The research team is gone. You're next. A first-person psychological horror through the Backrooms - explore fractured levels, manage your sanity, and uncover what wiped out your crew.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are bringing the game to Early Access because this kind of horror grows stronger in the dark, with real players inside it. The core experience is already playable, but tension, pacing, balance, atmosphere, and unpredictability all benefit from community feedback. Early Access lets us refine the fear, expand the world, and shape the game together with the people brave enough to enter it early.”

Approximately how long will this game be in Early Access?

“We currently expect the game to remain in Early Access for around 12 months. That timeline may shift depending on development progress and community feedback. We want to leave Early Access only when the experience feels complete, stable, and unsettling in exactly the way we intend.”

How is the full version planned to differ from the Early Access version?

“The full version is planned to include more content, more events, more systems, and a more polished and cohesive experience overall. We intend to expand the game’s locations, threats, mechanics, and atmospheric details while continuing to improve stability, performance, and balance. Our goal is for the full release to feel deeper, more complete, and far more oppressive than the Early Access version.”

What is the current state of the Early Access version?

“The Early Access version is already playable and includes the core gameplay loop. Players can experience the game’s foundation, atmosphere, and main mechanics, but development is ongoing. Some content is still being added, some systems are still being tuned, and players may encounter bugs, rough edges, or unfinished elements as we continue building the full experience.”

Will the game be priced differently during and after Early Access?

“Yes. We may increase the price as development progresses and the game grows in scope, content, and polish. We want to reward players who support the project early and help us shape it during development. If the price changes, it will reflect the value of the expanded and more complete full version.”

How are you planning on involving the Community in your development process?

“Community feedback will be an important part of development throughout Early Access. We plan to listen closely to player impressions, bug reports, balance feedback, and discussions about what feels effective, frightening, or memorable. Our goal is to use that feedback to guide improvements, prioritize fixes, and help shape the future of the game without losing its core identity.”
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This game is not yet available on Steam

Planned Release Date: June 2026

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About This Game

Backrooms: Impending Doom is a first-person psychological horror game about a failed research expedition into the Backrooms. Level 0 is where it starts. It is not where it ends.

What was meant to be a routine expedition ends in disappearance inside Level 0. The team is gone. Landmarks lose their meaning. Space stops obeying logic, and every new zone tightens its grip on your perception, memory, and sense of direction.

You will explore liminal spaces, follow the traces of the expedition, and piece together what really happened. Your stamina runs dry faster than expected. Your sanity erodes the longer you stay. The tension is not built on cheap jump scares - it is built on disorientation, oppressive silence, sounds with no business being where they are, and the constant feeling that reality is becoming less and less reliable.

Explore a distorted Level 0

Make your way through endless yellow corridors, technical passages, and unstable sections of space where familiar points of reference stop working. The deeper you go, the more the world breaks your sense of order and safety. Level 0 is where the trail begins. The expedition went further. So will you.

A story told through the environment

The story is revealed not only through words, but through environmental details, traces of the expedition, visual inconsistencies, and fragments of a system the player is granted access to. This is a story you must assemble yourself, step by step, room by room.

Psychological pressure instead of cheap tricks

Backrooms: Impending Doom focuses on atmosphere, anticipation, and mounting inner tension. The fear comes from the unknown, from the broken logic of the space, and from the feeling that you have gone too far into a place never meant for people.

The terminal and dossiers are part of the world

The game is framed through a terminal, classified records, and incident dossiers. This makes the experience feel like more than a walk through the Backrooms. It feels like gaining access to a sealed archive about a place no one was ever meant to enter.

Key features

  • First-person psychological horror in the aesthetic of liminal spaces, told across multiple episodes

  • Exploration of Level 0 and an unstable environment without relying on cheap jump scares

  • Stamina and sanity systems that make every step deeper feel like a cost

  • Environmental storytelling through inconsistencies, traces of the expedition, and fragments of a hidden system

  • Atmospheric sound design built around disorientation and sustained tension

  • A minimalist interface and terminal-driven presentation that deepen immersion

  • A missing expedition. A sealed archive. A place that does not want to be understood.

System Requirements

    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
    • Memory: 8 GB RAM
    • Graphics: GTX 1060 6 GB / AMD Radeon RX 580 8 GB
    • DirectX: Version 11
    • Storage: 3 GB available space
    • Additional Notes: DX11 / 1080p / Low / 60FPS target; SSD strongly recommended
    Recommended:
    • OS: Windows 10/11 64-bit
    • Processor: Intel Core i5-12400f / Ryzen 5 5600
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce RTX 3060 / AMD Radeon RX 6700 XT
    • DirectX: Version 12
    • Storage: 3 GB available space
    • Additional Notes: 1080p / Medium-High / 60-120 FPS target; DLSS/DLAA require DX12 + compatible RTX GPU
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