Tome & Tile is a roguelite deckbuilder where you spell to survive. Build tile racks, place words on a power-square-strewn board, then chain tomes, enchantments, and lexicon levels into score-explosion combos. 12 characters, 181 tomes, eight chapters of escalating chaos.

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Akan Datang ke Akses Awal

Pembangun permainan ini berhasrat untuk melancarkannya sebagai projek yang sedang berlangsung, dengan perkembangan dipengaruhi oleh maklum balas pemain.

Nota: Permainan dalam Akses Awal belum lengkap dan mungkin akan mengalami perubahan. Jika anda tidak berminat untuk bermain permainan ini dalam versi semasa, anda seharusnya menunggu untuk melihat jika permainan ini akan terus dibangunkan. Ketahui lebih lanjut

Kata-kata daripada pembangun:

Kenapa Akses Awal?

“Tome & Tile is a roguelite with hundreds of tomes, dozens of scrolls, and twelve characters that all interact through a chips × mult scoring engine. The space of possible combinations is enormous, and the only way to find every dominant combo and every underpowered build is to put it in front of a lot of real players. Early Access lets me tune scoring, balance characters, and shape the meta with the community — not just by myself.”

Berapa lama permainan ini dijangka akan berada dalam Akses Awal?

“ The game is in a great state content wise, but I'm planning roughly nine to twelve months in Early Access, depending on how balance, content polish, and player feedback progress. I'd rather take the time to get it right than ship a 1.0 that needs three patches to feel finished.”

Apakah perbezaan yang dirancang antara versi penuh dan versi Akses Awal?

“ I plan to use Early Access to:
- Rebalance scoring targets, economy, and character power across all eight chapters
- Polish character-specific animations and visual feedback
- Expand the codex, achievements, and discovery systems
- Refine the UI, audio mix, and accessibility options
- Potentially add additional characters, tomes, or content based on what the community engages with
I'm not promising specific features beyond what's in the current build, but I plan to iterate across systems, polish, and content.”

Bagaimanakah keadaan semasa versi Akses Awal?

“ The full game loop is playable end-to-end: twelve characters, eight chapters, twenty-four fights per run, an infinite mode after chapter 8, plus a shop, codex, mastery levels, seeded runs, and a per-character stats tracker. The Early Access build includes the complete roster, all current tomes and scrolls, and the full progression system. What it lacks is the polish, balance tuning, and visual feedback work I expect to land during Early Access.”

Adakah harga permainan ini berbeza semasa dan selepas Akses Awal?

“We don't plan to change the price when leaving Early Access. Players who buy during Early Access pay the same as those who wait for 1.0, and they keep the game through every update.”

Bagaimana anda merancang untuk melibatkan Komuniti dalam proses pembangunan anda?

“ The Discord is the main channel for feedback, bug reports, balance discussion, and ideas. I'll be reading every message, posting build notes after major patches, and explicitly asking the community for input on contentious balance changes and new character concepts. Steam discussions and reviews will also be regularly read.”
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Tentang Permainan Ini

Spell to survive.

Tome & Tile is a tile-laying roguelite deckbuilder. Draw tiles, play words, and chain the right tomes, enchantments, and lexicon levels to detonate your score.

Five pillars of compounding chaos Every run, you stack five overlapping scoring systems that interlock in beautiful, broken ways:

  • Lexicon Levels — every word you play levels up its category, permanently boosting your score

  • Tile Values — upgrade the raw chip values of letters in your bag

  • Board Modifiers — change the rules of the board itself

  • Tile Enchantments — bolt effects onto specific tiles

  • Tomes — 181 unique passive abilities that fire on the right conditions

The fun isn't picking the best one — it's stitching all five into one absurd engine.

Twelve characters, twelve ways to break the game

Each character ships with a unique tile bag, a different fight cadence, and a twist mechanic that rewires how you play.

Eight chapters. Twenty-four fights. Infinite mode if you survive.

Each chapter ends with an Act — a boss fight that wants you dead. Push past chapter 8 and the gloves come off.

Features

  • Seeded runs for sharing wild victories

  • Per-character mastery levels (0–10) with skins, bags, and challenges

  • Codex tracking everything you've discovered

  • Single-player. No mics. No microtransactions. Just words.

Pendedahan Kandungan Dihasilkan AI

Pembangun menerangkan cara permainan mereka menggunakan Kandungan Dihasilkan AI seperti berikut:

I'm a solo developer. Without AI tools, this game would not exist — the art, music, and copy would have been unaffordable to commission and impossible for me to produce alone. AI let me focus on what I actually built by hand: the game design, the mechanics, the 181 tomes, the scoring engine, the balance, the words.

What's AI-generated:
• Visual art (backgrounds, character portraits, tome/scroll/blessing illustrations, store page art) — generated with AI image tools, curated and selected by me
• Music — generated with AI audio tools, curated and selected by me
• Some flavor text and descriptive copy — drafted with AI assistance, edited by me

What's not AI:
• The game itself — every system, mechanic, balance number, character design, and core decision is mine
• The dictionary, the tile distributions, the scoring math, the run structure, the boss fights — hand-built
• The code — written by me with the help of AI assistants the same way any modern developer uses them

No AI runs at runtime. Nothing is generated for you on the fly during play. Everything you see was reviewed before it shipped.

Keperluan Sistem

    Minimum:
    • OS: Windows 10 64-bit
    • Pemproses: Dual-core 2.0 GHz (Intel Core i3 or equivalent)
    • Memori: 2 GB RAM
    • Grafik: OpenGL 3.3 compatible
    • Storan: 2 GB ruang tersedia
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