Command fleets across nearly 300 years of naval warfare, from Lepanto to Lissa. Fight 65 historical scenarios, lead a 1778 campaign, and build custom battles from a catalog of 3,000+ historical ships. Master wind, broadsides, steam, ironclads, fleet command, and online PvP.

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

Leaving Early Access: 2027

What the developers have to say:

Why Early Access?

“Ship of the Line* is a deep tactical wargame of 17th–19th century naval warfare. Its battles — where wind and sail, broadside volleys, and fleet formations all interlock — are best refined through the many different strategies that real players bring to them.

We want to evolve the ship balance, the AI's decision-making, the multiplayer experience, and the historical scenarios to come alongside genuine feedback from the community. In particular, this PC version introduces keyboard-and-mouse controls and new rendering, so working together with players to raise its quality before full release is, we believe, essential.”

Approximately how long will this game be in Early Access?

“We are planning on roughly 6 to 12 months. That said, this timeframe may be adjusted flexibly depending on the pace of content additions, stabilization, and how community feedback is incorporated. Rather than simply running out a set period, our goal is to release when the game has reached a level of quality worthy of a full launch.”

How is the full version planned to differ from the Early Access version?

“For the full version, we aim to deliver a richer and deeper experience, and are currently planning the following directions:

- Additional historical naval scenarios, ships, and ship classes
- Expansion of the multiplayer modes (e.g., matchmaking, spectating, and records — under consideration)
- More refined AI tactics and ship balance
- Improvements to the UI, accessibility, and quality-of-life features, along with more supported languages

All of the above are directions we are currently planning, and their priority and scope may be adjusted based on community feedback.”

What is the current state of the Early Access version?

“The current version is fully playable from start to finish.

- **19 historical naval battles** — real engagements from the Kentish Knock (1652) through Trafalgar (1805) and Navarino (1827), including a Spanish Armada (1588) skirmish
- **8 tutorials** — step-by-step lessons on sailing, wind, gunnery, and formations
- **AI solo play** and **real-time multiplayer**
- Hex-based tactical combat governed by wind and sail angle, broadside volleys, and fleet formations
- Per-scenario best scores and trophies
- Korean, English, and Japanese language support

This engine is built on a core already released and proven on mobile (iOS), with the PC version adding a desktop interface and new rendering.”

Will the game be priced differently during and after Early Access?

“Yes. The game will be available at a lower price during Early Access, and the price may gradually increase as new content and features are added on the way to full release. Players who join during Early Access will receive the full game and all future updates at no additional cost. A single purchase unlocks everything — there are no in-app purchases, subscriptions, or loot boxes.

”

How are you planning on involving the Community in your development process?

“We plan to communicate directly with players through the Steam Community Hub and discussion boards⟨, as well as an official Discord⟩.

- Gathering suggestions and opinions on balance, AI, and new scenarios, and reflecting them in our update priorities
- Running a bug-report channel with prompt responses
- Sharing patch notes summarizing changes with each major update
- Listening to which historical battles players would like to see next

We believe the knowledgeable insight of those who love the subject of naval warfare in the age of sail is exactly what will drive this game forward the fastest.”
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About This Game

Command a Fleet, Not Just a Ship.

From the galleys of Lepanto in 1571 to the ironclads of Lissa in 1866, Ship of the Line is a historical naval strategy simulation spanning nearly 300 years of warfare at sea.

Command fleets through the Age of Sail and into the era of steam engines, iron armour, and early self-propelled torpedoes.

Read the wind. Form the line of battle. Concentrate your broadsides. Break the enemy fleet.

Now in Early Access, featuring historical battles, a strategic campaign, custom scenarios, and online multiplayer. The game continues to evolve through regular updates and community feedback.

65 Historical Scenarios

Recreate famous naval engagements with historically researched ships, admirals, and battlefield conditions.

53 Historical Battles

Fight across three centuries of naval history, including:

  • 16th–17th Centuries: Lepanto, the Spanish Armada, Hansando, Myeongnyang, Noryang, the Downs, the Kentish Knock, Lowestoft, the Medway, Solebay, Texel, and Beachy Head.

  • 18th Century: Gangut, Minorca, Havana, Quiberon Bay, Chesma, Flamborough Head, Chesapeake, the Saintes, the Glorious First of June, Camperdown, Cape St. Vincent, and the Nile.

