Lark is a chaotic multiplayer survival roguelike where you play as a scrappy Wildthing. Harvest, build shelters, steal from other races, sacrifice loot to THE PIT, stack ridiculous buffs, and grow from tiny nuisance to unhinged forest god.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Lark is already playable, but it is still very much growing, mutating, breaking, being fixed, and occasionally being thrown into THE PIT.

I want to use Early Access to get players involved while the game is still taking shape. Lark is built around chaos, stealing, sacrificing, stacking buffs, multiplayer nonsense, and becoming a tiny unhinged problem, so player feedback is incredibly useful for figuring out what feels fun, what needs polish, what breaks in hilarious ways, and what should be expanded next.

As a solo developer, Early Access gives me the chance to build Lark alongside the community rather than disappearing into a cave and guessing what players want.”

Approximately how long will this game be in Early Access?

“I currently expect Lark to be in Early Access for around 12 to 24 months, depending on how development goes and how much the game grows during that time.

I’m a solo developer working on a very chaotic little game, so this timeline may change as features are tested, improved, added, removed, sacrificed, or replaced with something better. The goal is to keep improving the game steadily while listening to player feedback along the way.”

How is the full version planned to differ from the Early Access version?

“The Early Access version is focused on the core Lark experience: running around as a Wildthing, harvesting resources, building shelters, stealing from other races, sacrificing loot to THE PIT, stacking equipment buffs, fighting, surviving, and becoming more ridiculous as the run goes on.

For the full version, I plan to expand the overall scope of the game with more content, more polish, and more reasons to jump back in for another chaotic run.

Planned additions may include:

-More playable characters with different abilities and playstyles
-More equipment buffs, sacrifice rewards, and build combinations
-Randomly generated maps and more run variety
-More enemies, bosses, events, secrets, and general nonsense
-A final boss or larger end goal for completing a run
-More unlockable rewards, cosmetics, and progression
-Better multiplayer support and Steam friend features
-More visual polish, animations, sound effects, music, UI improvements, and feedback

Some ideas may change depending on what works best, what players enjoy, and what THE PIT allows to survive development.”

What is the current state of the Early Access version?

“The current version of Lark is playable and includes the main foundations of the game.

Players can currently run around the demo map, harvest resources, build shelters, steal items, sacrifice loot to THE PIT, gain equipment buffs, fight enemies, and play solo or with friends through hosted multiplayer.

The game is still in active development, so players should expect bugs, balance issues, missing polish, rough edges, strange multiplayer behaviour, and the occasional moment where the game does something completely stupid. Sometimes that is a bug. Sometimes that is just Lark being Lark.

The current focus is polishing the core gameplay loop, improving combat and movement feel, balancing equipment buffs, fixing bugs, improving multiplayer stability, and making the Wildthing feel even more chaotic and satisfying to play.”

Will the game be priced differently during and after Early Access?

“I plan to keep the Early Access price lower while Lark is still being developed.

As more content, features, polish, multiplayer improvements, bosses, characters, and general chaos are added, the price may increase over time. Any price changes will be based on how much the game has grown and how much more value has been added for players.”

How are you planning on involving the Community in your development process?

“I want players to share bug reports, balance feedback, feature ideas, weird moments, multiplayer issues, clips, suggestions, and anything that made them laugh, rage, explode, or become an unstoppable forest gremlin.

Feedback will help shape things like:

-Equipment buffs and sacrifice rewards
-Multiplayer balance and stability
-Combat, movement, and ability feel
-New characters, enemies, bosses, and events
-Quality-of-life improvements
-Bugs, broken builds, and funny accidents that may or may not become features

Some ideas on the roadmap may grow, change, or get thrown directly into THE PIT depending on what players enjoy most. The plan is to keep listening, testing, improving, and building Lark into a weirder, funnier, more chaotic game with the community involved along the way.”
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Planned Release Date: To be announced

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About This Game

Lark is a chaotic multiplayer survival roguelike where you play as a strange little Wildthing trying to become an unstoppable problem for everyone else.

Harvest what you can, craft what you need, build a barely-respectable shelter, steal from the other races, and throw your questionable treasures into THE PIT in exchange for powerful equipment buffs. Every run is about scraping together resources, making bad decisions, and stacking enough strange powers to go from “small nuisance” to “chaotic god.”

Play solo or host a run with up to five friends as you explore, loot, fight, sacrifice, and grow stronger together. Lark is built around fast, messy, funny runs where the world pushes back, your build spirals out of control, and the best plan is usually the one that gets everyone yelling.

  • Chaotic survival roguelike gameplay
    Harvest, craft, build, steal, sacrifice, equip, and scale your power over the course of each run.

  • Solo or multiplayer mayhem
    Play alone or host a server with up to five friends.

  • Sacrifice items to THE PIT
    Stolen goods and strange treasures can be sacrificed to gain equipment buffs and fuel your run.

  • Stackable equipment and synergies
    Build around powerful item tags, combos, and scaling effects that can turn a simple Wildthing into an absolute menace.

  • Lightweight tribal building
    Craft simple hut pieces for storage, protection, and a bit of primitive style — without turning the game into a full construction sim.

  • A strange, scrappy world
    Villages, shrines, graveyards, enemies, loot, and world events are planned to create mini-stories during each run.

  • Comical, unhinged tone
    Lark is designed to feel polished enough to play seriously, but weird enough that things can go horribly wrong in the funniest way possible.

Hey everyone! I wanted to put together a little roadmap for Lark so players can get a rough idea of where I plan to take this ridiculous chaotic creature-stealing, pit-sacrificing mess of a game. Nothing here is a hard promise or locked-in release date. I’m a solo dev working away at this on my rundown little laptop, so things may move around, change, mutate, explode, or get thrown into THE PIT if they don’t work out.

Right now, the main focus is getting the core game loop feeling as fun, silly, and chaotic as possible. The goal is to let players run around, steal things, sacrifice things, stack buffs, fight bosses, break the game in funny ways, and eventually become absolute little gremlins of destruction. The Wildthing is just the beginning, and over time I want to add more playable characters, darker abilities, more equipment, more sacrifices, and more ways to become horribly overpowered.

Planned additions include:

  • More playable characters with their own abilities, strengths, and chaotic nonsense

  • A darker side to characters with more unstable and over-the-top powers

  • Randomly generated maps, events, loot, enemies, and sacrifice opportunities

  • More bosses, including a final boss as the main victory condition

  • More equipment buffs, strange items, build combinations, and ridiculous scaling

  • Unique in-game rewards like unlocks, cosmetics, secrets, and funny little surprises

  • Steam achievements, friend support, progress tracking, and multiplayer improvements

  • More enemies, races to steal from, hazards, secrets, polish, sound, music, VFX, and general nonsense

Player feedback is going to shape a lot of where Lark goes from here. Some ideas may grow, some may change, and some may be thrown directly into THE PIT and replaced with something better. Thank you to everyone who has played, tested, shared feedback, or watched Lark slowly become whatever strange creature it is turning into. There is still a lot to build, polish, break, fix, and sacrifice — but there is much more madness to come.

System Requirements

    Minimum:
    • OS *: Windows 7/8/10/11 (64 bit)
    • Processor: 2 GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: 1 GB VRAM
    • Network: Broadband Internet connection
    • Storage: 100 MB available space
    Recommended:
    • OS *: Windows 7/8/10/11 (64 bit)
    • Processor: Intel Core i5 or equivalent
    • Memory: 8 GB RAM
    • Graphics: 2 GB AMD or NVIDIA Card
    • Network: Broadband Internet connection
    • Storage: 100 MB available space
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.
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