Sector Six is a side-scrolling, sci-fi shooter with silhouette aesthetic, procedural loot, extensive customization, and story missions.
Recent Reviews:
Very Positive (28) - 89% of the 28 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (60) - 93% of the 60 user reviews for this game are positive.
Release Date:
Sep 7, 2018
Developer:
Publisher:

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Recent updates View all (137)

December 11

Echo #107: Vendor rework, new endgame activity, feedback

Recent discounts have increased player count by a lot of and I've got a lot of feedback.
Because all of that, I decided to do one more big update - with so many sales and positive reviews, I think Sector Six earned it =]

The development of this update has begun with proper sell all/dismantle all/uninstall all button confirmations.
This should prevent accidental selling/dismantling of valuable items, and is possibly faster than previous system - no need to wait for "Cancel" time to run out.



The next thing I did was a vendor rework.

Clicking on a secured region instantly opens vendor interface, and the interface was merged with spaceship building interface - now it's possible to dismantle/install/uninstall/compare parts and alloy containers while trading.



The other change is that now it's not possible to visit the same vendor again until you complete a mission.
This was done because it would very easy to connect and disconnect to vendors to generate new stock for free - and the game needs that unit sink.
Also, it makes having multiple secured regions with the same vendor type useful.



Overall, I think it's a large improvement to the whole trading experience, and I can't wait to release it.

Now I will be working on a new endgame activity - Absolute Deterioration.

The feedback I got about this, suggests that players who make it to max level are so powerful, that no current content is challenging to them.

Absolute Deterioration will change that.

This endgame activity will have players to do an endless mission, in which enemies keep getting stronger.
The current plan is to make enemies spawn every time there's no more of them left.

E.g.: You destroy heavy and veteran spawn in its place immediately - there are no pauses, combat is constant.

After you destroy a certain amount of enemy groups, a new wave begins and enemy power increases.

E.g.:
  • Wave 1 - Enemy armor and damage is multiplied by 2
  • Wave 2 - Enemy armor and damage is multiplied by 3
  • Wave 3 - Enemy armor and damage is multiplied by 4.5
  • Wave 4 - Enemy armor and damage is multiplied by 6.7
  • Wave 5 - Enemy armor and damage is multiplied by 10.1
  • ...
This goes on forever until you are destroyed or extract.
Not sure about how extracting will work right now, but probably you'll be able to press R anytime during the mission and it will end.

The more waves you survive, the higher chance you'll have of getting one of Absolute Deterioration relics after you extract.

E.g.:
  • Waves survived: 1 - 2% relic chance
  • Waves survived: 2 - 3% relic chance
  • Waves survived: 3 - 5% relic chance
  • Waves survived: 4 - 7% relic chance
  • Waves survived: 5 - 11% relic chance
  • Waves survived: 6 - 17% relic chance
  • Waves survived: 7 - 25% relic chance
  • ...
There will be 6 Absolute Deterioration exclusive relics, with the possibility of more being added in future.

Oesa's Fallback, Auxiliary Core:
After armor drops to 0, Core will give you 3 seconds to restore it, before spaceship is destroyed.

Stolen, Hidden, Forgotten, Lost:
This relic will increase relic limit by 2, so +1 extra relic, besides itself.

Flame Network, Redirection Sockets:
Flame Network will turn deflected enemy projectiles into seeking missiles that deal 100% weapon damage.

Physical Correlation System:
This relic increases weapon damage based on how many projectiles there are on screen - making certain abilities stronger, and certain enemies weaker.

Radiance And Blight, Aberrant Alliance:
This relic will allow you to have both Oesa's Radiance and Kithalia's Blight set effects active.

Circle of Cruelty, Magnetar Chain:
-40% damage reduction, -10% armor from all minions in the mission.

One more thing about Absolute Deterioration: To start it, you'll need to max out all difficulty modifiers.

So yeah, that will be the most brutal content I ever created.

