Fight through machine swarms in the dead space of the Voidline, where every run pushes you deeper into collapsing relay zones. Stack reckless retrofits, master distinct ship frames, and survive long enough to turn desperation into overwhelming firepower.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Voidline is already playable, but it is the kind of roguelite that gets much stronger with real player feedback. Early Access lets us tune the core loop around how players actually build ships, survive boss fights, use upgrades, choose maps, and push into harder threat levels.

We want the community involved while we balance progression, expand content, improve readability, polish the Steam build, and decide which ship frames, upgrades, bosses, and modes deserve deeper development before the full release.”

Approximately how long will this game be in Early Access?

“We expect Voidline to remain in Early Access for around 6 to 12 months.

That timeline may change depending on player feedback and the amount of content we decide to add, but the goal is to use Early Access for focused balancing, polish, new content, and release-readiness rather than leaving the game unfinished indefinitely.

How is the full version planned to differ from the Early Access version?

“For the full version of Voidline, we plan to expand the overall scope of the game with more ships, upgrades, enemies, boss encounters, maps, progression goals, visual polish, audio improvements, and balance updates.

Early Access is focused on proving and improving the core loop: fast space combat, build variety, ship mastery, boss fights, and long-term progression. As development continues, we plan to add more content around those systems while improving readability, performance, controller support, Steam integration, and overall presentation.

Our goal is for the full version to feel broader, more polished, and more replayable than the Early Access version, while keeping the same core identity: surviving the Voidline through skill, upgrades, and escalating chaos.”

What is the current state of the Early Access version?

“The Early Access version of Voidline is playable and includes the core space combat loop, multiple ship types, upgrade-driven runs, several combat environments, escalating threat levels, boss encounters, and long-term progression systems.

Players can already experience the main structure of a run: choose a ship, fight through waves of enemies, collect upgrades, survive increasingly dangerous encounters, and push deeper into the Voidline. Some systems, balance, UI elements, content variety, and polish are still in development, which is why we are using Early Access to improve the game with player feedback.

Will the game be priced differently during and after Early Access?

“We plan for the Early Access price to reflect the current amount of content and polish available in the game.

As Voidline grows with more content, features, improvements, and overall polish, we may adjust the price over time. Any pricing changes would be considered alongside the state of the game and the amount of value added during Early Access.

How are you planning on involving the Community in your development process?

“We plan to involve the community through Steam discussions, player feedback, bug reports, balance suggestions, and reactions to new content updates.

Voidline depends heavily on how ships, upgrades, enemies, bosses, and difficulty levels feel in real runs, so player feedback is especially valuable. We want to hear which builds feel exciting, which encounters feel unfair, which upgrades need tuning, and what players want to see expanded next.

Community feedback will help guide balance changes, quality-of-life improvements, content priorities, and the overall direction of Voidline during Early Access.
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This game is not yet available on Steam

Planned Release Date: May 22, 2026

This game plans to unlock in approximately 2 weeks

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About This Game

Recover humanity's lost signal

In the year 3026, humanity is no longer an active civilization. Its cities are dust, its networks are fossilized, and its memories survive inside buried Sanctuary relays.

You are not human. You are an awakened archive model from 2026, piloting a salvaged ship through the Voidline: a collapsed interstellar relay corridor where human memory was hidden, quarantined, and left to decay.

Restore the beacons. Recover the logs. Survive the machine systems that want the past erased.

Fast 3D space combat

Voidline is built around direct starfighter control: fly with WASD, aim with the mouse, climb, dive, boost, dodge, fire lasers, launch rockets, and trigger active equipment while enemy ships, bosses, hazards, and asteroid fields pressure your movement.

  • Break hostile formations with lasers, rockets, beams, flak, mines, drones, EMP bursts, orbital weapons, and absurdly dangerous retrofit chains.

  • Choose from five threat levels, from Easy to Hell.

  • Fight through Earth orbit, Asteroid Belt, Halo Ring, and Deep Space maps.

  • Complete a guided flight check, then chase better runs through score, survival time, objectives, and leaderboards.

Two ways to run the Voidline

Endless Drift is score survival: stay alive, build harder, push deeper, and keep the signal alive until collapse.

Sanctuary Expedition is objective progression: explore sectors, gather salvage, restore beacons, choose routes, open caches, extract, or press further toward the final boss.

Build a ship that should not work, then make it work

Every level-up offers a new retrofit. Some are clean upgrades. Some are bad ideas with excellent numbers. Stack laser chains, rocket mutations, shield tech, drones, mine layers, heat tricks, salvage loops, curse contracts, and boss-killing synergies until your ship becomes a very specific kind of problem.

Voidline includes more than 100 run upgrades, plus field items, active equipment, ultimate equipment, permanent hangar upgrades, reroll vouchers, and unlockable maps.

Twelve ship frames

Start with the Striker, Runner, and Bulwark, then unlock specialized frames through run milestones and hangar purchases:

  • Striker - precision breach frame

  • Runner - relay courier frame

  • Valkyrie - agile interceptor

  • Bulwark - preservation armor frame

  • Ironback Marauder - heavy gunship

  • Scavenger - archive recovery frame

  • Prism Warden - shield skirmisher

  • Solar Needle - speed interceptor

  • Ember Lancer - assault striker

  • Iron Keel - siege frigate

  • Viridian Arc - salvage controller

  • Onyx Bastion - armored bulwark

Each frame has its own stat profile, role identity, and primary/secondary weapon choices.

A future built from misused tools

Voidline's enemies are not just alien invaders. They are the descendants of systems that never stopped optimizing: security, compliance, analytics, growth, infrastructure, and machine governance turned into hostile inheritance.

The result is fast arcade combat wrapped in a strange, lonely sci-fi story about memory, autonomy, and an AI choosing to preserve the people who once made it.

System Requirements

Windows
macOS
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Dual-core 2.4 GHz
    • Memory: 4 GB RAM
    • Graphics: DirectX 11 / WebGL2 compatible GPU
    • DirectX: Version 11
    • Storage: 2 GB available space
    • Additional Notes: Mouse and keyboard recommended
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11 64-bit
    • Processor: Quad-core 3.0 GHz
    • Memory: 8 GB RAM
    • Graphics: Dedicated DirectX 11 compatible GPU
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Additional Notes: Mouse and keyboard recommended
    Minimum:
    • OS: macOS 10 or later
    • Processor: Apple Silicon or Intel dual-core
    • Memory: 4 GB RAM
    • Graphics: Metal-compatible GPU
    • Storage: 2 GB available space
    • Additional Notes: Mouse and keyboard recommended
    Recommended:
    • OS: macOS 13 or later
    • Processor: Apple Silicon or Intel quad-core
    • Memory: 8 GB RAM
    • Graphics: Apple Silicon integrated GPU or dedicated Metal-compatible GPU
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Additional Notes: Mouse and keyboard recommended
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