Sector Six is a side-scrolling, sci-fi shooter with silhouette aesthetic, procedural loot and extensive customization.
All Reviews:
Positive (14) - 100% of the 14 user reviews for this game are positive.
Release Date:
May 1, 2016
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Sector Six has been in development since January 2015. Core features have been implemented and in order to perfect the game, we require player feedback. Aside from feedback, the game needs some funding to be finished, so releasing Sector Six as Early Access is an ideal solution. Sector Six is currently in a late beta stage and with your help it will be improved in every way possible!”

Approximately how long will this game be in Early Access?

“The estimated release of Sector Six is Spring 2018.”

How is the full version planned to differ from the Early Access version?

“The full game is planned to have new features like legendary parts, mission chains, and boss replaying. Features that are already in game will be expanded. There will be new region missions and new story missions that will lead to an epic culmination - player will have to fight the gigantic Machines. There will be new spaceship parts, abilities for all spaceship classes, colorful parallax backgrounds and improved sound effects. There will be additional language support and a Mac version.
To sum it up, the completed game will have a lot of content that would take many hours to complete and thousands of exciting moments!”

What is the current state of the Early Access version?

“Sector Six is currently in a late beta stage.”

Will the game be priced differently during and after Early Access?

“The base price of Sector Six will stay the same after Early Access.”

How are you planning on involving the Community in your development process?

“We will listen to player feedback from Early Access Users and try to include as many ideas as possible. It's not possible to implement all ideas, but the most interesting one will be discussed within the dev team.”
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Recent updates View all (109)

April 24

Sector Six Release Countdown: 8!

Since the last time I have posted, Sector Six has become a much better game!
In a chain of small changes, I have made ability points more rewarding, ability scaling more important, six least useful abilities more useful, leveling more consistent, and phase mechanic more effective!

Phase mechanic now used to turn enemy damage into player damage.
After X amount of damage taken, player's spaceship will enter phase which will increase damage by Y% for 5 seconds.

I have also added mission XIII.
It's more or less a big cutscene, but with it done, I can focus on the main features of the final Early Access update.

So, yeah, tomorrow I'm starting to work on relics!
The arrival of relics will finally end the dark ages for Sector Six and it will become a true loot game!

