A physics-based online party racing game where you control a fragile water balloon, bounce through ridiculous obstacles, and race to the goal before you pop.

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Pembangun permainan ini berhasrat untuk melancarkannya sebagai projek yang sedang berlangsung, dengan perkembangan dipengaruhi oleh maklum balas pemain.

Nota: Permainan dalam Akses Awal belum lengkap dan mungkin akan mengalami perubahan. Jika anda tidak berminat untuk bermain permainan ini dalam versi semasa, anda seharusnya menunggu untuk melihat jika permainan ini akan terus dibangunkan. Ketahui lebih lanjut

Kata-kata daripada pembangun:

Kenapa Akses Awal?

“Don’t Pop!: Splash Race is a physics-based online racing game where movement, obstacle balance, and multiplayer stability are core parts of the experience. The game is already playable, but the physics-based controls, map difficulty, obstacle balance, network stability, UI/UX, and performance still need further refinement in real player environments.

Through Early Access, we want to collect player feedback, improve existing systems, fix bugs, and adjust the overall balance. Depending on development progress, we also plan to review and add additional content such as new maps, obstacles, and quality-of-life features where possible.

Our goal is to release a playable version first, then use community feedback to develop the game into a more stable and polished full release.”

Berapa lama permainan ini dijangka akan berada dalam Akses Awal?

“We currently plan to keep the game in Early Access for approximately 6 to 12 months.

During this period, we plan to improve existing systems, fix bugs, adjust balance, improve network stability, optimize performance, improve UI/UX, refine maps, and add new content where possible.

The exact timing of the full release may change depending on development progress and player feedback. We plan to leave Early Access once the core systems are stable enough and the overall content and balance are ready for the full release.”

Apakah perbezaan yang dirancang antara versi penuh dan versi Akses Awal?

“The full version is planned to provide a more stable and polished experience compared to the Early Access version.

Our current development focus includes improving physics-based controls, adjusting map difficulty and obstacle balance, improving online multiplayer stability, refining lobby and matchmaking flow, improving UI/UX, optimizing performance, and fixing bugs.

Depending on development progress and player feedback, we also plan to refine existing maps and review additional content such as new maps, obstacles, customization items, and quality-of-life features where possible.

The final content of the full version may be adjusted based on development progress and community feedback during Early Access.”

Bagaimanakah keadaan semasa versi Akses Awal?

“The current Early Access version is playable and includes the core gameplay experience.

Players can control a fragile water balloon character, race through obstacle courses, and try to reach the goal. The game can be played in single-player for practice and completion attempts, or in online multiplayer with other players.

The current version includes the basic lobby system, online multiplayer, playable maps, main obstacles, result screen, and core UI.

However, as this is an Early Access version, some content, balance, UI/UX, network stability, performance optimization, and bug fixes will continue to be improved over time.”

Adakah harga permainan ini berbeza semasa dan selepas Akses Awal?

“During Early Access, the price will be based on the current amount of content and the development state of the game.

The price may increase at the time of the full release depending on added content, improved systems, increased stability, and the overall level of polish. If there is a price change, we plan to announce it in advance where possible.”

Bagaimana anda merancang untuk melibatkan Komuniti dalam proses pembangunan anda?

“During Early Access, we plan to review player feedback through the Steam Community, reviews, discussion forums, and announcements.

We will especially focus on feedback related to controls, map difficulty, obstacle balance, online multiplayer stability, bugs, performance issues, and UI/UX.

Collected feedback will be used to help prioritize updates and guide balance changes and system improvements. Major changes will be shared through patch notes and announcements.”
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Permainan ini belum tersedia di Steam lagi

Tarikh Keluaran Dirancang: 19 Jul, 2026

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Tentang Permainan Ini

Title: Don’t Pop!: Splash Race

Genre: 3D Platformer, Physics-Based Racing, Casual, Multiplayer, PvP, Party Game

Players: Single Player / Online Multiplayer for 2–8 Players

Gameplay:
Don’t Pop!: Splash Race is a 3D physics-based racing game where players control bouncy water balloon characters, clear obstacle courses, and race to reach the finish line first.

Players can practice and aim to complete courses on their own in Single Player, or jump into chaotic online multiplayer races with other players.

Win Condition:
Each match is played as a single-round race. The first player to reach the finish line is displayed as the Winner, and the results screen features a podium presentation for 1st to 3rd place.

Tokens and Customization:
Players can earn tokens by completing races and use them to customize their water balloon characters. Completion rewards are also available in Single Player, while Multiplayer offers higher rewards to encourage competitive play.

Key Features:

  • Bouncy physics-based controls

  • Water balloon characters that instantly pop when they touch certain obstacles

  • Short, fast-paced single-round races

  • Single Player and 2–8 player online multiplayer support

  • Unpredictable party racing with a silly B-movie style

  • Earn tokens by completing races

  • Customize your character using tokens

  • Winner display and podium presentation for the top 3 players

Pendedahan Kandungan Dihasilkan AI

Pembangun menerangkan cara permainan mereka menggunakan Kandungan Dihasilkan AI seperti berikut:

This game uses generative AI tools during development to assist with the creation of pre-generated game content.

AI tools were used as part of the production workflow for concept/reference images, some 3D model generation, and audio/source material discovery or selection support. The final assets included in the game were reviewed, edited, and integrated by the developer before being added to the game.

The game does not use generative AI to create new content during gameplay.

Keperluan Sistem

    Minimum:
    • OS: Windows 10 64-bit
    • Pemproses: Intel Core i3-6100 / AMD FX-8350 or equivalent
    • Memori: 4 GB RAM
    • Grafik: NVIDIA GeForce GTX 750 Ti / AMD Radeon R7 260X or equivalent
    • DirectX: Versi 11
    • Storan: 2 GB ruang tersedia
    Dicadangkan:
    • OS: Windows 10/11 64-bit
    • Pemproses: Intel Core i5-8400 / AMD Ryzen 5 2600 or equivalent
    • Memori: 8 GB RAM
    • Grafik: NVIDIA GeForce GTX 1050 Ti / AMD Radeon RX 570 or equivalent
    • DirectX: Versi 11
    • Storan: 2 GB ruang tersedia
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