Glide through futuristic race courses at breakneck speeds and eliminate those who stand in your way, make your own ships and tracks to share with the world. BallisticNG is an action packed anti-gravity racer with indepth modding support developed as a love letter to the original Wipeout trilogy.
Recent Reviews:
Very Positive (26) - 96% of the 26 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (195) - 95% of the 195 user reviews for this game are positive.
Release Date:
May 30, 2016
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access is an important tool in developing a game that the growing community wants. It enables us to implement features people want to see during the development instead of after so the final game is what people wanted from the get go.”

Approximately how long will this game be in Early Access?

“BallisticNG will be releasing on December 15th 2018.”

How is the full version planned to differ from the Early Access version?

“The full version will not differ much to how the game presents itself now, we like to release updates as often as possible so we hope the transition between Early Access and the full version is pretty seamless. However the full version will fix up any remaining issues that the game has, this is the most important step before we leave Early Access.”

What is the current state of the Early Access version?

“The game is currently in 0.9, one major release away from our full version.”

Will the game be priced differently during and after Early Access?

“The game (starting 21st September 2017) costs $5 to aid us throughout the remainder of development and all post-release development we plan. Once out of early access, the game's price will increase to $8.”

How are you planning on involving the Community in your development process?

“The community's input since the beginning of our Early Access period has been a high priority. We are extremely involved with the community on the game's official Discord, and a lot of feedback on there usually ends up getting implemented. We like to treat everybody on a level playing field with our outlook on community interaction being that we are players of our own game and as such shouldn't shoot down ideas or criticism unless we have tried out the idea or looked at the angle that the criticism is coming from first.”
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Recent updates View all (74)

December 8

1 week to go!

Only a week to go until BallisticNG releases out of Early Access! 1.0 will be dropping on December 15th at 12am GMT, be sure to come swing by the game’s discord to celebrate with the community!

There's one final track that's being shown today. We also have a special addition for the release that no 90s inspired game should be without, you're going to have to wait to see that one though!

Price Change
BallisticNG is getting its price increase to $8 this week. If you haven’t already picked the game up be sure to do so this weekend as it will be your last chance to get it at the early access price!

This will also be covering the new AUD pricing that Valve has introduced, so if you live in Australia you'll be able to grab the game in a few days.

Listen to the soundtrack update
Can’t wait for the release? Here’s a piece of it while you wait! A mix of the new soundtrack songs has been uploaded for you to listen. If you’ve purchased the soundtrack on Steam these songs will be part of a free update also releasing on the 15th.

https://www.youtube.com/watch?v=IhfMRyLeapg

Dropping 32-bit support
Steams hardware survey page shows that out of everybody using Steam, only 1.98% of Windows users are running a 32-bit version. This is low enough that supporting 32-bit is redundant so there will be no 32-bit version of 1.0.

Update to answer some questions:
While 32-bit players won't be able to play 1.0, BallisticNG doesn't use any kind of DRM. If you backup your current 0.9.4 install you'll be able to continue playing that. 32-bit builds are going to be removed from Steam when the game releases so people don't end up buying the game and recieving 0.9.4, so if you're backing up then make sure to do it before then.

Leaderboard Reset
1.0 uses new leaderboards so there’s going to be a reset. This is going to be the last leaderboard reset, once the game is released they won’t be reset again.

Also note that due to Steam only providing a finite number of leaderboards, support for custom track leaderboards will be removed in 1.0.

With time trialing in mind, the anti-skip that's being introduced can be turned off in the cheats menu. You won't be able to set times with the cheat enabled but if you like skip hunting then you'll be able to continue doing so!

Surge
Surge is the final pre-release track that’s been added to the game, it’s a stormy track set in a never ending electrical storm. With Atlantica being a hard track and Zephyr Climb being an intermediate track, that makes Surge the new beginner entry to 1.0




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October 30

Devlog 30/10/18 – Survival Updates, New Voices and Stats/Achievements

It’s now just under 2 months until the game’s release, every little detail is currently being refined in preparation for the big day!

