Glide through futuristic race courses at breakneck speeds and eliminate those who stand in your way. BallisticNG is a moddable action packed anti-gravity racer developed as a love letter to the original Wipeout trilogy.
Recent Reviews:
Very Positive (15) - 100% of the 15 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (127) - 95% of the 127 user reviews for this game are positive.
Release Date:
May 30, 2016
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access is an important tool in developing a game that the growing community wants. It enables us to implement features people want to see during the development instead of after so the final game is what people wanted from the get go.”

Approximately how long will this game be in Early Access?

“BallisticNG will be releasing winter 2018.”

How is the full version planned to differ from the Early Access version?

“The full version will not differ much to how the game presents itself now, we like to release updates as often as possible so we hope the transition between Early Access and the full version is pretty seamless. However the full version will fix up any remaining issues that the game has, this is the most important step before we leave Early Access.”

What is the current state of the Early Access version?

“The game is currently in 0.9, one major release away from our full version.”

Will the game be priced differently during and after Early Access?

“The game (starting 21st September 2017) costs $5 to aid us throughout the remainder of development and all post-release development we plan. Once out of early access, the game's price will increase to $8.”

How are you planning on involving the Community in your development process?

“The community's input since the beginning of our Early Access period has been a high priority. We are extremely involved with the community on the game's official Discord, and a lot of feedback on there usually ends up getting implemented. We like to treat everybody on a level playing field with our outlook on community interaction being that we are players of our own game and as such shouldn't shoot down ideas or criticism unless we have tried out the idea or looked at the angle that the criticism is coming from first.”
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Recent updates View all (67)

June 1

Devlog 01/06/2018 - Scenery Tweaks and Survival Music Visualizers

It's time for another devlog! This one is a short one as development the past week has been focused on finishing up with content updates and preparing for gameplay balancing.

Omega Harbour
Omega Harbour has seen the final straight populated with more buildings and the Aquarium reworked to be a real space and not just a boring texture.





Aciknovae
Aciknovae has had some building changes, most of the buildings have been updated from simple cubes and made a bit more interesting. There have also been some other extra additions to improve the use of vertical space.





Survival Music Visualizers
Advertisement display boards are now replaced with music visualizers in Survival mode! Like the track visualizer these also respond to custom music. For track creators, everything you need to get these setup will be available in the release version of the unity tools.





In-game Workshop Browser
There is now a menu in-game which lets you browse and subscribe/unsubscribe from workshop items! It's planned for there to be a featured mod section exclusive to this menu so we can help the best mod creators showcase their work.



Up Next
This is the end of the content portion of pre-1.0 development and the focus will now be shifting onto campaign and gameplay balancing. Stay tuned for the upcoming devlogs showing these changes!
4 comments Read more

May 28

MacOS builds are now available

Hey everyone, just a quick announcement to let you know that MacOS builds are now officially available! If you already own the game you’ll now see 0.9.4 downloading. Full gamepad support, leaderboards and the workshop will now also be available to you.

If you’re playing on Linux you’ll also be seeing an update, the Made With Unity splash screen has been removed for both the Mac and Linux builds. Both versions have also been updated to Unity 2018.1.

Have fun!
0 comments Read more
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About This Game

BallisticNG is an action packed anti-gravity racer developed as a lover letter to the original Wipeout trilogy. Set in the year 2159 you glide through futuristic race courses armed to the teeth with deadly weapons to aid you in taking first place.

Features

  • 17 tracks set in unique locations, 12 of them reversible for a grand total of 29 playable tracks
  • 13 teams and a lineup of super fast drag ships
  • 14 pickups for all your combat needs
  • 6 gamemodes (Race, Time Trial, Speed Lap, Survival, Knockout and Eliminator)
  • A singleplayer campaign to challenge your skill
  • Two player splitscreen with dual-monitor support
  • A thumping 90s inspired soundtrack featuring 34 tracks spanning across Techno, Jungle, Neurofunk and Drum and Bass
  • A modding tool suite to import your own ships, build your own tracks and program your own gamemodes, weapons and more

Physics

BallisticNG recreates the physics of a time long gone. Playing the game is all about getting into the zone and becoming one with the ship, practicing every nook and cranny of every track until you can do it with your eyes closed. Feeling the speed isn't about what the HUD tells you, but how the environment swooshes past you and timing the right maneuvers at the right time to keep the flow going. If you're looking for a quick game, lower speed classes provide you with a more laid back experience. You can even disable weapons if you want a good clean race.

Visuals

The game is built as if it were running on real 90s hardware. Low poly ships and environments create simple yet visually rich scenes that can run on most hardware. Retro 3D options are available to emulate hardware limitations from the 90s, modern effects are also available so you can make the game look old, new or anywhere in-between.

VR Support

BallisticNG has beta VR support with no compromises on game functionality. All modes, tracks, ships, online and mod content are supported! Tweak the game with the VR options to get the most comfort out of your experience.

Cockpit Mode

Each ship has a unique cockpit which reflects the design you see on the exterior. When in cockpit mode the game processes the audio to make it sound authentic, complete with the sound of rain splashing on the canopy and displays flickering as you take damage from weapons, everything you need to get cosy in your high speed future racer.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 or later
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 4000
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    Recommended:
    • OS: Windows 7 or later
    • Memory: 4 GB RAM
    • DirectX: Version 11
    • Storage: 2 GB available space
    Minimum:
    • OS: OS X 10.9
    • Additional Notes: Requires OpenGL 3.2+
    Minimum:
    • OS: 64-bit distro
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 4000
    • Storage: 2 GB available space
    • Additional Notes: Requires OpenGL 3.2+
    Recommended:
    • OS: 64-bit distro
    • Memory: 4 GB RAM
    • Storage: 2 GB available space
    • Additional Notes: Requires OpenGL 3.2+
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