Descend into a living dungeon where hesitation empowers the darkness. Build your deck, command creatures across tactical lanes, and survive a roguelike descent shaped by fear, strategy, and the echoes of your past failures.

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Permainan Akses Awal

Dapatkan akses segera dan mula bermain; libatkan diri dengan permainan ini seiring pembangunannya.

Nota: Permainan dalam Akses Awal belum lengkap dan mungkin akan mengalami perubahan. Jika anda tidak berminat untuk bermain permainan ini dalam versi semasa, anda seharusnya menunggu untuk melihat jika permainan ini akan terus dibangunkan. Ketahui lebih lanjut

Kata-kata daripada pembangun:

Kenapa Akses Awal?

“Tenebrix is built around systems that thrive on iteration—deckbuilding depth, class identity, and emergent dungeon encounters. Early Access allows us to refine these systems with real player feedback, ensuring the game evolves into a deeply strategic and replayable experience.

We want the community to help shape balance, discover powerful synergies, and influence the direction of new content—from cards and enemies to progression systems and events.

If you enjoy being part of a game’s development and helping define its future, now is the perfect time to descend.”

Berapa lama permainan ini dijangka akan berada dalam Akses Awal?

“We expect Tenebrix to remain in Early Access for approximately 6–12 months. This timeline allows us to expand core systems, add content, and refine balance based on player feedback.

Development pace may adjust as we iterate with the community, but our goal is to deliver a fully polished and content-rich experience at full release.”

Apakah perbezaan yang dirancang antara versi penuh dan versi Akses Awal?

“The full version of Tenebrix is planned to significantly expand on the foundation established during Early Access, with deeper systems, more content, and a more polished overall experience.

Planned improvements include:

A much larger card pool with expanded archetypes and stronger class identity
Additional enemies, elite encounters, and unique boss fights
More dungeon variety, events, and environmental interactions
Expanded camp progression with new structures and upgrade paths
A deeper forging system with more complex card combinations and long-term progression
Narrative elements and worldbuilding woven into progression and exploration
Improved visuals, animations, audio, and overall polish

Throughout Early Access, we’ll be refining balance, pacing, and progression based on player feedback to ensure the full release delivers a strategic, rewarding, and highly replayable experience.”

Bagaimanakah keadaan semasa versi Akses Awal?

“The Early Access version of Tenebrix features a fully playable core experience, with the foundational systems in place for dungeon exploration, combat, and progression.

Players can complete full runs through procedurally generated dungeons, build and adapt their decks, and engage in tactical 3-lane combat using multiple starting classes (Warden, Gravebinder, Penitent, and Shade). The Fear system is active, influencing both difficulty and visibility as players progress deeper into the dungeon.

The camp hub is functional with early progression systems, and core mechanics like card discovery and deckbuilding are implemented.

That said, Tenebrix is still actively in development. Content is currently limited, balance is ongoing, and many systems—such as expanded card pools, advanced forging, additional encounters, and narrative elements—are still in progress.

Players may encounter bugs, placeholder visuals, and areas that will continue to evolve over time.”

Adakah harga permainan ini berbeza semasa dan selepas Akses Awal?

“Yes. Tenebrix is planned to be offered at a lower price during Early Access, with a price increase at full release as more content, systems, and polish are added.

Early supporters will receive the game at a reduced price in recognition of their role in helping shape its development.”

Bagaimana anda merancang untuk melibatkan Komuniti dalam proses pembangunan anda?

“Community feedback will play a key role in shaping Tenebrix throughout Early Access. We’ll be actively listening to player experiences, balance feedback, and suggestions to guide development priorities.

Players will be able to share feedback through Steam discussions and community channels, helping us refine core systems like combat balance, card design, class identity, and progression. We also plan to iterate quickly—testing changes, adjusting based on feedback, and expanding the game in ways that reflect how people actually play.

Our goal is to build Tenebrix alongside its players, ensuring the full release is shaped by the strategies, discoveries, and ideas of the community.”
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Tentang Permainan Ini

Tenebrix (Early Access)

Descend into Tenebrix, a dark fantasy roguelite where deckbuilding, dungeon crawling, and camp progression collide. Choose one of four classes, build a deck of creatures, sorceries, and enchantments, then fight for control of a three-lane battlefield where position matters as much as power.

Between battles, explore procedural dungeon floors filled with traps, roaming monsters, treasure chests, secret doors, fear, corruption, and hard choices about whether to push deeper or return to camp. Upgrade your refuge, forge permanent cards, enchant favorites, salvage the rest, purge corruption, buy supplies, and prepare for the next descent.

But death is not the end of your story. Fallen heroes can return as enemies, carrying echoes of the decks they died with. In Tenebrix, the dungeon remembers.

⚠️ Early Access

Tenebrix is actively in development. By joining now, you’ll be helping shape the game as it evolves.

Current Features:

  • Core dungeon exploration and progression loop

  • Tactical 3-lane card combat system

  • Multiple starting classes (Warden, Gravebinder, Penitent, Shade)

  • Procedural dungeon generation

  • Camp hub with foundational progression systems

  • Card discovery and early deckbuilding systems

  • Fear mechanic affecting difficulty and visibility

Planned Additions:

  • Expanded card pool and deeper class identity

  • More enemies, bosses, and dungeon events

  • Advanced forging and card mutation systems

  • Additional camp structures and progression paths

  • Narrative elements and worldbuilding

  • Visual, animation, and audio polish

Systems, balance, and content will continue to evolve throughout Early Access.

Key Features

⚔️ Tactical Lane-Based Combat
Deploy creatures across three lanes where every decision matters.

🃏 Deckbuilding with Consequences
Every card shapes your strategy—and your chances of survival.

🔥 Forge Your Power (Expanding During Early Access)
Combine cards to create new hybrid forms that persist across runs.

🌑 The Fear System
The dungeon grows stronger the longer you hesitate.

🏕️ Camp Progression (In Progress)
Build, upgrade, and prepare between runs.

💀 Echoes of the Fallen (Planned Feature)
Encounter remnants of previous runs—twisted versions of your past.

🔁 Replayable by Design
Procedural generation and evolving systems ensure each run feels different.

Pendedahan Kandungan Dihasilkan AI

Pembangun menerangkan cara permainan mereka menggunakan Kandungan Dihasilkan AI seperti berikut:

AI tools were used as part of the development process for Tenebrix, primarily to assist with early concept exploration, visual ideation, and asset prototyping. These tools helped accelerate iteration during the design phase, allowing for rapid testing of themes, compositions, and stylistic direction.

All AI-assisted content was reviewed, refined, and integrated manually to ensure consistency with the game’s vision and quality standards. Final assets, gameplay systems, and overall design were shaped through hands-on development and creative direction.

AI was used as a tool to support development—not as a replacement for it.

Keperluan Sistem

    Minimum:
    • Memerlukan pemproses 64-bit dan sistem pengendalian
    • OS: Windows 11
    • Memori: 16 GB RAM
    • Storan: 4 GB ruang tersedia
    Dicadangkan:
    • Memerlukan pemproses 64-bit dan sistem pengendalian

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