RanaRangam: Where Chess Pieces Bleed Demo
RanaRangam reimagines chess as a tactical battle of health, attacks, and step-by-step commands. Instead of instant captures, pieces can be commanded to any valid tile and then advance one step per turn, turning movement, combat, and board control into a deeper tactical battle.

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About This Demo

RanaRangam transforms familiar chess into a tactical battle where every piece has Health, attacks deal damage, and positioning can change the outcome of a fight.

COMMANDS CONTINUE

An attack does not always end in one turn. If the enemy survives, your piece can remember the command and continue the fight on future turns while you control the rest of your army.

COMBAT & INFLUENCE

Direct attacks deal damage instead of instantly capturing pieces. If the target survives, the attack can continue on future turns until the fight is resolved.

Pieces Support allies by restoring Health and Threaten enemies by dealing damage, based on the tiles they can reach through their normal movement.

ULTIMATIUM ABILITIES

Build Ultimatium by attacking and defeating enemy pieces. Spend it on powerful abilities that can turn the battle when used at the right moment.

Omni Blast:

Deals 150 damage to every enemy on a tile the caster could currently reach with its normal movement pattern.

Blitz Hop : 

Knight-only. Trace a closed path of 8 legal Knight moves, returning to the starting tile. Every enemy landed on along the path takes 150 damage.

Judgement Chain :

Deals 150 damage to every enemy the caster can currently reach, then chains 100 damage to allies protected by those enemies. A piece hit both directly and by the chain takes both hits.

Built on familiar chess foundations, RanaRangam turns every match into a living tactical fight where movement, combat, healing, pressure, and timing decide who survives.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

As a solo indie developer working with a limited art budget, I have used generative AI tools for the game's 2D artwork, including UI elements and promotional assets. The 3D models and animations are sourced from Fab and Mixamo.

The gameplay systems, mechanics, programming, balancing, and overall game design are developed and implemented by me.

My long-term goal is to continue improving the game's visual quality and eventually work with professional artists to create original assets as the game grows.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Intel Core i5 8th Gen / Ryzen 5 2600
    • Memory: 4 MB RAM
    • Graphics: GTX 1050 Ti / RX 570
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 5 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11
    • Processor: Intel Core i5 10th Gen / Ryzen 5 3600
    • Memory: 8 MB RAM
    • Graphics: GTX 1660 / RTX 2060 / RX 6600
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 5 MB available space
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