You've looted thousands of magic items. Ever wonder who made them? Run the underworld's enchantment factory: chain alchemical stations, route your goblin workforce and brew the +12 Holy Damage that ends up on some hero's sword. Production chains, dark humor, zero workplace safety.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Factory games live and die by their balancing. I want players to break my production chains early, so that the stations, the potion system and the economy are shaped by how people actually play, not only by how I think they do.”

Approximately how long will this game be in Early Access?

“About one to two years.”

How is the full version planned to differ from the Early Access version?

“More stations and specialists, a mission-based campaign with handcrafted challenges, a recipe planner, deeper perk and flaw combinations, and a fully balanced economy.”

What is the current state of the Early Access version?

“The core loop is playable: Plan your products, build stations, connect them with paths, let your goblins carry potions through your production chain and sell the results. All stations are in the game. Expect rough balancing and a basic tutorial.”

Will the game be priced differently during and after Early Access?

“The price will likely increase as major content is added. Early Access players get the game at its lowest price.”

How are you planning on involving the Community in your development process?

“I'm a solo developer and read all feedback myself, via the Steam discussions and regular devlogs here on Steam. Before bigger design decisions I'll run surveys.”
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About This Game

You've looted thousands of magic items. Ever wonder who made them?

Behind every glowing legendary weapon there's a supply chain. A grimy, potion-soaked, goblin-staffed supply chain deep in the underworld. And the Dark Lord just made it your problem.

Made in Hell is a factory and production-chain game: plan your production lines, tune every potion step by step, and sell magical properties to heroes who will never ask where they came from.

BUILD THE PRODUCTION LINE

Place alchemical stations on a cramped grid and connect them with paths. Every station has an entrance and an exit, and space is always too tight. Placement is the puzzle.

TUNE EVERY POTION

Each station pushes a potion's purity and temperature in a different direction. Steer it into the right zone and it gains the properties adventurers crave. Miss, and you've brewed very expensive swamp water.

EVERY PERK HAS A PRICE

Every upgrade adds a flaw. Wash flaws out by mixing in helper potions, which have their own perks and their own problems. A few simple rules, endless combinations.

THE HEROES ARE NEVER SATISFIED

Heroes level up, and when they do, they want something better. Yesterday's bestseller is tomorrow's surplus. Tear down your chain or turn it into a supplier for something better.

MEET THE STAFF

  • Ghostified goblins carry the phials. Reliable, cheap, occasionally clumsy.

  • A vampire processes potions in his coffin. Don't ask what he does. Just don't!

  • Mushroom-farming goblins, witches, and a shadow that lives in a mirror.

  • A unicorn that I'm pretty sure is not what you wanted to see.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Some content in Made in Hell was created with the help of generative AI tools. As a solo developer, this is what makes a game of this scope possible for me.

- 3D models: The base meshes for stations, characters and props were generated with AI. I rework, prepare, rig and animate them myself in Blender and build them into the game.
- Images: Some 2D artwork, including parts of the store and marketing images, was created with AI image generation.
- Music: The soundtrack was composed with the help of an AI music tool.
- Text: Parts of the store page text were drafted with an AI assistant and edited by me.

Game design, code, shaders, animations, level design and UI are my own work. The game does not generate any AI content while you play.

Mature Content Description

The developers describe the content like this:

Crude dark humor. Some jokes reference drug use.

System Requirements

    Minimum:
    • OS: Windows 10
    Recommended:
    • OS: Windows 11