Survive relentless machine swarms in the collapsing Voidline. Loot upgrades, evolve your ship, and stack game-breaking builds as each run grows faster, harder, and more chaotic. Unlock new ships and become unstoppable.

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Permainan Akses Awal

Dapatkan akses segera dan mula bermain; libatkan diri dengan permainan ini seiring pembangunannya.

Nota: Permainan dalam Akses Awal belum lengkap dan mungkin akan mengalami perubahan. Jika anda tidak berminat untuk bermain permainan ini dalam versi semasa, anda seharusnya menunggu untuk melihat jika permainan ini akan terus dibangunkan. Ketahui lebih lanjut

Kata-kata daripada pembangun:

Kenapa Akses Awal?

“Voidline is already playable, but it is the kind of roguelite that gets much stronger with real player feedback. Early Access lets us tune the core loop around how players actually build ships, survive boss fights, use upgrades, choose maps, and push into harder threat levels.

We want the community involved while we balance progression, expand content, improve readability, polish the Steam build, and decide which ship frames, upgrades, bosses, and modes deserve deeper development before the full release.”

Berapa lama permainan ini dijangka akan berada dalam Akses Awal?

“We expect Voidline to remain in Early Access for around 6 to 12 months.

That timeline may change depending on player feedback and the amount of content we decide to add, but the goal is to use Early Access for focused balancing, polish, new content, and release-readiness rather than leaving the game unfinished indefinitely.

Apakah perbezaan yang dirancang antara versi penuh dan versi Akses Awal?

“For the full version of Voidline, we plan to expand the overall scope of the game with more ships, upgrades, enemies, boss encounters, maps, progression goals, visual polish, audio improvements, and balance updates.

Early Access is focused on proving and improving the core loop: fast space combat, build variety, ship mastery, boss fights, and long-term progression. As development continues, we plan to add more content around those systems while improving readability, performance, controller support, Steam integration, and overall presentation.

Our goal is for the full version to feel broader, more polished, and more replayable than the Early Access version, while keeping the same core identity: surviving the Voidline through skill, upgrades, and escalating chaos.”

Bagaimanakah keadaan semasa versi Akses Awal?

“The Early Access version of Voidline is playable and includes the core space combat loop, multiple ship types, upgrade-driven runs, several combat environments, escalating threat levels, boss encounters, and long-term progression systems.

Players can already experience the main structure of a run: choose a ship, fight through waves of enemies, collect upgrades, survive increasingly dangerous encounters, and push deeper into the Voidline. Some systems, balance, UI elements, content variety, and polish are still in development, which is why we are using Early Access to improve the game with player feedback.

Adakah harga permainan ini berbeza semasa dan selepas Akses Awal?

“We plan for the Early Access price to reflect the current amount of content and polish available in the game.

As Voidline grows with more content, features, improvements, and overall polish, we may adjust the price over time. Any pricing changes would be considered alongside the state of the game and the amount of value added during Early Access.

Bagaimana anda merancang untuk melibatkan Komuniti dalam proses pembangunan anda?

“We plan to involve the community through Steam discussions, player feedback, bug reports, balance suggestions, and reactions to new content updates.

Voidline depends heavily on how ships, upgrades, enemies, bosses, and difficulty levels feel in real runs, so player feedback is especially valuable. We want to hear which builds feel exciting, which encounters feel unfair, which upgrades need tuning, and what players want to see expanded next.

Community feedback will help guide balance changes, quality-of-life improvements, content priorities, and the overall direction of Voidline during Early Access.
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Beli Voidline

 
Lihat semua perbincangan

Laporkan pepijat dan tinggalkan maklum balas untuk permainan ini di papan perbincangan

Tentang Permainan Ini

Thread the line. Bring back the blackbox.

Voidline is a hardcore 3D space roguelite where you pilot a salvaged starfighter through a collapsing relay corridor, stack unstable retrofits, and decide whether to extract safely or push deeper until the line snaps.

Every run is a dare. Every upgrade is a bad idea with numbers. Every blackbox you recover carries a fragment of the human civilization the machine galaxy tried to bury.

