Sector Six is a side-scrolling, sci-fi shooter with silhouette aesthetic, procedural loot and extensive customization.
All Reviews:
Positive (18) - 100% of the 18 user reviews for this game are positive.
Release Date:
May 1, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Sector Six has been in development since January 2015. Core features have been implemented and in order to perfect the game, we require player feedback. Aside from feedback, the game needs some funding to be finished, so releasing Sector Six as Early Access is an ideal solution. Sector Six is currently in a late beta stage and with your help it will be improved in every way possible!”

Approximately how long will this game be in Early Access?

“The estimated release of Sector Six is Spring 2018.”

How is the full version planned to differ from the Early Access version?

“The full game is planned to have new features like legendary parts, mission chains, and boss replaying. Features that are already in game will be expanded. There will be new region missions and new story missions that will lead to an epic culmination - player will have to fight the gigantic Machines. There will be new spaceship parts, abilities for all spaceship classes, colorful parallax backgrounds and improved sound effects. There will be additional language support and a Mac version.
To sum it up, the completed game will have a lot of content that would take many hours to complete and thousands of exciting moments!”

What is the current state of the Early Access version?

“Sector Six is currently in a late beta stage.”

Will the game be priced differently during and after Early Access?

“The base price of Sector Six will stay the same after Early Access.”

How are you planning on involving the Community in your development process?

“We will listen to player feedback from Early Access Users and try to include as many ideas as possible. It's not possible to implement all ideas, but the most interesting one will be discussed within the dev team.”
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Recent updates View all (120)

August 11

Echo #104: End of Early Access, Pre-release beta, and Perfection Project

Here are my plans for the end of Early Access, pre-release beta, and post-release updates:

Release preparations

Testing, uploading new achievements, etc.

Pre-release beta

IMPORTANT: Saves will not be erased after pre-release beta.
IMPORTANT: In pre-release beta, the game is essentially complete. The beta is just in case, I expect Sector Six to be without any major flaws at this point.

During the beta, I'll ask everyone to play the game to find as many problems as possible!
There's a lot of new features and it's too much for me to test on my own.
During this period I'll also be making a new, final Sector Six trailer and updating the store page.

End of Early Access

The big release!


During September, I'll be releasing updates to fix glitches and balance things, if needed.
After September, I'll either start working on a new game or continue developing Sector Six.
This depends on the number of sales.

If the game will sell much more copies than it sells now, on average, I'll continue working on Sector Six.
I doubt that it will happen, but it's not impossible.

If the game will not sell much more than during Early Access, I'll move on to the next game. I'll still update Sector Six annually to add the content that is currently missing.

Perfection Project updates

If the game will sell enough copies, some or most of this will be implemented:

- Full scaling support
- Maze mission
- Boss craft mission
- Boss siege mission
- Tomb capture mission
- Tomb purge mission
- Perfected time attack mission
- Perfected arena mission
- Two more bosses for boss missions.
- Improved armored colony seeker.
- Improved mission entering and leaving times.
- Massive parts.
- Intellect Encryption Template activity.
- Lost Regions activity.
- Level 30-90 content.
- Full background overhaul.
- New modes.
- New enemies and ruins.
- 100+ relics.

Minimum Project updates

Otherwise, only this will be implemented:

- Tomb capture mission
- Tomb purge mission
- Perfected time attack mission
- Perfected arena mission
- Two more bosses for boss missions.
- Improved armored colony seeker.
- Improved mission entering and leaving times.
- 30+ relics.

IMPORTANT: Everything between minimum and perfection is possible =]

Like always, I will do everything based on feedback and analysis, so these lists will probably change.

Prepare for the beta!
2 comments Read more

August 9

Sector Six Release Countdown: 2!

Sector Six endgame content batch 1 is done!

I have added three endgame activities:

Infinity Instances
Complete areas in procedurally generated regions that are in Broken Infinity to gain loot quality bonus.
Includes instance boss missions and increased chance of spawning uncommon mission types.

Restoration War
In the endgame, random regions get scaled to your level, so you can complete missions in low-level regions and secure areas you haven't secured yet.
Securing all 144 areas in Sector Six will reward you with a very powerful relic.

Arcane Arsenal
Obtain all relics in the game to get a special relic that will appear in all your saves.

If there will be a demand for more content, I'll add more endgame activities.

Now I will be working on new achievements, the new save system, a few minor things and...

Well, that is all!

The new ETA is 13 days.
I have added extra few days to ETA just in case =]

Normally I'd put task list and screenshots here, but that takes a lot of time and soon it will be possible to experience changes directly, so I won't bother this time =]

I am going to make another post about my plans for the future of Sector Six, pre-release beta, and out of Early Access release, so until then!
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About This Game

Sector Six is a side-scrolling, sci-fi shooter with silhouette aesthetic, procedural loot and extensive customization.

Save the Universe

Enter distant future and join the desperate fight to stop the Eight Machines from destroying everything.
Unleash apocalyptic weapons, break laws of physics, resurrect ravaged dimensions - nothing is impossible in a war of this scale.

Build your spaceship

Build your spaceship from procedural parts, obtained by destroying minions of the Machines and completing missions.
Every part has various properties and can be placed anywhere on the building field, allowing you to customize performance and appearance of your spaceship however you want.

Become master of spaceship combat

Test not just your spaceship, but also your skills as you dodge enemy projectiles and find the right timing to counterattack with your own.
Each enemy brings new attacks, defenses, and strategies to defeat - it’s up to you to hone your combat skills and take them down.

Spaceship part customization and part sets

Combine, upgrade and re-roll parts to create ones that are ideal for your dream spaceship.
If that is not enough, collect set parts to activate game-change set effects and transform your destroyer of invaders into something even more powerful!

Modular difficulty system

Make the game as hard as you want it to be!
Forget "Easy / Medium / Hard" - the modular difficulty system allows you to modify almost every element of the combat and even gives rewards for it.

System Requirements

SteamOS + Linux
    • Processor: 1.2 GHz or better
    • Graphics: 256 MB
    • Storage: 40 MB available space
    • Processor: 1.2 GHz or better
    • Graphics: 256 MB
    • Storage: 40 MB available space

What Curators Say

3 Curators have reviewed this product. Click here to see them.
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