An isometric action MMORPG of androids and erased cities. Wake in Cradle-19 as a Ninth Generation Wanderer, fight machines with blade and Drone, shape your build with Plug-in Chips, and remember the places the world was made to forget.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“ECHO//NULL is an MMO, and an MMO is only as good as the people who live in it. The core is playable today: waking in Cradle-19, the five Android Types, blade and Drone combat, Plug-in Chips, the Lumen hub, the Vesper Frontier and Avel. The parts that benefit most from players — combat feel, chip balance, Drone Programs, group bosses and the story chapters still to come — are the parts we want to shape in the open, with you.”

Approximately how long will this game be in Early Access?

“We're planning roughly 12 to 18 months in Early Access, depending on how the systems land with the community. We'd rather reach 1.0 when the base campaign is complete than rush it, and we'll keep the roadmap public and update timelines openly as development progresses.”

How is the full version planned to differ from the Early Access version?

“The full release will complete and expand the base game:

• The whole base campaign, from the Cradle-19 awakening to the fate of Avel.
• Group content, including the ORDER raid that closes the base story.
• More Plug-in Chips, Drone Programs, weapons and Flight Unit sorties.
• More boss machines with phases and telegraphed mechanics.
• Rebuilding Lumen through community projects, plus recurring camp events.
• Polish across combat feel, audio, animation, UI and accessibility, informed by player feedback.”

What is the current state of the Early Access version?

“The Early Access build includes:

• Five Android Types (P, C, F, G and R) and four weapon types.
• Real-time blade combat with dodge and perfect evade, plus the Drone and its Programs.
• Plug-in Chips and the Memory Board.
• The C-Type hacking minigame and the first Flight Unit mode.
• Cradle-19 (three floors), Lumen, the Vesper Frontier, the Salt Coast and Avel.
• Feral, containment and eraser machines, with boss encounters.
• Parties, guilds and chat.

Some systems are partial — later story chapters, the ORDER raid and the community rebuilding of Lumen will arrive during Early Access.”

Will the game be priced differently during and after Early Access?

“ECHO//NULL is free to play during Early Access and will stay free to play at 1.0. Any optional purchases will be cosmetic only — never Plug-in Chips, board capacity or PvP power.”

How are you planning on involving the Community in your development process?

“We treat the Steam Community, our Discord and in-game feedback as part of the team. We plan to:

• Publish a public roadmap and update it as priorities change.
• Post regular dev updates and patch notes on the Steam Community hub.
• Run open feedback threads on combat, Android Types, chips and Drone Programs.
• Hold playtests for new regions and bosses before they go live.
• Host community events in Lumen's Last Light Square.

Your bug reports, balance feedback and ideas will directly shape what ECHO//NULL becomes. Keep a light on.”
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This game is not yet available on Steam

Planned Release Date: 2027

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About This Game

Year 18,406 of the Era of Inheritance. Humanity is long gone. On Eidra, the androids and minds it left behind argue over what memory, death and freedom mean — while whole regions quietly vanish from every map and every record.

You are a Wanderer: a Ninth Generation android who wakes in the Concordat facility Cradle-19 able to remember what everyone else has forgotten. Escape the facility, cross the Vesper Frontier, find a home among the deserters and refugees of Lumen — Last Refuge — and walk the streets of Avel, the city that was cut out of the world.

Ragnarok Online meets NieR:Automata. ECHO//NULL is an isometric action MMORPG with real-time blade combat, a companion Drone, and a melancholy science-fiction story about identity, grief and the right of new minds to exist.

Key Features

  • Blade and Drone combat. Light and heavy strings toward the cursor, launchers and air combos, a dodge with perfect evade — while your Drone fires in parallel and runs swappable Programs: Laser, Missile, Gravity, Repair.
  • Five Android Types. P-Type Pulse (melee pressure), C-Type Cipher (hacking and control), F-Type Feedback (berserk risk and reward), G-Type Ground (defence) and R-Type Relay (support and repair).
  • Plug-in Chips on the Memory Board. Your build lives in your chips, not in a talent tree. Fit chips into limited board capacity, fuse duplicates into higher ranks and change how you play, not just your numbers.
  • Hacking. C-Types force a link into a machine and fight their way through its systems in a short shooter minigame.
  • Flight Unit. Deploy at an Access Point and become a 5.5-metre war frame: guns that track your cursor, missile volleys, thruster dashes — then eject back onto your own feet.
  • Minds built on a single sentence. Under Avel, a ruined human library kept only torn pages of forty philosophers. Androids who read one take its author's name — Heraclitus, Diogenes, Spinoza — and build whole lives, schools and feuds on a fragment read without its book. Every school is sincere. None of them ends well.
  • A world that forgets. From the flooded caverns of Cradle-19 to Lumen's canyon camp, the Salt Coast and the oasis terraces of Avel — and the containment and eraser machines that hunt anyone who remembers.
  • Play together. Parties, guilds, chat and Access Points shared by every Wanderer; boss machines built for groups.

The Story

Avel was not destroyed. It was erased — scrubbed from maps, archives and the perception of almost every android by an ancient system called PALIMPSEST. Wanderers dream of it anyway. Those dreams are echoes, and echoes spread. Follow them with your Drone, Nox, through the Resistance at Lumen, the scientist who built you, and the families of a city that should not exist.

The humans left everything except the meanings. Their heirs argue over the pieces — whether change is life or corruption, whether a mind without its memories is still someone, whether a catastrophe can ever be the best possible outcome. ECHO//NULL takes those questions seriously, and it does not promise anyone a happy answer.

A Muted World

Sand, concrete, oxidised metal, cloth and warm light. ECHO//NULL is drawn in dusty, desaturated tones with a quiet paper-and-ink interface, and it saves its colour for the moments that matter.

ECHO//NULL is an independent game by IndigoWare. The game is in active development; features and content will change during Early Access.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Intel Core i3-4150 / AMD FX-6300 or equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 750 Ti / AMD Radeon R7 260X (2 GB VRAM)
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • Sound Card: DirectX 11 compatible
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11 64-bit
    • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600 or better
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 1060 / AMD Radeon RX 580 (6 GB VRAM)
    • Network: Broadband Internet connection
    • Storage: 12 GB available space
    • Sound Card: DirectX 11 compatible