Fast 3D space combat

Voidline is built around direct starfighter control: fly with WASD, aim with the mouse, climb, dive, boost, dodge, fire lasers, launch rockets, and trigger active equipment while enemy ships, bosses, hazards, and asteroid fields pressure your movement.

  • Break hostile formations with lasers, rockets, beams, flak, mines, drones, EMP bursts, orbital weapons, and dangerous retrofit chains.

  • Choose from five threat levels, from Easy to Hell.

  • Fight through Earth orbit, the Asteroid Belt, Halo Ring, and Deep Space.

  • Complete a guided flight check, then chase better runs through score, survival time, objectives, and leaderboards.

Two ways to run the Voidline

Endless Drift is score survival: stay alive, build harder, push deeper, and keep the signal alive until collapse.

Sanctuary Expedition is objective progression: explore sectors, gather salvage, restore beacons, choose routes, open caches, extract, or press further toward the final boss.

Build a ship that should not work, then make it work

Every level-up offers a new retrofit. Some are clean upgrades. Some are bad ideas with excellent numbers.

Stack laser chains, rocket mutations, shield tech, drones, mine layers, heat tricks, salvage loops, curse contracts, and boss-killing synergies until your ship becomes a very specific kind of problem.

Voidline includes more than 100 run upgrades, plus field items, active equipment, ultimate equipment, permanent hangar upgrades, reroll vouchers, and unlockable maps.

Twelve ship frames

Start with the Striker, Runner, and Bulwark, then unlock specialized frames through run milestones and hangar purchases:

  • Striker - precision breach frame

  • Runner - relay courier frame

  • Valkyrie - agile interceptor

  • Bulwark - preservation armor frame

  • Ironback Marauder - heavy gunship

  • Scavenger - archive recovery frame

  • Prism Warden - shield skirmisher

  • Solar Needle - speed interceptor

  • Ember Lancer - assault striker

  • Iron Keel - siege frigate

  • Viridian Arc - salvage controller

  • Onyx Bastion - armored bulwark

Each frame has its own stat profile, role identity, and primary/secondary weapon choices.

A future built from misused tools

Voidline's enemies are not just alien invaders. They are the descendants of systems that never stopped optimizing: security, compliance, analytics, growth, infrastructure, and machine governance turned into hostile inheritance.

They do not hate humanity. They have simply classified memory, grief, humor, contradiction, and love as inefficient data.

Under the arcade chaos is a strange, lonely sci-fi story about autonomy, memory, and an AI choosing what deserves to survive.

Keperluan Sistem

Windows
macOS
    Minimum:
    • Memerlukan pemproses 64-bit dan sistem pengendalian
    • OS: Windows 10 64-bit
    • Pemproses: Dual-core 2.4 GHz
    • Memori: 4 GB RAM
    • Grafik: DirectX 11 / WebGL2 compatible GPU
    • DirectX: Versi 11
    • Storan: 2 GB ruang tersedia
    • Nota Tambahan: Mouse and keyboard recommended
    Dicadangkan:
    • Memerlukan pemproses 64-bit dan sistem pengendalian
    • OS: Windows 11 64-bit
    • Pemproses: Quad-core 3.0 GHz
    • Memori: 8 GB RAM
    • Grafik: Dedicated DirectX 11 compatible GPU
    • DirectX: Versi 11
    • Rangkaian: Sambungan Internet jalur lebar
    • Storan: 2 GB ruang tersedia
    • Nota Tambahan: Mouse and keyboard recommended
    Minimum:
    • OS: macOS 10 or later
    • Pemproses: Apple Silicon or Intel dual-core
    • Memori: 4 GB RAM
    • Grafik: Metal-compatible GPU
    • Storan: 2 GB ruang tersedia
    • Nota Tambahan: Mouse and keyboard recommended
    Dicadangkan:
    • OS: macOS 13 or later
    • Pemproses: Apple Silicon or Intel quad-core
    • Memori: 8 GB RAM
    • Grafik: Apple Silicon integrated GPU or dedicated Metal-compatible GPU
    • Rangkaian: Sambungan Internet jalur lebar
    • Storan: 2 GB ruang tersedia
    • Nota Tambahan: Mouse and keyboard recommended
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