Before we kick off this devlog
We’re pulling the release date back ever so slightly to better align the release with other events that have cropped up around the same time. The game is now releasing on December 15th instead of the 20th!

The new and improved Survival
Survival has had some visual upgrades to continue building on its design. Buildings now have their windows glowing, fog has been added to add some fade and the entire color pallete system has been rewritten so each zone can have all of its colors manually defined. The virtual mode that you can activate outside of Survival now applies a different pallete on a per speedclass basis too!









New Voices
BallisticNG has all new voices coming from the one and only HellfireWZ! New warning voices have also been recorded by community moderator and BNGL maintainer Radracer. It’s better if you just listen to them instead of me trying to describe them:

https://www.youtube.com/watch?v=CP56viCBAVo

Stats/Achievements
A new stats and achievements system has been implemented and is ready for release! This new system is completely moddable so code mods can add their own. It also doesn’t rely on any external services, you can run the game off of Steam and still unlock achievements and have stats tracked.
Here’s some shots of the menus, icons for Achievements still pending.





Reflective Tiles
Support for reflective track tiles have been added! These allow track creators to spice up their track floors a bit with extra detail. Here's some shots of how these are used in the vanilla tracks:





Physics Update
A long standing exploit in analoge input has been fixed, the exploit allowed you to move the analoge stick back to its resting position to quickly stop your ship from turning. This also affects the airbrakes, this change has fixed the long known bug of a ship springing back to full speed after releasing them.

With the airbrakes fixed the opertunity was also taken to rewrite the airbrakes air resistance. Instead of being based on a timer that reduce the ships speed by a set amount, the resistance is now based on how much the ship is drifting so you now slow down much more naturallly.

More Songs
Shiftdelete has been hard at work making more songs for the game, as with the other songs these will be available in the seperate soundtrack at no extra cost when the game launches.

https://soundcloud.com/shiftdelete/swerve-xtended
https://soundcloud.com/shiftdelete/in-the-zone
https://soundcloud.com/shiftdelete/tranceblaster

https://soundcloud.com/vonsnake/ballisticngbullet-time-vip


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About This Game

BallisticNG is an action packed anti-gravity racer developed as a lover letter to the original Wipeout trilogy. Set in the year 2159 you glide through futuristic race courses armed to the teeth with deadly weapons to aid you in taking first place.


  • A large assortment of tracks set in unique locations, most playable in reverse with a flipped time of day and weather
  • An array of unique teams to suite any playstyle
  • An arsenal of weapons to damage and eliminate those who stand in your way
  • Several gamemodes (Race, Survival, Time Trial, Speed Lap, Eliminator and Knockout)
  • SteamVR compatible, everything is playable in VR!
  • A singleplayer campaign with plenty of events to challenge your skill
  • Two player splitscreen with multi-monitor support
  • Direct IP multiplayer, Steam not required
  • A thumping soundtrack featuring over 2 hours of music inspired by old school electronic genres


BallisticNG has indepth modding support built as an extension of the offical development tools:

  • A spline based layout creator with instant playtest capabilities
  • Unity engine based track configuration tools for ultimate freedom
  • An in-game ship importer
  • Out of the box support for C# mods
  • Custom campaign support through XML files, no programming required

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 or later (64-bit only)
    • Memory: 2 GB RAM
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    Recommended:
    • OS: Windows 7 or later (64-bit only)
    • Memory: 4 GB RAM
    • DirectX: Version 11
    • Storage: 2 GB available space
    Minimum:
    • OS: OS X 10.9
    • Additional Notes: Requires OpenGL 3.2+
    Minimum:
    • OS: 64-bit distro
    • Memory: 2 GB RAM
    • Storage: 2 GB available space
    • Additional Notes: Requires OpenGL 3.2+
    Recommended:
    • OS: 64-bit distro
    • Memory: 4 GB RAM
    • Storage: 2 GB available space
    • Additional Notes: Requires OpenGL 3.2+

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