A deep 2D strategy of cosmic trade and faction warfare. Build trading empires, refine asteroids, lead fleets into battle and run faction politics — solo or in four-player co-op

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Planned Release Date: 2026

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About This Game

The stars are hollow — but they aren't silent.

Great powers carve up the void. Convoys crawl across warp lanes. Pirate dens wait for a careless cargo. Hollow Stars is a strategy about the people who keep the economy alive: fleet captains, station managers, and the magnates who own whole empires.

This is a game of decisions, not reflexes. Hit tactical pause, dispatch fleets along trade routes, side with one faction against another — then watch the world keep living its own life.

What's inside

A living economy that doesn't cheat. Every price emerges from supply and demand. Every deposit is finite — mine it out and it's gone. Every NPC credit is real and going somewhere.

Up to four-player co-op, three modes. "Family" — one faction, shared wallet. "Allies" — separate empires in the same sector, trade and help one another. "Rivals" — open competition, whoever builds the network first wins.

Conservation of entities. Ships are built from ore and alloys. A destroyed ship becomes wreckage — loot it or recycle it. NPCs don't respawn.

NPC hierarchy. Without an Admiral, no full-scale war. Without a Diplomat, no alliances. Without a Magnate, no trade network. Heroes are found, hired, and kept.

Dozens of systems, factions with doctrine. The Military builds shipyards and capitals. Scientists unlock recipes. Traders crush rivals on price. Pirates live by raids and breed in neutral sectors.

Fog of war and private data. Every player sees a different galaxy. Your scout found an ore field — it's yours until a rival scout finds it too.

Clean top-down, readable iconography. Minimum visual noise, maximum information. No shooter gameplay — strategic decisions only.

Co-op

  • Multiplayer was on the table from day one. The lobby host picks a mode:

  • Family — one faction, shared wallet; ideal for a couple or parent-and-child.

  • Allies — separate factions with an alliance pact. Each player builds their own empire, but borders are open and resources flow directly between you.

  • Rivals — one sector, several competing players. Victory is economic (monopoly) or military (capital captured).

If a friend drops out, the world patiently waits for them to come back. Nobody gets kicked, nothing gets lost.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Some 2D visual assets in Hollow Stars were created with the help of generative AI image tools during development. This includes parts of the store and marketing artwork, the achievement icons, and background art used in the game's cinematic intro. Every AI-assisted asset was reviewed, edited and curated by the development team before release.

Generative AI is not used while you play. The game runs no generative AI at runtime — the in-game faction "AI" is a fully deterministic, rule-based simulation, not a generative model. No player input or data is sent to any AI service.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 (64-bit)
    • Processor: Intel Core i3-8100 / AMD Ryzen 3 1200
    • Memory: 4 GB RAM
    • Graphics: GPU with Vulkan 1.0 support (Intel HD 520 / equivalent)
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: DirectX-compatible
    • VR Support: (not supported)
    • Additional Notes: 64-bit OS required. Online co-op needs a broadband connection.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11 (64-bit)
    • Processor: Intel Core i5-9400 / AMD Ryzen 5 3600
    • Memory: 8 GB RAM
    • Graphics: Dedicated GPU with Vulkan 1.2 (GTX 1050 / RX 560)
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: DirectX-compatible
    • VR Support: (not supported)
    • Additional Notes: 64-bit OS required.
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