up to 4 players locally, or up to 8 online.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Knockback, item balance, and arena hazards need repeated testing in real matches. I want players to try this version early, tell me which combinations are fun and which parts are frustrating, and help guide the next round of improvements.”

Approximately how long will this game be in Early Access?

“The current estimate is around 12 months. That may change with development and player feedback, depending on how multiplayer, content, and overall polish progress toward the full release.”

How is the full version planned to differ from the Early Access version?

“The plan is to add arenas, items, round rules, and cosmetic options, while improving multiplayer, ways to join friends, sound, and the interface. These are the current development goals; the details and priorities may change with player feedback.”

What is the current state of the Early Access version?

“The current version includes six arenas, 19 items, six round rules, and score and stock modes. Play solo against bots, with up to 4 players on one screen, or with up to 8 players online or over LAN. Multiplayer stability, item balance, and some audio still need further polish.”

Will the game be priced differently during and after Early Access?

“The plan is to adjust the price as content and polish are added. Any changes will be announced in advance.”

How are you planning on involving the Community in your development process?

“Feedback is collected through the Steam discussions. Reports about multiplayer problems, fun or unbalanced item combinations, and ideas for arenas and rules are welcome. Update notes will explain what changed and why.”
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This game is not yet available on Steam

Planned Release Date: To be announced

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About This Game

Wind up and send them flying

Send Them Fly is a physics party brawler starring wind-up toys. Pick your toy and knock your opponents out of the arena. Taking hits builds up wobble: the higher it gets, the farther the next punch sends you flying.

Hold to charge a heavy punch, or get close, lift an opponent, and throw them. If you're the one being carried, you can break free and turn the tables.

One punch starts a chain reaction

A flying player crashes into someone else, who crashes into a barrel. Before anyone knows what's happening, the whole fight has spun out of control. Anyone can get caught in the chaos.

Got an item? Don't celebrate yet

Reflect attacks with a mirror shield or resist pulls with an anchor. Freeze an opponent and follow up with a punch, or knock the ticking bomb off yourself and onto someone else. Every item can come back to bite you.

There are 19 items scattered around the arena. By the time you've figured out how to use one, your friend may already have figured out how to counter it.

The arena hits back

Each arena has its own hazards. The Yard has a wrecking ball and spinning bars. Island Hop uses launch pads to send you between toy-block platforms. Roundhouse has a circling toy train and planks that collapse beneath you. The Colosseum's ropes can bounce you back into the fight, while a charging bull sends anyone who stops paying attention flying.

Keep an eye on your opponent, but watch your footing and your back too.

Wait. That was me?

Sail over the ropes wide-eyed, land in a dizzy heap, or get blasted into a soot-covered mess.

Grab your friends and start a match

Play with up to 4 players on one screen or 8 players online or over LAN. Join friends with a room code, or take on bots by yourself. Even if no one else is around, the bots will keep you brawling till dawn.

In score mode, race to reach the target score. In stock mode, fight to be the last toy standing. Low gravity, heavy hits, ice floors, item rain, magnet storms, and wormholes change the rules from round to round, giving the same arena a different kind of mayhem.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Generative AI tools were used during development to assist with some visual content.

System Requirements

Windows
macOS
    Minimum:
    • OS: Windows 10 (64-bit)
    • Processor: Intel Core i5-4460 / AMD Ryzen 3 1200
    • Memory: 8192 MB RAM
    • Graphics: NVIDIA GeForce GTX 1050 / AMD Radeon RX 560 / Intel Iris Xe (2 GB)
    • DirectX: Version 11
    • Storage: 4096 MB available space
    • Sound Card: DirectX compatible
    Recommended:
    • OS: Windows 10/11 (64-bit)
    • Processor: Intel Core i5-10400 / AMD Ryzen 5 3600
    • Memory: 16384 MB RAM
    • Graphics: NVIDIA GeForce GTX 1060 / GTX 1660 / AMD Radeon RX 580(4–6 GB)
    • DirectX: Version 11
    • Storage: 4096 MB available space
    • Sound Card: DirectX compatible
    Minimum:
    • OS: macOS Tahoe 26
    • Processor: Apple M5 Pro (tested reference configuration)
    • Memory: 24 GB RAM
    • Graphics: Apple M5 Pro integrated GPU
    • Storage: 4 GB available space
    • Sound Card: macOS-compatible audio device
    • Additional Notes: Tested on a Mac with Apple M5 Pro. These are provisional requirements and will be refined after testing more configurations. Intel Macs and other Apple silicon configurations have not been verified. Broadband internet is required for online play.
* Starting February 15, 2024, the Steam Client will no longer support 32-bit games or macOS 10.14 or lower.
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