I'll also address smaller things based on feedback:
  • Add language select button controller support.
  • Make Flurry and Unload abilities benefit from Rapid Fire Mode ability.
  • Extend highlight options.
  • Add an option to "favorite" parts, making them impossible to sell.
  • Reduce the time it takes to fail the mission.
  • Reduce the time it takes to resurrect during resurrection missions.
  • Speed up evolving.
  • Make highlighting easier to use.
  • Allow inverting LS with DPAD.
  • Allow mouse binding for ability slots 1 and 2.
I'm also investigating other issues, such as repetitiveness or story mission difficulty, so keep feedback going =]

Hope this looks good, until next time!
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December 2

Update! Weapon rework and new content!

The biggest update since the release!
It makes all weapons useful, adds new relics and enemies for more variety, improves time attack missions, and more!

New enemy: Planar

Planar is an alternative version of sentinel.
It's a medium - threat level 2 - enemy.
Currently, it's the only enemy that releases projectiles from the left of the player ship.
Like a sentinel, planar uses a shield but activates it earlier.
Planars can be encountered in regions 20, 23, 27, 29, Broken Infinity, and arena missions.

New enemy: Launcher

Launcher attacks player by launching missiles, that fall on the player from the top of the screen.
The launcher is another medium, threat level 2 enemy, it also uses a shield.
I want to increase the number of shielded enemies to keep shield removal abilities relevant - weapon rework adds two attacks that ignore shields.
It's why I changed Breach ability as well.
Launchers can be encountered in regions 10, 12, 14, 17, 20, 22, 25, 28, Broken Infinity, and arena missions.

New enemy: Wasp

Wasp is a threat level 0 enemy, comparable to swarmling.
Unlike swarmlings, wasps have high damage for a threat level 0 enemy.
Wasp's only attack ability is telegraphed, giving you more than enough time to move out of the way of attack.
Wasps can be encountered in regions 7, 9, 12, 16, 22, 24, 28, and Broken Infinity.

New relics:

Weapon rework removes ether efficiency and cooling rate, making it impossible to change ability ether costs and cooldowns by installing nodes and pylons.
Instead, I have added new relics that have those effects.
I have also added two relics that are not related to weapon rework, but also expand the possibilities.
As usual, new relics come with unique animations.

Suun's Loom, Atomic Library:

This relic halves ability ether costs and maximum armor, which is a small price to pay for cheaper abilities.

Zero Spire, Coolant Injector:

This relic halves ability cooldowns and doubles ability ether costs.
It's supposed to synergize with Suun's Loom, Atomic Library.
Zero Spire, Coolant Injector is a less extreme version of Tempoquake, Cryostasis.

Tempoquake, Cryostasis:

Tempoquake, Cryostasis reduces ability cooldowns and weapon damage by 90%.
This game-changing relic makes some of the faster damage abilities as fast as attack abilities.
Combined with Zero Spire, Coolant Injector, it can reduce ability cooldowns by insane 95%.
Still, its downside is massive and might require ridiculous amounts of weapon damage or ether generation to be useable.

House of Hate, Isotope Equalizer:

House of Hate, Isotope Equalizer might be the most powerful relic of the six added with this update.
It doubles weapon damage, ability ether costs, and ability cooldowns.
Because ability ether cost and cooldown modifiers do not affect attack, shield, and shield removal abilities, House of Hate gives you more than it takes away.

Crippled Vault, Broken Reality:

This incredible relic increases the part limit by 10 and reduces core attributes - maximum armor, maximum ether, and weapon damage - by 25%.
It also doesn't increase the weapon limit.

Surge Accelerator, Exothermic Focus:

It's a simple, but useful relic - it generates ether amount equal to 5% of maximum ether when an enemy is destroyed.

