A cultivation auto-battler built around a three-layer Bagua board. Arrange methods, artifacts and materials, then test your build in asynchronous duels. Try the free demo with two playable sects. An expedition mode with map exploration, treasure hunting and journeys home is in development.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I am developing the game solo and want player feedback on board building, combat pacing and the tutorial. During Early Access, I will use that feedback to adjust balance, fix problems and decide which content to work on next.”

Approximately how long will this game be in Early Access?

“I currently expect Early Access to last about one year. The timing may change with development progress and player feedback.”

How is the full version planned to differ from the Early Access version?

“The current plan is to expand the world and story guidance, bring the roster to five sects, add new modes, and develop the achievements, methods, artifacts and materials further. The scope may change as development continues and players provide feedback.”

What is the current state of the Early Access version?

“The currently available build is the free demo. It includes the Tianhe Sword Sect and Taiyue Qianji Sect, the three-layer Bagua board, realm breakthroughs and asynchronous duels. Expeditions are in development and are not included in this demo. I will update this section with the playable content before Early Access launches.”

Will the game be priced differently during and after Early Access?

“The current plan is to price Early Access below the 1.0 release. The final price will reflect the content available at that time and will be announced once it is decided.”

How are you planning on involving the Community in your development process?

“You can report problems and discuss builds in the Steam discussions and our Discord. I will review the feedback and use update notes to explain fixes and development progress.”
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Download All-Night Ascension Demo

This game is not yet available on Steam

Planned Release Date: Q4 2026

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About This Game

The free demo is available now

Play as the Tianhe Sword Sect or Taiyue Qianji Sect. In Path to Ascension, collect cultivation methods, artifacts and materials, arrange your board, advance through cultivation realms and face builds left by other players in asynchronous duels.

The expedition mode is still in development and is not included in this demo. Expedition footage below shows a development version.

Expeditions: treasure and the journey home

Explore a randomly generated map, search ruins and points of interest, and gather methods, artifacts and materials. Avoid roaming beasts or fight them along the way. Some sites lead to separate realms where you search containers, open paths and clear enemies.

Your backpack has limited space, and treasures take up different amounts of it. Decide what to pack and what to leave behind. Travelling farther may bring more treasure, but it also means a longer journey home. Your actions advance the calendar as day, night and the seasons change.

Build your fighting style on a Bagua board

Arrange methods, artifacts and materials across three rings. Consider which sectors your methods cover, where each artifact sits, its element and the effects added by materials.

Flying swords, cannons and puppets support different combinations. A new item may strengthen your current build or give you a reason to change direction. Artifacts also use Divine Sense capacity. Exceeding that limit reduces your maximum health.

Watch your build fight, then choose when to open your Domain

Artifacts fight according to their cooldowns and trigger conditions. Watch the sequence and the outcome, then adjust your board for the next duel.

After reaching the Divinity realm and obtaining a Domain, you decide when to unleash it. Opening first gives you time to suppress your opponent. When both Domains are active, their suppression of the opposing side cancels out while their own-side benefits remain. A Domain must finish charging before use, and each side can unleash one per battle.

Try the demo and share your feedback

Download the free demo to try builds and duels with both sects. Share bugs and build ideas in the Steam discussions or our Discord. Add the game to your wishlist to follow its release and future updates.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

The game's art and music assets are made with assistance from generative AI. The developer reviews the assets and uses repainting, editing and audio trimming as needed before adding them to the game.

System Requirements

    Minimum:
    • Network: Broadband Internet connection
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