Draft your army and face your opponent in this strategic 1v1 board game. Like chess, we can choose between blitz, rapid, or longer classical matches. What is your ELO going to be?

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Combat Arena Tactics is the kind of game where many different strategies will emerge that I cannot predict. Some units may be imbalanced, too strong or too weak, maybe even unplayable? We might also be missing pieces to our board game! I'll never know without your feedback.”

Approximately how long will this game be in Early Access?

“I would like to leave this is Early Access for at least a year. Balance takes times and I don't want to rush things. Remember, we're not adding any new major features. Just balance passes and a few extra units to bring everything together.”

How is the full version planned to differ from the Early Access version?

“I plan on adding 2-4 additional units, depending on your feedback. Who are we missing?”

What is the current state of the Early Access version?

“The game is fully working with a roster of 12 units. An authoritative server is already up and running with Steam Leaderboards ready to record your game results. Let's play!”

Will the game be priced differently during and after Early Access?

“This game will always be Free.”

How are you planning on involving the Community in your development process?

“I plan on reading your Discussion posts and I hope you join the Community Discord and give your feedback there as well.”
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About This Game

Thrown into an arena with a fierce opponent, you must command your units in order to come out alive.

Key Features

  • Strategic gameplay with depth

  • A three phase draft with a roster of 12 unique units

  • An ELO ranking system

  • Multiple game modes for blitz, rapid or classical length matches

Each of your units has a special ability with unique rules. You must think carefully, devise a plan, an overcome your opponent's strategy.

The Draft

The game does not begin with your pieces in predetermined positions. Instead, you take turns with your opponent, drafting each unit and placing them in three phases.

Some units may be placed multiple times while others only once.

The white pieces begin with an advantage, they move first once the match has started. As a result, the black pieces must take on a more responsive role. By picking last in the draft, they can position themselves to best counter white's tempo advantage.

Units

Each of your units has a single unique ability.

Fighter

The Fighter is a simple yet formidable unit, almost always chosen by players. Fighter have high health with the highest physical resistance and block chance in the game, though they are weak to magical damage. Fighters are your front line tanks.

Pyromancer

Wizards of all kinds have poor physical resistance, though they typically have moderate magical resistances. The Pyromancer's Fireball deals moderate magical damage to all units in an area.

Warlock

The Warlock's Void Lance is one of the highest damage dealing spells in the game. The Warlock has very few hit points and poor mobility, making them extremely vulnerable to counter attacks.

Cleric

Our only healer. Mass Heal comes with a very large recovery time. The Cleric has very low health, and is best kept far from combat.

Magus

Although the Magus comes lightly armored and with a poor chance to block, he has a short recovery time and large move distance. The Magus' is able to quickly navigate the board, finding the best places to strike. The Magus' Sunburst deals moderate magic damage to all nearby units.

When reduced to low health, the Magus may become Consumed by Fire.

Shaman

The Shaman enters a state of deep focus after casting her spell. For as long as the Shaman remains focused, affected units have Magic Armor, gaining an additional 20% resistance to physical and magical damage.

Living Fire

Living Fire is immobile, meant to ward off an area from your opponent. The Living Fire will Scorch nearby enemies, dealing a tremendous amount of magical damage. Living Fire is immune to physical damage.

And more!

There are currently 12 unique units, with more planned.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 or greater
    • Processor: Pentium 4
    • Memory: 1 GB RAM
    • Graphics: 512 MB
    • Storage: 1 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    Minimum:
    • OS: Linux
    • Processor: Pentium 4
    • Memory: 1 GB RAM
    • Graphics: 512 MB
    • Storage: 1 GB available space
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