Weapon rework:
  • Attack abilities now release projectiles from all weapons.
  • Projectiles released are based on weapons and attacks that released them.
  • All weapons now have base weapon damage.
  • Weapons now have more skins - they are unlocked every 10 levels until level 80.
  • You can no longer use weapon damage amplifiers on sections and engines.
  • Removed cooling rate and ether efficiency properties.
  • Missile Strike ability has been renamed to Strike.
  • Concentrated Fire ability has been renamed to Flurry.
  • Spread Mines ability has been renamed to Unload.
Time attack mission rework:
  • Time attack missions now support all modular difficulty system modifiers except The Decision and Hivind's Army.
  • Different regions now spawn different minions for time attack missions.
  • Instead of scaling reward, now you get +150% loot quality in the beginning of the mission, that decreases by 1% every second.
  • Time attack missions now give standard rewards.
Other changes:
  • Mythical parts now cost about 2 times more than fractal parts.
  • Etalons now cost about 3 times more than fractal parts.
  • Reduced amount of alloy received from dismantling mythical parts and etalons.
  • Compressed parts no longer have higher prices than normal parts.
  • Oesa's Radiance set effect nerfed: Now ether amount required to get a damage boost starts at 10 and increases by 10% every level.
  • Etherion's Clash set effect nerfed: It only increases weapon damage by 120%, because installing different weapons no longer has a downside.
  • You can now extract engine skins with cathodes.
  • Changed how skins work: Engine skins can only be applied to engines, weapon skins - to weapons, and section skins - to sections.
  • You can no longer use skins on installed parts.
  • Added etalon engine.
  • Slightly increased spaceship speed and acceleration.
  • You can now check experience in spaceship building interface by going to spaceship stat page 5.
  • Trism of Glory now increases weapon damage instead of cooling rate.
  • Changed base ether cost of Piercing Laser ability to 5 and base cooldown to 45.
  • Dropped parts are now picked up automatically if they are behind player's ship.
Fixes:
  • Fixed: Game does not appear on the taskbar.
  • Fixed: Mission 12 "Start mission" button in new game+ takes the player to a non-existent region.
  • Fixed: Apex's lasers do not disappear when the apex is destroyed.
  • Fixed: Black Rain ability effect remains active during story cutscenes.
  • Fixed: Story spoiler: Broken Infinity level during mission 14 is wrong in the new game+.
  • Fixed: Story spoiler: Mission 12 regions remain to be destroyed after the story is completed.
  • Fixed: Achievement spoiler: Life rune spawns in Etender, Labyrinth, instead of Bloom.
  • Fixed: Pyramids never appear in Broken Infinity.
  • Fixed: Relic animation graphical glitch in start interface.
  • Fixed: Relic level can go above level cap.
  • Fixed: Volume bars doesn't work with a controller.
  • Potentially fixed: Linux + language select problem.
Controller support:

I have made changes to how controllers work with Sector Six and now the game should support more controllers.

Old save update:

To fix new Restoration War glitches, old saves will generate new missions upon loading the game and will set contested region to region 25.
Ether efficiency and cooling rate properties have been removed, so items will be updated to have weapon damage properties instead.
Sections with weapon skins will have their skins changed to plating skin.
Level 91+ relics will be scaled down to level 90.

Have fun!











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About This Game

Sector Six is a side-scrolling, sci-fi shooter with silhouette aesthetic, procedural loot, extensive customization, and story missions.



Save the Universe
Enter distant future and join the desperate fight to stop the Eight Machines from destroying everything. In your journey, you will interact with ancient structures and beings, break laws of physics, travel between Sectors, battle swarms of the Machine minions, collectors, despair, anomalies, defense systems - all to stop the terrible enemy.

Build your spaceship
Spaceship building allows you to build a unique ship from procedural parts, obtained by destroying minions of the Machines. Every part has various properties and can be placed anywhere on the building field, allowing you to customize performance, appearance, and size of your ship.

Become master of spaceship combat
Test not just your spaceship, but also your skills as you dodge enemy projectiles and find the right timing to counterattack with your own. Each enemy brings new attacks, defenses, and strategies to defeat - it’s up to you to hone your combat skills and take them down.

Part customization, part sets, and relics
Combine, upgrade, and re-roll parts to create ones that are ideal for your dream spaceship. If that is not enough, collect set parts and relics to transform your destroyer of invaders into something even more powerful!

Modular difficulty system
Make the game as hard as you want it to be! Modular difficulty system allows you to modify almost every element of the combat and offers rewards for increasing the difficulty.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • Processor: 1.2 GHz or better
    • Graphics: 256 MB
    • Storage: 40 MB available space
    Minimum:
    • Processor: 1.2 GHz or better
    • Graphics: 256 MB
    • Storage: 40 MB available space

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