  • 19th Century: Copenhagen, Algeciras, Trafalgar, Grand Port, Lissa (1811), the Bombardment of Algiers, Navarino, Sinop, Heligoland, Jasmund, and Lissa (1866).

12 Large-Scale Reconstructions

Experience major fleet engagements at a larger historical scale, commanding from your flagship through period communication systems.

These include:

  • Trafalgar — 73 ships

  • The Battle of the Nile — a night battle in a reconstructed Aboukir Bay

  • Cape St. Vincent, Copenhagen, Chesapeake, Hansando, Noryang, and the Medway

  • An introductory Dogger Bank engagement — 7 ships of the line against 6

These reconstructions are separate playable scenarios, offering a different command experience from conventional historical battles.

From Sail to Steam and Iron

Experience the technological transformation that brought the Age of Sail to an end.

Steam Propulsion

Raise steam, manage coal and boiler output, and operate paddle wheels, screw propellers, and lifting-screw systems. Ships equipped with both sails and engines can combine the two methods of propulsion.

Ironclad Warships

Armour belts, armoured casemates, central batteries, open barbettes, revolving gun turrets, and naval rams introduce new tactical possibilities.

Changing Naval Artillery

Smoothbore cannons, rifled muzzle-loaders, early breech-loading guns, and rapid-fire artillery differ in range, projectile weight, penetration, accuracy, and rate of fire.

Early Torpedoes

The first self-propelled naval torpedoes bring underwater attacks into late-19th-century combat.

The Final Sail-Rigged Warships

Beyond the main historical scenario timeline, custom battles allow players to experiment with later vessels, including sail-rigged ironclads and armoured cruisers from the final decades of the 19th century.

Campaign — 1778: The American War of Independence

Choose Great Britain, France, Spain, the Netherlands, or the United States and take command of a national navy.

The campaign connects strategic planning with the same tactical combat system used in historical battles.

  • A Connected Atlantic Theater: Navigate from the North American coast across the Atlantic to the English Channel, North Sea, Gibraltar, Caribbean, and western Mediterranean.

  • Fleet Management: Construct and repair ships, recruit and train crews, manage officers, and develop naval technology.

  • Economy and Logistics: Manage national finances, trade, shipyard production, resources, and maritime transport.

  • Naval Operations: Assign fleets to blockade, escort, reconnaissance, commerce raiding, and patrol missions.

  • Seamless Tactical Battles: When hostile fleets encounter one another, enter a tactical engagement or choose automatic resolution.

  • Strategic Victory: National objectives, territory, fleet strength, trade, war exhaustion, and national survival contribute to the outcome of the war.

Your losses matter. Captured vessels can join your fleet, damaged ships require repairs, and experienced officers carry their history into future battles.

The campaign remains under active development, with ongoing improvements to AI decision-making, economy, logistics, balance, and stability.

A Serious Naval Wargame

Naval combat is shaped by the physical and tactical realities of each era.

Wind and the Weather Gauge

Square-rigged ships cannot sail directly into the wind. Position your fleet to gain the weather gauge and control the engagement.

Line of Battle

Organise ships into formations, maintain your battle line, and concentrate broadside fire against the enemy.

Raking Fire

Cross an enemy's bow or stern and fire along the length of the ship to inflict devastating damage.

Historical Ammunition

Round shot damages hulls, chain shot destroys rigging, and grapeshot targets exposed crews. Later weapons introduce new projectile types and armour penetration.

Boarding Actions

Approach enemy ships, secure grappling lines, board their decks, and attempt to capture them.

Damage Control

Masts break, sails tear, fires spread, and flooding threatens stability. Assign crews to repairs, firefighting, and pumping to keep damaged ships afloat.

Anchoring and Emergency Departure

Fight at anchor, hold a defensive position, or cut the cable when rapid movement becomes essential.

50 Ship Classes

Command ships of the line, frigates, sloops, galleys, steam frigates, ironclads, and other historical vessel types, each with distinct handling and combat characteristics.

Command Mode — Lead Through Orders

In major fleet engagements, you do not directly control every ship.

You command your flagship while subordinate captains receive instructions through flags, sound signals, lights, and dispatches.

Communication has limitations.

  • Signals require time to reach their recipients.

  • Distant squadrons may fail to receive orders.

  • Officers interpret commands according to their abilities and temperament.

  • Captains may react independently when situations change.

