A singleplayer social-deduction roguelike. Twelve named researchers, nine days, the Thaw is wearing some of their faces. Read faces, plant clues, survive the blood test. No multiplayer. No microtransactions. No cheaters. Just you, twelve liars, and the helicopter.

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Planned Release Date: Oct 23, 2026

This game plans to unlock in approximately 5 months

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About This Game

"The recorder lies. The blood lies. And so do you."

Twelve researchers. Nine days. Something is wearing their faces.

Deep Frost is a Carpenter-flavored social-deduction roguelike set on Halström Outpost 7, a failing Antarctic research station where a parasitic intelligence called the Thaw has begun copying its hosts. One by one, the crew is being replaced. You are one of them. Maybe.

Every run, every trait, every relationship is randomized. Every day a new body goes through the airlock. You have until Day 9 to identify the infected, survive the blood test, and hold the station together long enough for the helicopter to return.

Features


  • Full social verb set, chat, ask, plant, defuse, accuse, bribe, specialty, study. Every interaction moves suspicion in a hidden network of 12 contestants.
  • Round-table interrogation, you get questioned too. Lie convincingly or burn.
  • The Thaw sync and queen mechanic, infections spread through contact. The queen rewrites the rules.
  • Anomaly run modifiers — White Noise, Frost Loop, Blood Moon, Recorder Lies. No two runs play the same.
  • Station-ops missions, patch the reactor, hack the airlock, run the blood analysis. Failures cascade.
  • Trait-aware rapport, five relationship tiers per contestant. Treat them right and they'll testify for you. Burn them and they won't.
  • Codex, unlock lore fragments across runs. Halström has lost a crew every eight years. Someone should have told you.
  • Save / continue, day-boundary autosave. The station remembers.

Twelve named contestants. Not random meeples.


KESH won't meet your eye after Day 6. MOIRA's recordings stop matching the timestamps. Dr. Vance's grudge with the surgeon goes back to a paper neither of them will discuss. Every contestant is named, traited, and procedurally pulled into a web of grudges, debts, and quiet loyalties. You learn them. You start to care which ones survive. You vote one out anyway.

Singleplayer. No baggage.


  • No matchmaking queues
  • No microtransactions, no battle pass, no cosmetics store
  • No teenage Discord griefers
  • No cheaters, no smurfs, no "the host left"
  • No scheduling four friends at 2am

The deduction lives in the procedural NPCs. The lies are written, not typed. One purchase, one game, twelve liars, nine days.

Inspirations


If you loved The Thing (1982), Gnosia, or Among Us and wished for a singleplayer horror experience with more teeth, this is that game. Think of it as a single-player Among Us with a story — and a body count that has names attached.

Tone


Paranoid. Cold. Carpenter-flavored. No jump scares. The dread builds in the silences between dialog options, in the way KESH won't meet your eye on Day 6, in the recorder entry that says you were somewhere you weren't, in the blood test on Day 4 when the centrifuge hums and nobody blinks.

Solo dev


Deep Frost is built and released by AeonGames. Audio sourced under Creative Commons from OpenGameArt and Pixabay (full credits in-game). Visual art AI-assisted. Written, coded, designed, and tested by one person over a year.

Controls


  • WASD / Arrow keys, move
  • E / Space, interact
  • F1, mechanics briefing
  • Esc, pause

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Deep Frost was developed using AI-assisted tooling for some art assets and writing. Specifically: (1) Some 2D art assets (icons, character portraits, environment paintings) were generated with AI tools (e.g. Gemini) and then hand-edited / pixel-art-treated for the game's aesthetic. (2) Some dialog flavor text was AI-assisted in drafting and then heavily human-edited for tone, accuracy, and voice. (3) All audio (music and sound effects) is licensed from human creators (CC-BY, CC0, Pixabay Content License, DOVA-SYNDROME); none of it is AI-generated. (4) All game code was written by the developer (with AI-assisted authoring) in GDScript for Godot 4.6 and reviewed/edited by hand. No AI is used at runtime; there is no live generative AI or LLM in the game. All AI use was pre-rendered before shipping.

Mature Content Description

The developers describe the content like this:

Deep Frost is a singleplayer psychological horror game set in a 1980s Antarctic research station. Expect scenes of violent death (corpses, frozen bodies, blood from accidents and killings) presented in a slow-burn, atmospheric style rather than gore-focused. NPC dialogue contains mild profanity. Themes include isolation, paranoia, mistrust, and a body-snatcher antagonist who copies members of the crew. No explicit sexual content. No drug use. No jumpscares.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: x64 dual-core 2.0 GHz (Intel/AMD, 2014 or later)
    • Memory: 2 GB RAM
    • Graphics: Integrated GPU with OpenGL 3.3 (Intel HD 4000 or better)
    • Storage: 200 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11 64-bit
    • Processor: x64 quad-core 2.5 GHz (Intel/AMD, 2018 or later)
    • Memory: 4 GB RAM
    • Graphics: Integrated GPU 2018+ (Intel UHD 620, AMD Vega 8, or better)
    • Storage: 200 MB available space
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