Glide through futuristic race courses at breakneck speeds and eliminate those who stand in your way. BallisticNG is a moddable action packed anti-gravity racer developed as a love letter to the original Wipeout trilogy.
All Reviews:
Very Positive (130) - 95% of the 130 user reviews for this game are positive.
Release Date:
May 30, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access is an important tool in developing a game that the growing community wants. It enables us to implement features people want to see during the development instead of after so the final game is what people wanted from the get go.”

Approximately how long will this game be in Early Access?

“BallisticNG will be releasing winter 2018.”

How is the full version planned to differ from the Early Access version?

“The full version will not differ much to how the game presents itself now, we like to release updates as often as possible so we hope the transition between Early Access and the full version is pretty seamless. However the full version will fix up any remaining issues that the game has, this is the most important step before we leave Early Access.”

What is the current state of the Early Access version?

“The game is currently in 0.9, one major release away from our full version.”

Will the game be priced differently during and after Early Access?

“The game (starting 21st September 2017) costs $5 to aid us throughout the remainder of development and all post-release development we plan. Once out of early access, the game's price will increase to $8.”

How are you planning on involving the Community in your development process?

“The community's input since the beginning of our Early Access period has been a high priority. We are extremely involved with the community on the game's official Discord, and a lot of feedback on there usually ends up getting implemented. We like to treat everybody on a level playing field with our outlook on community interaction being that we are players of our own game and as such shouldn't shoot down ideas or criticism unless we have tried out the idea or looked at the angle that the criticism is coming from first.”
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Recent updates View all (69)

July 16

MacOS Steam Controller Hotfix

Just a quickie: A small hotfix for 0.9.4 on MacOS has gone out to address an issue with Steam Controllers not being recognised.
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July 2

Devlog 02/07/2018 - More effect updates, track establishing shots and more

Hey everyone, it's about time for another devlog! The past month has seen quite a few changes and new additions. Campaign balancing is underway but in the meantime here's what's been going on:

Updated Explosion Effects
The explosion effects have been given a small facelift, an additive shader is now used which removes saturation artifacts that the previous multiplicative shader caused. Because they're now additive it also means they're brighter!

Track Overviews
Before the race begins you will now be treated to an overview of what you're about to race on. Every track has also had a major ambient sound overhaul to compliment this update.

Rescue Droids
The rescue droids that help keep you on the track are now present on the start grid during the countdown! They keep your ship suspended and then fly off when the race starts.

These and the track overviews are implemented with a new spline backend that more parts of the game are starting to utilize. Other utilizations include a new hunter attack animation, the energy wall bolt now following the track and soon the transfer beam.

New Ship Effects
The collision effects have been updated for improved visual feedback. The repair effect when flying through pitlanes has also been updated to be arcs of electricity that trail slightly behind the ship.

More options
The game now has more graphics settings to tweak! These new options are important for scaling back the game for lower end hardware. In particular the Video Billboards option has a big impact on low-end CPUs and other settings like Environment Projectors and Light Flares have a large impact low-end GPUs.

Ship - Ship Collisions
The ship - ship collision model has been completely overhauled. Ships now use box colliders to resolve collisions with other ships and now scrape along each other instead of bouncing off. Ramming into the back of another ship will now transfer your momentum to them so care must be taken when approaching other ships from behind.

The game now has an anti-skip mechanism in place. It's still in early phases and there's still plenty of fine tuning to do but all of the game's major skips have now been stopped in one sweep.

The system works by keeping track of where you exit and enter the track and uses the distance travelled, angle between where you exited and entered and side of the track to figure out if you have potentially skipped.

If the game believes you have skipped then it will respawn you where you left the track initially. Custom tracks can take advantage of the allow out of bounds section flag to disable this on a per-section basis.

Practice Mode
Practice Mode is a new option in the campaign where you're loaded into a race on Cassandra with unlimited laps, Toxic class with respawns enabled. A guide on mechanics is also available from the pause menu. This is designed for new players to have an easily accessible sandbox environment where they can experiment until they're comfortable to jump into the campaign for real.

Unity Tools
The Unity Tools have had major updates with a vastly improved TRM editor, optimized track editor, more assets from the game included, per-tile maglock control, new shaders and support for several new game features. The TRM reverse and atlas transfer tool used to create the game's reverse tracks has also been added.

Up Next
Next months devlog is going to be skipped in place for something else ;)
Stay tuned for more news!
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About This Game

BallisticNG is an action packed anti-gravity racer developed as a lover letter to the original Wipeout trilogy. Set in the year 2159 you glide through futuristic race courses armed to the teeth with deadly weapons to aid you in taking first place.


  • 17 tracks set in unique locations, 12 of them reversible for a grand total of 29 playable tracks
  • 13 teams and a lineup of super fast drag ships
  • 14 pickups for all your combat needs
  • 6 gamemodes (Race, Time Trial, Speed Lap, Survival, Knockout and Eliminator)
  • A singleplayer campaign to challenge your skill
  • Two player splitscreen with dual-monitor support
  • A thumping 90s inspired soundtrack featuring 34 tracks spanning across Techno, Jungle, Neurofunk and Drum and Bass
  • A modding tool suite to import your own ships, build your own tracks and program your own gamemodes, weapons and more


BallisticNG recreates the physics of a time long gone. Playing the game is all about getting into the zone and becoming one with the ship, practicing every nook and cranny of every track until you can do it with your eyes closed. Feeling the speed isn't about what the HUD tells you, but how the environment swooshes past you and timing the right maneuvers at the right time to keep the flow going. If you're looking for a quick game, lower speed classes provide you with a more laid back experience. You can even disable weapons if you want a good clean race.


The game is built as if it were running on real 90s hardware. Low poly ships and environments create simple yet visually rich scenes that can run on most hardware. Retro 3D options are available to emulate hardware limitations from the 90s, modern effects are also available so you can make the game look old, new or anywhere in-between.

VR Support

BallisticNG has beta VR support with no compromises on game functionality. All modes, tracks, ships, online and mod content are supported! Tweak the game with the VR options to get the most comfort out of your experience.

Cockpit Mode

Each ship has a unique cockpit which reflects the design you see on the exterior. When in cockpit mode the game processes the audio to make it sound authentic, complete with the sound of rain splashing on the canopy and displays flickering as you take damage from weapons, everything you need to get cosy in your high speed future racer.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7 or later
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 4000
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    • OS: Windows 7 or later
    • Memory: 4 GB RAM
    • DirectX: Version 11
    • Storage: 2 GB available space
    • OS: OS X 10.9
    • Additional Notes: Requires OpenGL 3.2+
    • OS: 64-bit distro
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 4000
    • Storage: 2 GB available space
    • Additional Notes: Requires OpenGL 3.2+
    • OS: 64-bit distro
    • Memory: 4 GB RAM
    • Storage: 2 GB available space
    • Additional Notes: Requires OpenGL 3.2+

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