Build from over 400 cards across multiple archetypes and many Extra Deck bosses — every one of them earned by playing, or crafted directly if the packs won't cooperate. Then find out what your deck is worth against real opponents, or against multiple AI duelists.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“RELIQUARY is a competitive card game, and a competitive card game is only as good as the matches people actually play with it. I can test the rules engine on my own, and I do — but solo testing doesn't find the deck that warps the format, the card whose wording turns out ambiguous in a real match, or the interaction nobody saw coming.

I'm building this on my own. Early Access lets me put the game in front of real opponents and fix what actually matters instead of what I guess matters. Balance, the banlist, the pace of a match, and which archetypes come next are all things I would rather shape together with the people playing than announce to them afterwards.

The game is playable start to finish today. It is not finished, and I would rather say that
plainly than quietly sell an unfinished game as a finished one.”

Approximately how long will this game be in Early Access?

“I'm planning on roughly 12 months in Early Access.

That's an estimate, not a promise. How long it actually takes depends on how the card pool grows and how long the format takes to settle into something I'm happy to call finished.
If it needs longer, it will take longer — I'd rather leave Early Access late than early.”

How is the full version planned to differ from the Early Access version?

“I plan to grow the game in three directions:

More cards. The card pool is the heart of a TCG. I plan to keep adding archetypes and
standalone cards.

More to play alone. I plan to expand the solo side well past the current opponents — more AI opponents with decks of their own, and structured challenges to work through.

Getting started, and staying. A real tutorial, better onboarding for players new to this kind of game, and quality-of-life work like deck import/export and match history are all on my list.

Alongside all of that, the rules engine, card balance and the banlist will keep moving in
response to what the format actually looks like in practice. ”

What is the current state of the Early Access version?

“The game is playable end to end: you make an account, build decks, and duel other players online or take on AI opponents on your own.

What's in right now:

• over 400 cards across multiple archetypes, plus a separate Extra Deck of many boss monsters
("Reliquaries") with their own summoning conditions
• Online duels against other players through matchmaking
• Solo duels against multiple AI opponents, each with their own deck
• A deck builder with filtering, card search and live banlist enforcement
• Card packs, a currency you earn by playing, and crafting — so you can build toward a
specific card instead of only hoping for it

Matches are run by the server rather than by your client, which keeps the ruleset consistent for both players.

What isn't in yet: there is no tutorial. The card pool is large enough for real deckbuilding but smaller than a mature TCG's. Expect balance patches and the occasional banlist change, and expect bugs. Please report them.

One note about an online game in Early Access: the size of the player pool decides how fast you find a match. The solo opponents are there so the game still gives you something to do when the queue is quiet.”

Will the game be priced differently during and after Early Access?

“We plan to add a way to get cosmetics for the game by buying them with real Money.
The game by itself will stay free to play.
Everything in the game — cards, packs, currency — will still be earnable by playing. ”

How are you planning on involving the Community in your development process?

“There's a feedback button in the main menu — it sends your message straight to me, no forum account or bug tracker needed. That's the shortest path I could build between playing the game and telling me what's wrong with it, and I read all of it.

I'm one person, so I can't promise a reply to everything. But this is a small enough project that a single well-argued post can genuinely change what I build next, and I intend to keep it that way for as long as I can.”
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About This Game

RELIQUARY is an online trading card game about the moment you can't afford everything.

You'll recognize the board: monsters standing in attack or defense position, spells and artifacts set face-down, heavy hitters paid for with tributes. What's different is the mana. You start a duel with 3 and gain 1 each turn up to a cap of 10, and almost every effect costs some. So the question is never only what you can play — it's what you're willing to spend, and what you're leaving yourself unable to answer.

Every effect has a price

A hand full of answers is worthless if you can't pay for them. Mana turns every turn into a budget: commit it to the big play now, or hold it back for the response your opponent is walking into. Your hero card has a once-per-turn ability that wants a piece of that same budget.

Over 400 cards, all of them earnable

Multiple archetypes with gameplans of their own, a wide pool of standalone cards to build around them, and a lot of Reliquaries — Extra Deck bosses that only come down once you've met the condition printed on them.

Packs are bought with currency you earn by playing. And if the packs won't give you the card you need, dismantle what you don't want and craft it directly. There are no purchases on top of the base game.

Duel online — or take your time

Matchmaking puts you against other players, with matches resolved on the server so the rules work the same way for both sides. When you'd rather not queue, five AI opponents with decks of their own are waiting, and five preconstructed decks give you something to duel with from your first minute.

In the deck builder

Filter and search the whole pool, see at a glance what you own and what a missing card would cost to craft, and find out that your list breaks the banlist before you queue rather than after.

Key features

  •  A mana economy on a classic summon-and-battle board

  • Over 400 cards across multiple archetypes, plus many Extra Deck bosses

  • Online duels with server-side rules

  • Multiple AI opponents and five starter decks for solo play

  • Craft any card you're missing instead of chasing packs

  • Everything earned by playing — no additional purchases

A note on Early Access

RELIQUARY is in development, and I'm building it on my own. There's a feedback button in the main menu that goes straight to me — balance, card wording, bugs, or a card you think should exist. That's how the card pool and the banlist are going to keep moving.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

The Current Card Artworks are AI generated.
It will Change in the future

System Requirements

    Minimum:
    • OS: Windows 11
    • Processor: Intel Core i5-9400F
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 1650
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: On Board
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