Completed:
  • Mission XIII.
  • Rebalanced ability points: +1 ability point per level, capped at level 360. Yup, level 360 =P
  • Mission XII.
  • Mission XI.
Completed – Minor changes and improvements:
  • Fixed story mission X glitch.
  • Reworked phase break mechanic: Gain additional damage after taking a certain amount of damage.
  • Channel ability’s ether cost reducing effect now lasts 3 seconds, making Channel much easier to use.
  • Cataclysm ability has been replaced with passive anti-shield ability: Breach.
  • Renamed Phase to Phasse, to differentiate it from phase mechanic.
  • Improved Aggression, Resistance, and Capacity: More powerful, interesting, and consistent with other abilities.
  • Decreased starter part limit to 6.
  • Decreased starter maximum ether to 50.
  • Starter engine now gives less maximum armor.
  • Increased starter ability points to 10.
  • While Guardian of a Thousand Worlds ability is active, Concentrated Fire recharges instantly.
  • Improved alloy containers: New property, increased sell and buy price, reduced city stock.
  • Removed filled alloy containers.
  • Corrected W. warning button tooltip.
  • Ability to decrease the level of MDS modifiers even while they are disabled.
  • Fixed engine glitch.
  • Improved missiles that appear when player's spaceship leaves the enemy range.
  • Guardian is now more mobile.
  • Potentially fixed Black Rain projectile problem.
  • Region update flashes are now brighter.
  • Veteran's ballistic attack is now slower.
  • Improved dialogue system graphics.
  • Oesa's Radiance set effect changed, now base maximum armor is equal maximum ether.
  • Damage bonuses now are applied to damage while Lodeon's Ultimatum set is active.
  • Fixed and improved certain set descriptions.
Not completed:
  • Mission XIV.
  • Broken Infinity endgame activity.
  • Restoration War endgame activity.
  • Relics.
  • Shared stash in Deep Path to transfer items between player characters.
  • The Machines.
  • New save system.
  • 49 new achievements.
Not completed – Minor changes and improvements:
  • Relic dismantling rewards.
  • Sector map interface.
  • Improve the implemented Machines.
  • Rework certain achievements.
  • Rearrange achievements in the achievement interface.
  • Level cap changes and game options.
  • New part properties.
  • Better part names.
  • Side mission dialogues.
  • Better default controls.
  • Ability to reset controls to default.
  • Ability to reset settings to default.
  • Ability to toggle side mission dialogues.
  • Settings interface improvements.
  • Fix stack buying glitch.
  • Reposition mission interface.
  • Rework achievement interface.
  • Reset difficulty level button.
  • Lock modular difficulty system if the player level is lower than 3.
  • Virtual and physical weapon clarification and stats.
  • Stat page improvements.
  • Connection strength near avatar picture.
  • Adapt backgrounds to screen shaking.
  • Dismantle all and uninstall all buttons should have a tooltip.
  • Holding shift button to dismantle and sell just one item from the stack.
  • Looting improvements.
  • Improve Techamer's cell.
  • Rework loot box.
  • Fix loot box stackable item glitch.
  • Improve artifact carrier.
  • Rework mission III. Again.
  • Improve siege mission.
  • Improve arena mission.
  • Reposition item management buttons.
  • Fix dialogue clash with HUD glitch.
  • Expand dialogue box.
  • Improve shield particles and animations.
  • Improve MDS decorative map in mission select screen.
  • Fix Lodeon's ship glitch when skipping intro cutscene.
  • Intro logo skipping inconsistency.
  • Improve mission I.
  • Make Awakening Of Inner Power support all missions.
  • Improve ability bar.
  • Add map decorations.
  • Improve Sector transition cutscene.
  • Rework contribution system.
  • Improve barrager.
  • Improve text input.
  • Character customization: Rename character and change avatar icon.
  • Improve ability interface.
  • Improve ability level scaling.
  • Improve damage text.
  • Almadi cathode rework.
ETA:
  • 55 days.
Progress:
  • 32% of the tasks completed.
  • I'll post again when the percentage will reach 40%.
Until then!

0 comments Read more

April 15

Sector Six Release Countdown: 9!

I have finished making mission XII!
That's a pretty big achievement because mission XII was one of the larger chunks of content I needed to make and I did it in time.

Now I will be working on ability and level cap update
This update will make ability points more valuable by reducing the amount of ability points gained from level up to 1.
It will also improve Aggression, Resistance, and Capacity abilities and replace Cataclysm with Breach - passive anti-shield ability!
It will bring Sector Six much closer to perfection.