  • Information that has not been reported remains unknown.

Your task is not to control everything.

It is to make decisions despite what you cannot control.

The Coastline Is Part of the Battlefield

The sea is not an empty arena.

Coastal Fortifications

Attack stone forts, coastal gun batteries, defensive earthworks, and East Asian fortifications with naval artillery.

Amphibious Operations

Land troops by boat, support assaults with naval gunfire, and conduct attacks against fortified coastal positions.

Navigation Hazards

Shoals, reefs, currents, shallow water, darkness, and changing weather influence movement and combat.

Limited Visibility

Fog, rain, darkness, and the horizon restrict what your fleet can observe. An unidentified contact may initially be reported only as distant sails.

Scenario Editor & Steam Workshop

Create naval engagements using the built-in scenario editor.

  • Configure terrain, fleets, starting positions, wind, weather, and victory conditions.

  • Publish your scenarios through Steam Workshop.

  • Download and play battles created by other commanders.

Custom Battles & Multiplayer

Custom Battles

Create your own engagements using a catalogue of more than 3,000 historical ship entries.

Experiment with different national fleets, ship generations, weapons, and battle conditions — including encounters that never happened in history.

Single-Player

Challenge tactical AI that responds to formations, positioning, battlefield conditions, and naval doctrine. Single-player battles are playable offline.

Online Multiplayer

Compete against other commanders in real-time PvP naval battles and points-based skirmishes.

Learn to Command

A step-by-step tutorial introduces the fundamentals of naval command.

Learn ship information, sailing and tacking, naval gunnery, fleet organisation, line-of-battle combat, boarding, navigating hazards, and managing a complete engagement.

About Early Access

Ship of the Line is an actively developed naval simulation.

Following the expansion into the final generation of sail-equipped warships, development is increasingly focused on improving the systems that bring these ships and battles to life.

Our main priorities include:

  • Campaign mechanics, AI strategy, and long-term balance

  • Tactical AI and fleet behaviour

  • Naval combat and damage simulation

  • Performance optimisation and stability

  • Bug fixes, usability, and multiplayer improvements

Community feedback plays an important role in identifying issues and guiding development priorities.

Players who purchase during Early Access will receive future updates and content additions included with the game at no additional cost.

Thank you for helping us build Ship of the Line.

Join the Community

Share feedback, report bugs, discuss naval history, and follow new developments in our shipyard.

Official Discord:

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

This game uses generative AI tools during development for selected visual, audio, and programming-related tasks.
【AI-assisted content and development】
• Visual assets: Some in-game visuals, including ship sprites, scenario artwork, terrain textures, UI illustrations, and other decorative assets, were created with generative AI image tools, then selected, edited, modified, and integrated by the developer.
• Audio assets: Some background and combat music tracks were created with AI music generation tools, then edited, mastered, and loudness-normalized for in-game use.
• Programming assistance: AI coding tools are used to assist with code generation, implementation, debugging, and development. Game systems, mechanics, simulation rules, balance, and overall technical design are directed and determined by the developer.
【Runtime and game content】
• No generative AI operates during gameplay or at runtime. All required assets and game logic are included with the game and run locally.
• Scenario design, gameplay rules, ship statistics, historical information, and overall game design are researched, designed, reviewed, and integrated by the developer.
All AI-assisted assets and generated code are reviewed, tested, and integrated by the developer before being included in the released game.

System Requirements

Windows
macOS
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 (64-bit)
    • Processor: Intel Core i3 or AMD equivalent (Dual-core 2.0 GHz)
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 1050 or better / modern integrated graphics
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Sound Card:
    • Additional Notes:
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11 (64-bit)
    • Processor: Intel Core i5 or AMD Ryzen 5
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 1050 or better / modern integrated graphics
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Sound Card:
    • Additional Notes:
    Minimum:
    • Requires an Apple processor
    • OS: macOS 11 (Big Sur)
    • Processor: Apple M1
    • Memory: 4 GB RAM
    • Graphics: Metal 지원 GPU (2015년 이후 Mac 내장그래픽 OK)
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    Recommended:
    • Requires an Apple processor
    • OS: macOS 13 (Ventura) 이상
    • Processor: Apple M1/M2 이상 또는 Intel Core i7
    • Memory: 8 GB RAM
    • Graphics: Apple Silicon GPU / 외장그래픽
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
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