An outsider. A different world. A warrior who isn't finished yet. Lunara Mistwalker is thrust into a realm of secrets and ancient powers. Four kingdoms. One mission. Jack Bonecroft 4 is a story-driven action RPG. Based on true events witnessed during my business trip to this sector.

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Planned Release Date: 2026

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Reviews

“I am the developer and I think I did a pretty good job.”
PRETTY GOOD – Mr. M.

About This Game

Jack Bonecroft 4 is a story-driven action RPG set across the four distinct kingdoms — Valeria, Thronveil, Voltaris, and Drakenscar in the Solrithia Continent — a world of ancient forests, industrial cities, crystal-veined caverns, and mist-covered lands where the boundary between dimensions runs thin.

You play as Lunara Mistwalker, a traveller from a distant dimension, sent to Solrithia with a single instruction: find Jack Bonecroft. A man she has never met. To a man, she has been sent to ask for his help. He is the only individual capable of stopping what is coming. What follows is a journey across four kingdoms, each of which holds something Lunara needs. None of them is expecting her.

EXPLORE A LIVING WORLD

Four distinct kingdoms await — each with its own culture, architecture, economy, and history. Valeria's golden fields and open warmth. Thronveil's ancient forest and Sylvari wisdom. Voltaris's industrial precision and crystal-powered machinery. Drakenscar's mist, crystal dust, and the particular strength of a people shaped by harsh terrain.

Every settlement has stories. Every library has records. Every person you meet has a life that existed before you arrived and will continue after you leave.

A STORY BUILT ON HISTORY

The continent of Solrithia carries the weight of The Conquest of Greed — a war that ended three thousand years ago and still shapes every kingdom standing today. The warrior who ended it, Jack Bonecroft, made a pact. That pact has been waiting for the right person to help fulfil it again.

You are that person. Probably.

 L.U.M.I.R.

You are not alone. L.U.M.I.R. — Lightweight Mobile Inventory and Response Unit — accompanies you throughout the journey. He handles navigation, translation, inventory management, and commentary (mostly the commentary) with a growing log of observations and the occasional moment of something that functions very much like wonder.

SOMETHING IS COMING

The crystal networks across Solrithia have been tracking dimensional pressure for longer than anyone realised. The boundary between this world and others has been thinning. Whatever is pressing against it is getting closer.

Jack Bonecroft ended one war. The next one hasn't started yet.

Bring him back before it does.

Features

  • A story-driven action RPG with exploration elements

  • A narrative with fully written dialogue for (almost) every character

  • Four distinct kingdoms with unique cultures, histories, and visual identities

  • A companion system built around Lumir — reactive, commenting, and genuinely present throughout the journey

  • A mystery that unfolds slowly across the entire game and series.

  • Libraries with regional history and lore for those who want to go deeper 

  • Environmental storytelling through statues, inscriptions, and world details 

  • Based on true events witnessed during my business trip to this sector

  • I RUN OUT OF TEA !!!

Jack Bonecroft 4 and Jack Bonecroft Universe are independent productions by Galactic Tenebris Company. All development and design by a single developer(for now).

The events of this game are based on true events I witnessed firsthand during a business trip to this sector. All kingdoms, characters, and crystal formations are as accurate as memory and game development allow. I was there. I saw everything. What you are about to play is a faithful account of what happened. 

P.S. Lu and Mae are my employees; they make sure the game works fine, and also, I am out of TEA. I hope you enjoy my game.

— Mr. M., Owner of Galactic Tenebris Company

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Partially. Galactic Tenebris Company believes in being transparent with the people who play our games. Here is an honest account of where AI tools contributed to this production:

— Some icons and UI elements, including weapon icons

— Organizing and structuring the scenario, narrative documents, and dialogue across the game's four regions

— Translation from Mr. M.'s private family dialect into English.

All 3D models were handcrafted by the developer. No textures were AI-generated. The music and sound effects were composed and not generated by AI tools.

Our position as a company is simple — we use AI only where we have no other means or resources available. Where human craft was possible, human craft was used.

Every creative decision — the story, the world, the characters, the quests, the writing — was made by the developer. The scenario and dialogues were authored by the developer and organised with AI assistance. The foundation of this game is firsthand experience. That part was not written by any tool.

— Mr. M., Owner of Galactic Tenebris Company

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11
    • Processor: Intel Core i3-6100 / AMD Ryzen 3 3200G
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 750 Ti / AMD RX 460 (Vulkan support required)
    • DirectX: Version 12
    • Storage: 5 GB available space
    • Sound Card: DirectX compatible
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11
    • Processor: Intel Core i5-8400 / AMD Ryzen 5 3600
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GTX 1060 / AMD RX 580
    • DirectX: Version 12
    • Storage: 5 GB available space
    • Sound Card: DirectX compatible
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