Completed:
  • Mission XII.
  • Mission XI.
Completed – Minor changes and improvements:
  • While Guardian Of A Thousand Worlds ability is active, Concentrated Fire recharges instantly.
  • Improved alloy containers: New property, increased sell and buy price, reduced city stock.
  • Removed filled alloy containers.
  • Corrected W. warning button tooltip.
  • Ability to decrease the level of MDS modifiers even while they are disabled.
  • Fixed engine glitch.
  • Improved missiles that appear when player's spaceship leaves the enemy range.
  • Guardian is now more mobile.
  • Potentially fixed Black Rain projectile + reflect chance problem.
  • Region update flashes are now brighter.
  • Veteran's ballistic attack is now slower.
  • Improved dialogue system graphics.
  • Oesa's Radiance set effect changed, now base maximum armor is equal maximum ether.
  • Damage bonuses now are applied to damage while Lodeon's Ultimatum set is active.
  • Fixed and improved certain set descriptions.
Not completed:
  • Mission XIII.
  • Mission XIV.
  • Broken Infinity endgame activity.
  • Restoration War endgame activity.
  • Relics.
  • Shared stash in Deep Path to transfer items between player characters.
  • The Machines.
  • New save system.
  • 49 new achievements.
  • Rebalance ability point distribution.
Not completed – Minor changes and improvements:
  • Relic dismantling rewards.
  • Sector map interface.
  • Improve the implemented Machines.
  • Rework certain achievements.
  • Rearrange achievements in the achievement interface.
  • Level cap changes.
  • Increase starter ability points to 10.
  • Increase starter part limit to 10.
  • Decrease starter maximum ether to 50.
  • Rework Phase Recognition system and phase properties.
  • Rework Aggression, Resistance, and Capacity.
  • Rework starter equipment.
  • Rework Cataclysm ability into Breach ability.
  • Improve Rapid Fire Mode ability.
  • Improve Channel ability.
  • New part properties.
  • Better part names.
  • Side mission dialogues.
  • Better default controls.
  • Ability to reset controls to default.
  • Ability to reset settings to default.
  • Ability to toggle side mission dialogues.
  • Settings interface improvements.
  • Fix stack buying glitch.
  • Reposition mission interface.
  • Rework achievement interface.
  • Reset difficulty level button.
  • Lock modular difficulty system if the player level is lower than 3.
  • Virtual / physical weapon clarification / stats.
  • Stat page improvements.
  • Connection strength near avatar picture.
  • Adapt backgrounds to screen shaking.
  • Dismantle all / Uninstall all buttons should have a tooltip.
  • Holding shift button to dismantle / sell just one item from the stack.
  • Looting improvements.
  • Improve Techamer's cell.
  • Rework loot box.
  • Fix loot box stackable item glitch.
  • Improve artifact carrier.
  • Rework mission III. Again.
  • Improve siege mission.
  • Improve arena mission.
  • Reposition item management buttons.
  • Fix dialogue clash with HUD glitch.
  • Expand dialogue box.
  • Improve shield particles and animations.
  • Improve MDS decorative map in mission select screen.
  • Fix Lodeon's ship glitch when skipping intro cutscene.
  • Intro logo skipping inconsistency.
  • Improve mission I.
  • Make Awakening Of Inner Power support all missions.
  • Improve ability bar.
  • Add map decorations.
  • Improve Sector transition cutscene.
  • Rework contribution system.
  • Improve barrager.
  • Improve text input.
  • Character customization: Rename character and change avatar icon.
ETA:
  • 60 days.
Progress:
  • 20% of the tasks completed.
  • I'll post again when the percentage will reach 30%.
Until then!
0 comments Read more
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About This Game

Sector Six is a side-scrolling, sci-fi shooter with silhouette aesthetic, procedural loot and extensive customization.



Save the Universe

Enter distant future and join the desperate fight to stop the Eight Machines from destroying everything.
Unleash apocalyptic weapons, break laws of physics, resurrect ravaged dimensions - nothing is impossible in a war of this scale.

Build your spaceship

Build your spaceship from procedural parts, obtained by destroying minions of the Machines and completing missions.
Every part has various properties and can be placed anywhere on the building field, allowing you to customize performance and appearance of your spaceship however you want.

Become master of spaceship combat

Test not just your spaceship, but also your skills as you dodge enemy projectiles and find the right timing to counterattack with your own.
Each enemy brings new attacks, defenses, and strategies to defeat - it’s up to you to hone your combat skills and take them down.

Spaceship part customization and part sets

Combine, upgrade and re-roll parts to create ones that are ideal for your dream spaceship.
If that is not enough, collect set parts to activate game-change set effects and transform your destroyer of invaders into something even more powerful!

Modular difficulty system

Make the game as hard as you want it to be!
Forget "Easy / Medium / Hard" - the modular difficulty system allows you to modify almost every element of the combat and even gives rewards for it.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • Processor: 1.2 GHz or better
    • Graphics: 256 MB
    • Storage: 40 MB available space
    Minimum:
    • Processor: 1.2 GHz or better
    • Graphics: 256 MB
    • Storage: 40 MB available space

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3 Curators have reviewed this product. Click here to see them.
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