Pay to protect your gear and save your life. Die anyway. Come back stronger. First-person PvPvE extraction in a haunted Exclusion Zone. Take Stalker Insurance before the raid — or pay a lot more after you die. Artifacts, mutants, anomalies, rival stalkers. Either way, the Zone's filing a claim.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The Hub → Kolkhoz raid → extract loop is playable and fun to dive into, but a lot of what we want for the full release is still in development: more maps and Hub life, character animation polish, systems depth, and multiplayer stability. We would also love your feedback on all facets of the game so we can make something everyone enjoys even more!”

Approximately how long will this game be in Early Access?

“We’re not locking a calendar end date in this FAQ yet. Zone Stalkers will stay in Early Access until the core Hub → Kolkhoz → extract experience, character presentation, and build stability meet our bar for a full release. When we have a date we can stand behind, we’ll put it on the store page and in Steam Announcements.”

How is the full version planned to differ from the Early Access version?

“Early Access is the Demo / early look of the core loop: Hub prep, the Kolkhoz raid, extract, Stalker Insurance as an in-game prep choice before you deploy, and the Zone threat fantasy on that map. For the full version we plan more maps and Hub life, deeper gameplay systems, polished character animation, and stronger multiplayer and stability, plus additional features we’ll announce as we lock them. We’re excited to grow the Zone with you!”

What is the current state of the Early Access version?

“The Early Access / Demo build features the core Hub → Kolkhoz raid → extract loop. Prep in the Hub (house, yard, craft, stash, loadout, raid pad), deploy to Kolkhoz, fight and loot, then extract with what you carried or die trying and come back to go again. Characters are early / work in progress, artist models are in, animation polish is still iterating, so please don’t expect final animation yet. UI and systems will keep changing as we update. The version string matches the stamped tip on the package you download.”

Will the game be priced differently during and after Early Access?

“We haven’t announced a price yet, we’ll set Early Access pricing before purchase is enabled. The price may slightly rise during Early Access and after full release as we introduce new content and features. No pay-to-win. Stalker Insurance is an in-game prep choice on your kit, not a real-money purchase or Steam DLC.”

How are you planning on involving the Community in your development process?

“We plan on closely listening to community feedback to help tailor a truly fun, tense extraction experience! New mechanics, content, and quality-of-life features may be influenced through our fans’ help and support, even after the full release. Wishlist, Follow, Steam Discussions, and our Discord are the best places to hang with us, and Steam Announcements will be our primary way of keeping the community posted.”
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About This Game

In the Drugograd Anomalous Zone, death is cheap… losing your gear doesn’t have to be.

You are a Stalker. Prep in the Hub, dive a hand-crafted raid, and extract with artifacts, or die trying. Mutants hunt. Anomalies lie. Other stalkers want what you’re carrying.

The twist: Stalker Insurance.


Pay before the raid (cheaper) or after you die (a lot more). Either way, the Zone's filing a claim. Less gear fear. More aggressive, high-stakes runs.

Pay to protect your gear. Die anyway. Come back stronger.

Key Features

- Hub → Raid → Extract — Prep in the Hub, deploy into the Zone, extract or die, then return to gear up again.

- Stalker Insurance — Die covered, or pay dear to get the kit back. Rebuild from the Hub.

- Extract with your haul — Make it out and keep what you carried.

- Hub sanctuary — Stash your loot, rest by the campfire, and craft what you need in a safe hangout before the next dive.

- Solo & multiplayer paths — Embark on solo raids; multiplayer lobby path toward shared Kolkhoz runs when online play is available.

- Anomalies, mutants, artifacts — Read the shimmer, throw a bolt, fight what the Zone throws at you.

Early Access note:

This is an Early Access Demo / early look, not final art or content. Art, animation, UI, and systems will keep changing. Wishlist and Follow for official updates.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Some placeholder store and marketing images were created with AI-assisted image tools and edited. In-game 3D art/assets are human-made.

Mature Content Description

The developers describe the content like this:

This is a first-person shooter with gun combat. Players fight mutants and rival stalkers, and characters can be killed.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GTX 1660 / AMD RX 580
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 50 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11 64-bit
    • Processor: Intel Core i7-10700K / AMD Ryzen 7 3700X
    • Memory: 32 GB RAM
    • Graphics: NVIDIA RTX 3060 / AMD RX 6700 XT
    • DirectX: Version 12
    • Storage: 80 GB available space
    • Additional Notes: SSD recommended
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