An online real-time auto-battler in the Backpack Battles lineage, wrapped in a soul-collector RPG. You don't pilot the fight, you build it: bind legendary souls, arrange each one's item grid, then watch the team auto-fight. 10 regions, a roguelite Descent, ranked PvP. Buy once, no pay-to-win.

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About This Game




Soulreign is a collector auto-battler RPG where you don't pilot the fight, you build it. Every soul carries a 6x3 item grid, and the items are the abilities. You arrange them, then watch your team auto-fight in cinematic battles. Adjacency, element matchups, and class synergies decide who wins, so the battle is settled the moment you stop arranging.

A solo-developed online RPG set in a fading mythic age where players hunt and collect legendary souls.

Build it, then watch it unfold

Combat plays itself. Your only job is the build, and the build is everything. Place a fire weapon beside a soul that feeds it, line up an element combo, lean into a class synergy, then let it resolve in a cinematic battle.

Bind a collection that is truly yours

  • 90+ legendary souls to hunt and collect

  • Bind a lost legend, give it a name, and it is yours for good. The world remembers it by that name. Got duplicates? Sell them to other players or scrap them for dust.

  • Gear every echo with loot that rolls its own stats and modifiers

  • A deep Forge: reinforce gear, socket gems, chase legendary regalia

A growing world worth contributing to

  • 10 campaign regions and 2 city hubs across the Unmaking, an unraveling mythic age

  • The Descent. A 15-floor sealed-draft roguelite run with its own relics and a between-floors shop

  • Ranked PvP. An async Elo ladder against other players' parties, for cosmetics and currency. No live opponent needed, ladder on your own schedule

  • Expeditions. Send souls out to earn XP and loot while you are offline

A living, player-driven world

  • A player-run Marketplace. Buy and sell loot and crafts with other Summoners, delivered by in-game mail

  • Six crafting professions feed your builds: Herbalism, Smithing, Alchemy, Farming, Cooking, and Scribing

  • The Canvas. A shared, r/place-style pixel board. Pure social, no stakes

  • Achievements, daily and weekly quests, and skill minigames

Try it before you buy it

Play the free demo with no time limit: the first 4 regions and the opening floors of the Descent. Your progress carries straight into the full game.

One purchase, multiple platforms

Buy Soulreign once and play on Steam or in your browser with the same account. Progress syncs across both. No subscription, no loot boxes, no pay-to-win. A linked Steam account unlocks the full game.

Built in the open by one developer

Soulreign is made by one person who plays it daily and ships fixes fast. You are not a number to a studio, your bug report lands on the dev's desk. Report what you find, argue the balance, and tell me what to build next. The roadmap bends toward the people who play.

Good to know before you buy

Fair monetization. Buy Soulreign once. The only in-game purchase is Soul Shards, a currency for cosmetics and small conveniences (like renaming a soul with Shards instead of gold). Shards never buy power, levels, or extra souls, ever. They help fund servers and ongoing development.

Online only. Soulreign is an online game. Your roster, the marketplace, and the ladder live on shared servers, so a constant internet connection and a free account are required, solo play included. There is no offline mode yet. If the online service is ever discontinued, we will give at least 30 days' notice and release a community-hostable build for owners, so the souls you named do not disappear with us.

What you are buying. Purchasing Soulreign grants you a license to play the game. It is not a transfer of ownership, and access may end if we discontinue the online service. The full license terms are in our End User License Agreement, shown at install, and in the Steam Subscriber Agreement.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

As a solo developer several of the art assets used during the development of the game are generated using AI models with art references. Should the game be successful it is my hope to slowly start using commissioned art.

System Requirements

    Minimum:
    • OS: Windows 10+
    • Processor: x86_32 CPU with SSE2 support, x86_64 CPU with SSE4.2 support, ARMv8 CPU
    • Memory: 2 GB RAM
    • Graphics: tegrated graphics with full Vulkan 1.0 support, Metal 3 support (macOS) or Direct3D 12 (12_0 feature level) support (Windows)
    • Storage: 2 GB available space
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